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Start Making!: A Guide to Engaging Young People in Maker Activities Kindle Edition
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From the Publisher
Welcome to Start Making!
What Is Making?
We define making as the process of creating projects based on your ideas and interests. We encourage a playful and curious approach to the process.
Who Is A Maker?
We believe everyone has the potential to be a maker: to be inspired to imagine, create, and share personally meaningful projects. The Start Making! program is designed to help young people begin to identify themselves as makers.
Goals Of Start Making!
Start Making! is designed to encourage young people to develop their own ideas, to experiment, and to innovate. See our program in action as featured the summer of 2017 with the free online community of Maker Camp.
- Principle 1: Support learning through design experiences.
- Principle 2: Help youth build their interests.
- Principle 3: Develop a sense of community.
- Principle 4: Foster an environment of respect and trust.
About the Author
Danielle Martin served as Knowledge Manager and led the Start Making! program across the global Clubhouse Network. She started her Clubhouse career as a Coordinator at the Charlestown, MA Boys & Girls Club and previously served as an AmeriCorps VISTA supporting community-based media and technology programs. After obtaining a Master in City Planning degree from MIT, she co-created a research group within MIT's Center for Future Civic Media, Department of Play, mapping mobile technologies and youth activism methodologies. Now she manages programs for Team4Tech.org, focused on advancing 21st century education in underserved communities by engaging U.S. based technology volunteers and IT solutions in collaboration with local non-governmental organizations.
Alisha Panjwani is a designer and educator interested in exploring experiential and experimental ways of integrating storytelling, craft, wellness, play, and interactive technologies to create participatory learning practices. Her practice centers on nurturing children's creative confidence with new technologies and encouraging their involvement in creative acts within their communities. She completed her Master's degree in Media Arts and Sciences at the Massachusetts Institute of Technology and worked as a research assistant in the Lifelong Kindergarten group at the MIT Media Lab. Before coming to the MIT Media Lab she was working as a Design and Research associate at Project Vision, an international research initiative based in India that focuses on developing appropriate instructional strategies and technology-related tools that foster creative cognitive architectures in young children from urban poor communities.
- File size : 79648 KB
- Publication date : April 5, 2016
- Print length : 210 pages
- Word Wise : Enabled
- ASIN : B01DWWVEX4
- Publisher : Make Community, LLC; 1st edition (April 5, 2016)
- Text-to-Speech : Enabled
- Enhanced typesetting : Enabled
- X-Ray : Not Enabled
- Simultaneous device usage : Unlimited
- Screen Reader : Supported
- Language: : English
- Lending : Not Enabled
- Best Sellers Rank: #1,777,956 in Kindle Store (See Top 100 in Kindle Store)
- Customer Reviews:
Top reviews from the United States
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To conclude, I would recommend this book for ages 8+. I would do this because an older child would have an easier time, in my opinion, of looking things up and they would be allowed to use things like scissors. In the end, I feel like this book had a short circuit.
Review by Giovanna P. Age 12, Connecticut/Western Massachusetts
As befits the great makers, Danielle and Alisha have put their experiences in writing. The result, edited by Natalie Rusk, is "Make: Start making! A guide to engaging young people in maker activities". In fact it is the facilitator guide of their program extended with a lot of extra's.
Instead of spending lots of time developing their own curriculum, educators should start with this book!