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Star Wars X-Wing: Imperial Aces Expansion Pack

4.8 out of 5 stars 92 customer reviews

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  • An expansion for X-Wing featuring two TIE interceptors with detailed alternate paint schemes
  • Introduces several highly skilled new pilots and upgrade cards
  • Includes all the tokens and maneuver dials needed to fly these ships
  • A deeply thematic mission pits Imperial forces against Rebels in a high-intensity clash for experimental technology
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Frequently Bought Together

  • Star Wars X-Wing: Imperial Aces Expansion Pack
  • +
  • Star Wars X-Wing: Rebel Aces Expansion Pack
  • +
  • Star Wars: The Force Awakens X-Wing Miniatures Game Core Set
Total price: $71.92
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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

Fly your TIE with pride! Imperial Aces features two TIE interceptor miniatures with alternate paint schemes that allow you to wage your X-Wing dogfights while representing either or both of two of the Empire's most recognizable TIE units: the 181st Imperial Fighter Wing and the Emperor's Royal Guard.

The expansion also introduces several highly skilled new pilots, a dozen upgrade cards, and all the tokens and maneuver dials you need to field these ships, as well as a new mission in which the Empire seeks to utilize new, experimental technology in a high-intensity clash with Rebel pilots.

From the Manufacturer

Fly your TIE with pride! Imperial Aces features two TIE interceptor miniatures with alternate paint schemes that allow you to wage your X-Wing dogfights while representing either or both of two of the Empire's most recognizable TIE units: the 181st Imperial Fighter Wing and the Emperor's Royal Guard. The expansion also introduces several highly skilled new pilots, a dozen upgrade cards and all the tokens and maneuver dials you need to field these ships, as well as a new mission in which the Empire seeks to utilize new, experimental technology in a high-intensity clash with Rebel pilots.

Product Information

Product Dimensions 6.5 x 9.8 x 2.5 inches
Item Weight 8 ounces
Shipping Weight 8 ounces (View shipping rates and policies)
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More
ASIN 1616618035
Item model number SWX21
Manufacturer recommended age 13 - 15 years
Best Sellers Rank #6,693 in Toys & Games (See Top 100 in Toys & Games)
#326 in Toys & Games > Games > Board Games
Customer Reviews
4.8 out of 5 stars 92 customer reviews

4.8 out of 5 stars

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Customer Reviews

Top Customer Reviews

By El Tonio TOP 1000 REVIEWER on March 15, 2014
Imperial Aces is a two-ship expansion sets for the X-Wing miniatures game. Now that all the cards have been spoiled (and now that I’ve had a chance to playtest some of the new ships/upgrades in solo games or with a friend), I think there are some great reasons to buy at least one or two (and for some folks, maybe even three) Imperial Aces expansions for your Imperial fleet. And, while most of this will obviously help your Imperial fleet, many of the upgrades will also work well with Rebels.

This set contains TWO TIE Interceptors with alternative paint schemes. The Saber Squadron TIE Interceptor has a red “bloodstripe” along the top panels. For the Royal Guard TIE Interceptor, all of the parts that are painted grayish on the regular Interceptor are now painted red (just like the Royal Guard uniforms). The expansion also contains five new pilots plus on reprint pilot (8 cards total with doubles of two of the non-unique pilots), two each of six upgrade cards (12 total, including two old favorites and four great new upgrades). As usual, the expansion also includes all the tokens, dials, etc. that you need to use this ship in a game (and a copy of the base set is still needed to play).

You get four NEW unique pilots (all with pretty amazing special abilities designed to make them live longer or kill quicker) and two each of two different non-unique pilots. All but one of the pilots (the first one listed below) are exclusive to this expansion at the time its release. Pilots include:

(1) Saber Squadron Pilot X2, a pilot skill 4 non-unique pilot that costs 21 points.
Read more ›
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What can I say this might be one of the best sets to come out for Star Wars X-Wing Alliance game. The upgrades are amazing besides getting two Push the limit, you also get two Royal Guard TIE Interceptor upgrade cards with allow you to have two upgrades per TIE Interceptor. You also get Opportunist and Targeting Computers in this set which can make for some real good offensive power plays.

The Imperial Aces set also come with the most fun combat mission to date named "Mission 7: Cutting the Cord."

Long story short the Imperial Player gets to use a special prototype version of any non-unique craft. Under the right conditions you can have a TIE Interceptor, or even a Imperial Guard TIE Interceptor, do 7 die damage with its primary laser cannons!!! Heres the run down. You have 3d standard with Interceptor, you get +1d if at range one. You get a +1d if using Opportunist or expose, last but not least you get a +2d if using the satellite that grants the +2d to primary laser damage. In total you are doing 7d damage for your primary laser cannons. To top it off if you are using a Royal Guard TIE Interceptor that is upgraded to RGTI you can throw in a targeting computer to reroll your dice rolls. At this point you might want to use PTL instead of Opportunist or Expose so you can focus and target lock but you will do on dice less damage.

The new named Characters from the 181st and the Royal Guard are also fantastic.

What can I say about the miniatures, they are fantastic. They did a great job with the new paint jobs for the 181st and the Royal Guard Interceptors. The only one problem I have is that the Royal Guard TIE Interceptor doesn't have the modifications it should. The mini is nothing more than a really cool looking Red TIE Interceptor. Although since we don't know to much about them maybe some don't have the full modifications...? Since I can't be for sure I am still giving this 5 Stars.
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Nothing particularly special in this expansion. Two tie interceptors featuring a paint scheme for the Royal Guard and Sabre Squadron (181st Imperial Fighter Group), and a couple of quality pilots for each. Perhaps the most valuable addition in this expansion are the unique mission components. Including several fighter upgrade tokens with interesting characteristics, players may enjoy the featured mission #7: Cutting the Cord, and a new level of custom mission options.
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This X-pac fixed a lot of issues with the Tie Interceptor by introducing some versitile pilots, along with adding some great add on cards. I recommend it for any imperial players you will not be disappointed.
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A must have if you wish to fly any interceptors. Royal guard ties with Push the Limit can outmaneuver anything in the game and constantly surprise me with what they can do. I like pairing three with a tie bomber or something heavy to soak up damage because the interceptors are not that survivable, but if you get them behind the enemy you will not be disappointed!
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Gotta get these. Carnor Jax is a beast! He took down a Decimator from Range 3 without getting hit (thank you, Stealth Device and Autothrusters) while holding the flankers at bay without their tokens. It was glorious.

Also, the paint scheme means that the Baron Fel gets to fly in his proper ship and not the stock painted Interceptor. That makes me happy.
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These are great additions to the core set and provide a number of variations to the Interceptor-class ships with unique pilots. The different colors help give a different look to the Empire ships and stand out much more on the game field. Pair these with a Tie Advanced and you have a solid set of ships with which to attack.
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