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Starfinder Roleplaying Game: Beginner Box Game – May 7, 2019
Elsewhere by Dean Koontz
Learn more about this epic new thriller.
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- Item Weight : 3.68 pounds
- ISBN-10 : 1640781234
- ISBN-13 : 978-1640781238
- Product Dimensions : 9.2 x 1.9 x 11.5 inches
- Publisher : Paizo Inc. (May 7, 2019)
- Reading level : 16 and up
- Game : 192 pages
- Language: : English
- Customer Reviews:
Top reviews from the United States
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First for the players, unlike some Beginner Sets (cough, cough, D&D), this actually has both pre-generated characters AND a booklet to help you create your own characters if you want, albeit with limited advancement rules present (pretty sure you can go to level 3 or 4 before you'll want to get the Core Rulebook). There are six well designed mini-booklets, one for each pre-gen PC, that has a little blurb about the history of the character, as well as sidebars on the left and right of the 2-page character sheet design (which on a non-pregen would be the front and the back), which explains what each section of the character sheet is for and why that character has those specific things selected or written. Then it also has several pre-printed blank character sheets in case you want to dive in to the 64-page Player's Guide and create a character from scratch. On top of that, it has a "What you can do on your turn" list of actions card for each player to keep handy.
For the Game Master, there is another 64-page booklet that starts off with an annotated min-adventure similar to the one in Pathfinder Basic Set (very similar to, as in, this boss is "steel talon" not "black talon"). At each scene it explains how the GM would handle that type of scenario (such as, neutral NPC reactions, stealth, combat, skill checks, traps, and more). After that, the rest of the booklet is a little bit about the Pact Worlds setting, and a lot of advice for new GM's on how to create and run adventures, how to award experience, a mini-bestiary, and some "treasures" that aren't listed in the gear pages of the player's book, and etc.
There's also a set of 6 polyhedral dice, and a pretty decent sized collection of cardboard pawns and bases which can be used to represent the player-character races and classes as well as the aliens and monsters from the bestiary. And lastly, there's a battle mat of 1" square grids that acts as the map for the pack-in adventure and on the back is a blank one that could be used for basically anything if you have dry-erase markers.
That's a lot of value, really, and it all fits nicely in one box along with your own pencils and extra dice if desired, and you got yourself a nice easy to run as a one-shot to teach people how to RPG or how to specifically Starfinder. Not too shabby! Well played, Paizo. Well played.
OK, not really, but it sure seems that way and I just haven't had the time to devote. Then 2 things happened:
The Pandemic and the Beginner box. Perfect. Well, the Pandemic isn't "perfect" but... well anyway....
This is a great introduction to the game and it comes with everything you need to get started:
1. Player rules
2. GM rules
3. A big map
4. Cardboard standees for the map
5. A few premade character sheets
6. Blank character sheets.
If you have an active imagination and simply follow the rules, you can have a lot of fun with this game. However, if you lack time and want to pick up one of the premade adventure paths, You can do that too and not need to buy and learn the base rules (which, as I mentioned, weigh about 50 pounds...).
The downside is, when a character gets to about book 2 in an adventure path, you will need to buy the Core Rules to continue because the beginner box only has rules through 4th level. Or, you can do what I'm doing, buy the Core Rules on the website as a .pdf and only read the rules you need to continue leveling up your chosen characters.
I ran 2 characters though the first "Dead Suns" AP book #1 and did just fine with the beginner box rules. When you see something not mentioned in the beginner box, simply fudge it a little. It worked out fine.
Missing things: starship rules (I fudged that too) and some equipment. Still, a great place to start.
Top reviews from other countries
Only goes to level 4, where Beginner Box went to 5, and the D&D 5e Essentials Kit goes to 6. This feels a bit skimpy.
No rules for starships.
Personally I'm not a fan of level 1 PCs having fewer than half the hp of level 2, or the odd choice to have most weapons do d4 damage.
Not fully compatible with Starfinder RPG, a much more complex game.
I would recommend this as a good SF game for casual play and short campaigns, not necessarily in the official setting. It can do a 'Guardians of the Galaxy' wandering adventurers type setup very well, and would also work well for a Star Wars style 'misfit rebels vs the regime'. The D&D style class system seems less well suited for a Star Trek or Military SF campaign.
Permite tanto jugar directamente con el contenido ya creado como crear tus personajes y usarlos en la partida introductoria.
Incluye hojas suficientes para los personajes y peones para el mapa de la aventura.
Como único punto negativo, falta de conceptos algo más avanzados como pilotaje de naves, no son necesarios en esta aventura de iniciación pero son fundamentales en el juego de rol. Quizás solo se queda con los conceptos que vas a usar sin profundizar.