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About the product
- Never the same game twice: Play in the ultimate sandbox where each game has a unique map, unique worlds and new challenges to face.
- Multiple paths to victory: Win through military conquest, cultural domination, technological ascension or political alliance.
- Story-based campaign: Galactic Civilizations III includes a campaign that brings players up to date on the 20-year story arc behind the rise of humanity in the 23rd century.
- Massive technology tree: Research a technology tree with immense breadth and depth. Player choices determine the capabilities of their civilization.
- Custom ship design: Players have total control over how their starships function as well as how they look. Any ship you’ve ever imagined can be created or downloaded.
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Steam account required for game activation and installation
- Supported OS: [Windows 8, Windows 7]
- Processor: 1.8 GHz Intel Core 2 Duo / AMD K10 Dual-Core
- RAM: 4 GB RAM
- Hard Disk: 12 GB Hard Disk Space
- Video Card: 512 MB DirectX 10.1 Video Card
- Additional Requirements: 64-bit Windows ONLY; DirectX Compatible Sound Card
- Recommended Processor: 2.3 GHz Intel Core i5 Processor or Equivalent
- Recommended RAM: 6 GB RAM
- Recommended Video Card: 1 GB DirectX 10.1 Video Card
- Video Cards Supported at the time of release: AMD Radeon HD5x00 Series, Nvidia GeForce 500 Series, Intel HD 4000, or Better
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The base campaign is amazingly short--especially when compared to the elaborate campaigns of GC2.
Tech trees and ethics("Ideology" in the GC3) have been completely replaced with different schemes--not better, but different. The new tech trees can not be enlarged/reduced to see more/less of the tree. The new "Ideology" plays a much greater role in game play than the old "Ethics" system in GC2 but allows the user more flexibility in adapting aspects of the three ethics groups. In actual game play, starting with pragmatic for the first choice provides 3 constructors which can be converted to 3 colony ships cheaply is almost mandatory for a competitive game.
The number of races included has been reduced and race characteristics have been changed significantly. This is not a serious drawback other than the lack of continuity with the predecessor.
For some reason, the original rectangular grid of the game map has been replaced with a hexagonal grid which is annoying and does not seem to provide any benefit, but makes calculating distances tougher. GC2 allowed specifying launch direction of ships from port. GC3 seems to launch in a random direction without user control.
While the game has the now expected multiplayer mode, it is not practical due to the duration of a reasonable game. Completing a serious game takes many hours. Having multiple human players would be great, but coordinating breaks and keeping everyone together for the duration would be quite difficult.
The AI used in the single player game, as in GC2, is quite powerful. As in GC2, it is too easy to convince one computer player to attack another.