- Starfox Adventures
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At the far edge of the Lylat system, a lush planet is in turmoil. Once a primordial paradise, Dinosaur Planet has been torn apart by an evil dinosaur named General Scales. This monster has caused sections of the planet to be ripped up and flung into low orbit, and his legions of mutated dinosaurs are running wild. It's been 8 years since the best pilot in the Lylat System, Fox McCloud, defeated Andross, and Fox's team has since disbanded. So when word of Dinosaur Planet's plight reaches General Pepper, it's Fox alone who must shoulder the burden.
Fox McCloud is back, but hes left the on-the-rails, shoot-'em-up larks of his previous two games behind--this all-new Star Fox adventure sees the super furry animal in a very Zeldaesque bid to save Dinosaur Planet.
Although the control system is very similar to The Legend of Zelda's, Star Fox Adventures is no simple clone. Its your job as the mercenary mammal to find all the spellstones that will rejoin the splintered planet and defeat the evil General Scales. This entails much exploring of ancient temples and completing of subquests to help everything from Yorkshire-accented woolly mammoths to pterodactyls who've lost their babies.
The game may lack the epic scale and endless invention of Zelda but it has plenty of new ideas of its own, including a fully interactive dinosaur sidekick, some cool shoot-'em-up sections in Foxs spaceship, and lots of ways to upgrade a magical staff--your weapon of choice when out of your ship. To add some icing to the cake, the graphics are absolutely amazing, particularly the superrealistic fur effects. --David Jenkins, Amazon.co.uk
Top reviews from the United States
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Star Fox Adventures for the Nintendo Gamecube, is a different kind of Star Fox game. The idea of the game is to restore the Dinosaur Planet, Sauria from fatal destruction from the villainous General Scales, and the even more foolish, Andross. The game places Fox, trying to do whatever it takes to save Krystal, a young war fighter from General Scales, with the help of Tricky, and a mighty staff that can do just about anything. The graphics and the sound on the gameplay are just amazing, and gorgeous with every beautiful detail. The storyline also hits a home run as well, with each nook and cranny told beautifully. The control does function quite well as well. It is very simple to operate, and the gameplay is very well put in itself.
While some may feel that Star Fox Adventures isn't worth the challenge as it is with Star Fox 64, or the recently released Star Fox Assault for the Nintendo Gamecube, the game is really a well worth one for anybody who wants a challenge for the Gamecube. I suggest this as a add-on for anybody who is into the feel of Fox McCloud.
Control: B 1/2+
Fun & Enjoyment: B
Overall: B 1/2+
The story, the characters, the environment, the missions, and the plot twist at the end makes this game great for family and friends! Or it could be the nostalgia that made it awesome for me and my family :)
On the good side, Star Fox Adventures is beautiful to look at, from the finely rendered fur of the title character, to the supporting characters and several imaginative worlds and environments. It's also occasionally really, really fun to play -- with an enjoyable combination of space battles and creative quests. In these cases, the game has a very Zelda-like feel, and will be a joy for adventure gamers.
I also enjoyed the characters within the game and their development. Some don't enjoy Star Fox's cynicism or world-weary "I just want to get paid" attitude, but I liked it. It reminded me of Han Solo in the original Star Wars movies -- of the tough character with the heart of gold. I'm also in the minority because I frankly loved Fox's sidekick character Tricky -- a cuddly baby dinosaur who's brave, funny, and the closest thing I've seen on Gamecube to a GigaPet. Tricky adds a whole new level to the game because he must be kept fed and happy by feeding him various magical mushrooms at intervals, as well as giving him the occasional chance to play (where, if he's happy enough, he'll change color!). If kept happy, Tricky will not only help Fox in various tasks, but he's also a real help in battling monsters (he can flame them with his breath like a dragon). Tricky has really been brought to life with intelligence and humor -- he's fascinating to watch even when Fox is simply going through his latest fetch quest or series of tasks. At various times, Tricky may roll in the dirt, take a nap, cackle with glee, or offer consolation or support, nuzzling a scared dinosaur or alerting you to the presence of bad guys. I was a sucker for this character and really felt affection for him by the end (I know a lot of people found him annoying, though, so maybe I'm just a softie...)
But on the down side, most of the puzzles and quests are simply variations on the "fetch quest" theme, most involving carrying a barrel of some sort to some other point for access, etc.
The most frustrating thing of all, however? The immense gaps in difficulty between tasks. One quest you're given might be laughably easy -- while the next task, whether it's a Test of Strength or a speeder chase -- might be so hard as to be unwinnable. The game's Saves are doubly infuriating for this reason, as they're chapter-oriented versus task-oriented. This means you might surpass 3/4 of the tough tasks in one section, quit and save your progress, yet come back later to find you have to replay the entire section again.
The Tests of Strength in particular are simply sadistic -- ultimate button-masher challenges which require the repeated pressing of the A button as fast as possible (and I mean FAST). They're horribly difficult and not much fun, and really hard if your controller doesn't have an autofire capability. I finally only beat these by "cheating" after a fashion -- moving a pencil back and forth very quickly across the A button at lightning speed.
Even worse (for me at least) were two tasks near the game's end, in Dragon Rock, involving shooting down masses of enemy planes as they pour toward you -- one at a time -- while protecting the slow and hapless dinosaurs you have to ride at the same time. The first variation of this task (on the back of a slow bronto) I barely got through after two or three days of trying. The second, in which you have to shoot down four different pillars in turn (at over 15 hits per pillar to bring it down) all while avoiding hordes of enemy ships? After two solid weeks of trying, I could not do it. Luckily I have a friend who's a stellar FPS gamer who was able to barely squeak by this point for me (and she took several hours to do it because the odds are so stacked against you). For younger players or less experienced gamers, this particular task brings the game to a grinding halt. There is simply no way to get past this impossible (and impassable) task. Same with some of the speeder races or timed quests -- some of them are babyland-easy, others may take what feels like endless repetition before you are able to progress in the game.
These wildly erratic gaps in difficulty mean if you can't get past the latest really really tough task, you're permanently through. And moments like this just sucked the fun right out of the game for me, despite the fact that I loved other areas (like a spooky moonscape, a seaside town, and the main dinosaur hub city).
It's a shame. The game is beautifully rendered and has its good points, but it could have been so much better.
Top reviews from other countries
FOR THE LOVE OF GOD PLEASE SORT THIS OUT ASAP 😂
Great game, I have no objections to it!
staring fox and kystal and others
The first thing you might perhaps notice while playing the game(especially if you played Mario Sunshine first) is the distinct lack of a jump button. At first this irritated me; when running to and fro I like to break the monotony by jumping about. After a while I saw a good reason for the lack of a jump button - the game doesn't become a simply jump fest. The game is (thankfully) not a test of your ability to perform jumping moves.
Gamelay wise - I found it a bit slow to begin with but, once it picked up pace it became rip-roaringly good fun. I liked the story (even though it was a bit of a cliché fest - hardened soldier-type has a soft-spot in his heart for those at need etc) and the voice acting wasn't atrocious which is always a plus. The puzzles aren't amazingly difficult so they will generally be solvable for the younger and elder gamers among us.
Something else you might notice about the gameplay if you are a nintendo fan - it is stunningly like the Nintendo 64's The Ocarina of Time. The upgrades - the battle sequences - this is not a bad thing!
There were some things that I wish they included more of - the flying sections. Starfox always was a flying game. I have enjoyed the foray into 3D Platforming but it would have been nice to have more than the odd few-minute flying segment thrown in (especially when the system is good enough to be a game in itself!). It would also be better if the game had more of a lastibility to it. Once you're throw with it (as with most platformers, I guess), you're probably not going to keep going back to it.
The saddest feature of this game is the fact that it is Rare's last effort for nintendo for a long time (who knows? They could return!). Upon finishing it, you are left with a slight depression - all good things come to an end.
Well - my summary:
Graphics - 95%
Sound - 80%
Gameplay - 90%
Lastibility - 80%
Overall - 86