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Start a Career in Game Design (Lazy Designer Game Design Book 1) by [Knowles, Brent]
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Start a Career in Game Design (Lazy Designer Game Design Book 1) Kindle Edition

4.5 out of 5 stars 10 customer reviews

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Length: 65 pages Enhanced Typesetting: Enabled Page Flip: Enabled
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Age Level: 12 - 18

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Editorial Reviews

From the Back Cover

Want to learn how to be a successful designer in the videogame industry? This book will provide pointers and anecdotes from the author's own experiences.

About the Author

Brent Knowles is a writer, programmer, and game designer.

He worked at the role-playing game studio BioWare for ten years (Baldur's Gate 2, Neverwinter Nights, Dragon Age), during most of which he was a Lead Designer/Creative Director.

Now he writes full time.

He has been published in a variety of magazines including Neo-Opsis, On Spec, and Tales of the Talisman.

In 2009 Brent placed first in the third quarter of the Writer's of the Future Contest with his story 'Digital Rights'.

Product Details

  • File Size: 496 KB
  • Print Length: 65 pages
  • Simultaneous Device Usage: Unlimited
  • Publisher: YourOtherMind Media; 1.2 edition (December 13, 2013)
  • Publication Date: December 13, 2013
  • Sold by: Amazon Digital Services LLC
  • Language: English
  • ASIN: B005KCM7DQ
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Lending: Enabled
  • Enhanced Typesetting: Enabled
  • Amazon Best Sellers Rank: #808,163 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

Top Customer Reviews

Format: Kindle Edition Verified Purchase
For those considering getting into the Games Development industry, I'd seriously recommend you get your hands on this book. I say this as a Recruitment Consultant who has been asked the question "how do I get a job making computer games?" too many times. Compiled and written by a designer from one of the most well known Game Developers in the industry. It is a refreshing read on how one goes about entering the industry.

I found most importantly that it caused me (I'm one of those thinking about it too) to consider why I would want to get a `job in computer games'. Reflecting on his experiences when he was starting out (without getting too biographical), Brent is able to set the scene and give you an idea of the day-to-day activities of a Games Designer. The book also elaborates on other disciplines (writers, artists etc.) and how they fit together.

An informative and though provoking read; this is the first in a series of books, which cover various aspects of Games Design and Development. It has already helped me focus on what I want and how to go for it.
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Format: Kindle Edition Verified Purchase
This book is short but that's because it contains no filler and wastes no time getting to the meat of the issue. If you've considered a career in game design but aren't sure how the industry works, how game companies are structured and what a designer will be expected to know before they are employable, then this is a quick low-cost intro.
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Format: Kindle Edition Verified Purchase
Brent has done a good job in this book describing what it's like to live in this industry. I think I came away understanding that "working" in the game industry is less an occupation as it is a trade. Tradesman tend to work longer than average hours in order to craft the quality they find acceptable. I really easy read. I feel like I learned a lot.
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Format: Kindle Edition Verified Purchase
This is a good book to serve as a starting point for anyone looking to get a job at a AAA studio or who's got that job and wants some tips for their first few steps.

It's short and concise, and relies heavily on the author's own experience at a single studio which does make it somewhat anecdotal. As in, Your Mileage May Vary.

All in all, it's less of a "how-to" and more of a "what to expect", which is still a great resource.
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Format: Kindle Edition Verified Purchase
It's worth to read by anyone who's starting or preparing to be a project manager.

The book is writen from an experienced project manager's standpoint. It's not all about a game design, but any kind of projects in software development.
Brent did a great job by packing many valuable advices and tips in such a short book.
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