Star Wars: X-Wing Miniatures Core Set
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- A game of tactical space combat in the Star Wars universe for two players
- Take control of the most advanced starfighters in the galaxy
- Contains three detailed, painted miniatures: one X-wing and two TIE fighters
- Build your squadron selecting from thirteen Ship cards and five Upgrade cards
- Straightforward quick-play rules will have you battling in mere minutes
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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X-Wing is a tactical ship-to-ship combat game in which players take control of powerful Rebel X-wings and nimble Imperial TIE fighters, facing them against each other in fast-paced space combat. Featuring stunningly detailed and painted miniatures, X-Wing recreates exciting Star Wars space combat throughout its several included scenarios. Select your crew, plan your maneuvers, and complete your mission! The X-Wing starter set includes everything you need to begin your battles, such as scenarios, cards, and fully assembled and painted ships. What's more, X-Wing's quick-to-learn ruleset establishes the foundation for a system that can be expanded with your favorite ships and characters from the Star Wars universe.
From the Manufacturer
Control the most advanced starfighters and outstanding pilots in the galaxy. In the X-Wing Miniatures Game, you take the role of squad leader and command a group of merciless Imperial or daring Rebel pilots in furious ship-to-ship space combat. Featuring stunningly detailed and painted miniatures, X-Wing recreates exciting Star Wars space battles from small engagements of only a couple of crafts, to large conflicts where multiple squadrons clash. Select and equip your ships, pick your crew, plan your attack, and complete your mission.
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On to the play review:
This is the game that starts it all. There is another, more recent core set, based on the ships and characters from "The Force Awakens." This one is just fine to get started playing X-wing miniatures. Everything you need is included in this box. So you can conceivably tell yourself that if you don't like it, then you're only out $40, and if you do like it, that's all you need to spend to have a good time. The box is an incredible value, and can suffice as its own expansion pack if you want to supplement your X-wing or Tie Fighter squadrons. There are pilots, upgrade cards, and droids available in the single X-wing and Tie Fighter packs that do not come in the base set, and vice versa, however.
The box comes with: Maneuver templates, range ruler, attack dice, defense dice, Determination and Marksmanship elite pilot talent cards, Proton Torpedo upgrade card, two astromech upgrade cards for your X-wing (R2-D2 and R2-F2), asteroid tokens, four X-wing pilots, six Tie Fighter Pilots, one X-wing miniature, two Tie Fighter miniatures, all the necessary cardboard tokens needed to play, a basic and full rulebook, a book with three mission scenarios for the three included ships, and a deck of damage cards (note: the damage deck in the newer Force Awaken core set is different, and is the one currently used by the competitive community. The one in this set is just fine, however, and will not stop you from enjoying a good game of X-wing. It's just not the one used in tournaments and such.)
Base set boxes like this can often be far more expensive. For the price and for the quality of the gameplay, this is one of the best miniature gaming sets out there.
Gameplay is easy to pick up with the basic rulebook, but where the game really becomes fun is when you add asteroids and upgrades. There is only so much you can do with the included miniatures, however, and you can't come close to reaching the 100 points that are used in a standard game. In some ways, it is actually harder to play a game with just one X-Wing and two Tie Fighters on a 3'x3' play area (standard size) than with full 100-point squads. You may want to consider playing on just a 2'x2' area if you're just playing with the core set. That will be up to your gaming group. Or, once you discover how much fun the game is, gradually add some expansion packs to round out your squad. I am posting reviews of each one of the expansions. The included missions in this set add a bit of depth, but we have found them to be a bit unbalanced and badly tested overall, and we hardly use the missions included in this set or the expansions. That's all I will say about missions throughout this product line.
Again, everything you need to play the game is included in this box, and it is easy to learn, and fun. A game using just this set can last up to an hour, but that is very rare. However, once you start playing with 100-point squads, you'll find that, if you don't use a timer (one hour is standard, after which points are counted), it can take as long as two hours to achieve absolute victory (no enemies left on the board). One of the more frustrating things about this game is set-up and breakdown. It takes quite a bit of time to get your miniatures, all of your pilot and upgrade cards, and the starfield set up. It takes just as much time to break everything down once the game is done. Count on adding at least half an hour to the time spent actually playing.
Be warned: this game is highly addictive, and can be a gateway into spending hundreds of dollars on expansions. Even if you are determined to stick to one faction (Empire, Scum, or Rebels), you will find that there are upgrade cards available only through one particular expansion or another, forcing you to buy it whether you want the actual ship or not.
Another frustration is that Fantasy Flight does not adequately playtest their expansions. Some go to the market only for players to discover that they are massively overpowered, or absolutely useless in competition. Fantasy Flight then either changes the rules to nerf the ship (say, for example, the Tie Phantom), or releases an expensive expansion with additional upgrades that are basically a patch (such as for the Tie Defender).
These issues do not stop the base set from being a fun introduction to X-Wing Miniatures. It is probably my favorite game.
The problem I have found in so many mini games is that they are either too complex or too simplistic. They miss that elusive mark of 'fun' for me and my boys. In my opinion this game hits the mark, its a 'Goldilocks' style of game, not to simple, not to complex, it is just right.
My almost 10 year old son and I have a blast playing together. We can wrap-up most games in under an hour, sometimes close to 30 minutes if we keep the squads small.
The X-wing's wing mounted laser cannons are very fragile, but the tie fighters are strong enough. I wouldn't let my 5 year old play with any of them, but he has had the Y-wing for six months and it is still in one piece.
There is a very active online community that generates missions, scenarios and is very helpful and cordial when it comes to newbie's questions and confusions. You should be able to find plenty of support material to keep the game fresh for some time to come.
The miniatures themselves look great. Their proportions look spot-on, except for the tie fighter, to me it seems a tad too large. The paintjobs on the X-wing, Tie and Y-wing look fantastic.
So far the game seems reasonably balanced. At first I was concerned that the tie fighter's agility and barrel roll maneuvers would out class the X-wing but as of six games played it seems to be a pretty fair fight once you get some of the special abilities and weapons on the Rebel ships.
I am waiting for my second Core Set as I write this and I am dying to purchase the Falcon, the Tie Interceptor and every other ship they produce. It is simply a very fun game.
The game really is a ton of fun and is good for adults and can be modified (don't play with ability cards) to play with kids. My son is 7 and he loves it; we now play with full rules, etc. and he's into it. While it is the perfect scratch to your geeky itch, it can be a good game for those who aren't totally obsessed with Star Wars as well as it is very much like chess without a board... but with proton torpedoes. Strategy, options and thinking moves ahead are great skills that are developed while playing this game.
The GOOD: The pre-painted minis look amazing and are good quality, artwork is colorful and detailed, both cards and cardboard pieces are good heavy quality, has materials to play squad vs. squad (or 2-on-1 in the case of just the core set) or you can play one of several scenario based games. Also has a "starter game" to help you learn how to play... sorta. See below.
The NOT-SO-GOOD (can't really say "bad"): Just put the rules book next to your bed and read it over a couple of evenings. It's not a game you are going to be ready to play 10 minutes after opening the box; the devil is in the details and you kinda need to know most of the details to keep the game running once you start playing. But, like most things, once you get in the rhythm or you've encountered a problem for the first time, it'll quickly be old hat. Set up takes a while so if your kid is chomping at the bit to play, you just have to hope they haven't moved on to something else once you are all set up and ready to go. Storage can become an issue, but getting something like the Plano Molding 5231 Organizer Plano Molding 5231 Double Cover Stow N Go Organizer, Porsche Red is a perfect and affordable solution.
Trust me, this is fun for players of all ages. And, I'll bet I'll see you at the next XA meeting (X-Wing Anonymous); it's cool, your secret is safe with me.