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Star Wars X-Wing: Imperial Aces Expansion Pack
|Price:||$24.07 & FREE Shipping on orders over $49. Details|
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- An expansion for X-Wing featuring two TIE interceptors with detailed alternate paint schemes
- Introduces several highly skilled new pilots and upgrade cards
- Includes all the tokens and maneuver dials needed to fly these ships
- A deeply thematic mission pits Imperial forces against Rebels in a high-intensity clash for experimental technology
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
From the Manufacturer
Top Customer Reviews
This set contains TWO TIE Interceptors with alternative paint schemes. The Saber Squadron TIE Interceptor has a red “bloodstripe” along the top panels. For the Royal Guard TIE Interceptor, all of the parts that are painted grayish on the regular Interceptor are now painted red (just like the Royal Guard uniforms). The expansion also contains five new pilots plus on reprint pilot (8 cards total with doubles of two of the non-unique pilots), two each of six upgrade cards (12 total, including two old favorites and four great new upgrades). As usual, the expansion also includes all the tokens, dials, etc. that you need to use this ship in a game (and a copy of the base set is still needed to play).
You get four NEW unique pilots (all with pretty amazing special abilities designed to make them live longer or kill quicker) and two each of two different non-unique pilots. All but one of the pilots (the first one listed below) are exclusive to this expansion at the time its release. Pilots include:
(1) Saber Squadron Pilot X2, a pilot skill 4 non-unique pilot that costs 21 points.Read more ›
The Imperial Aces set also come with the most fun combat mission to date named "Mission 7: Cutting the Cord."
Long story short the Imperial Player gets to use a special prototype version of any non-unique craft. Under the right conditions you can have a TIE Interceptor, or even a Imperial Guard TIE Interceptor, do 7 die damage with its primary laser cannons!!! Heres the run down. You have 3d standard with Interceptor, you get +1d if at range one. You get a +1d if using Opportunist or expose, last but not least you get a +2d if using the satellite that grants the +2d to primary laser damage. In total you are doing 7d damage for your primary laser cannons. To top it off if you are using a Royal Guard TIE Interceptor that is upgraded to RGTI you can throw in a targeting computer to reroll your dice rolls. At this point you might want to use PTL instead of Opportunist or Expose so you can focus and target lock but you will do on dice less damage.
The new named Characters from the 181st and the Royal Guard are also fantastic.
What can I say about the miniatures, they are fantastic. They did a great job with the new paint jobs for the 181st and the Royal Guard Interceptors. The only one problem I have is that the Royal Guard TIE Interceptor doesn't have the modifications it should. The mini is nothing more than a really cool looking Red TIE Interceptor. Although since we don't know to much about them maybe some don't have the full modifications...? Since I can't be for sure I am still giving this 5 Stars.
Also, the paint scheme means that the Baron Fel gets to fly in his proper ship and not the stock painted Interceptor. That makes me happy.
Most Recent Customer Reviews
FFG take your money and laugh and laugh and laugh.... its never going to end
Great deal. Tie Intercepters are my favorite ships, and there are two of them in this package :)Published 2 months ago by ibrahim erol
I'd argue that this is a MUST HAVE expansion for the Imperial player.Published 3 months ago by Michael Smith