Starving Artists Game by Fairway 3 Games, LLC
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- Award-winning, paint-by-cube game featuring 92 great works of art.
- Contains all the Kickstarter stretch goals that more 1300 backers helped to bring to reality
- Use the 150 transparent, acrylic cubes to paint great works of art from Picasso, Van Gogh, Cezanne, Hokusai and many others
- Paintings are full-color on over-sized, 5.5" x 3.5" cards.
- English rules, includes German player references
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Starving Artists is an award-winning, turn and time resource management game for one to four players. Players are paint-by-cube artists who collect transparent paint cubes in order to finish beautiful works of art for paint, points and food. Starving Artists uses some of the world's most beautiful and famous works of art from world renowned painters like Picasso, van Gogh, Norman Rockwell, Goya, Georgia O'Keeffe, and many others. Each painting is printed in full-color on over-sized cards and displays the locations of missing colors. Players complete these masterpieces by gathering the right colors and quantities of transparent cubes. Finish enough of them, and they'll become the most famous paint-by-cue artist. It takes about 40-60 minutes (approximately 20 minutes per player). The game includes rules for solo play and for younger players.
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This item Starving Artists Game by Fairway 3 Games, LLC
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|Sold By||Fairway 3 Games, LLC||Amazon.com||Amazon.com||Sydiest||Amazon.com||Amazon.com|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||1.61 x 9.45 x 5.91 in||12.5 x 3 x 9 in||12 x 8.75 x 2.75 in||10 x 10 x 2.5 in||1.5 x 5.5 x 7.5 in||8 x 2.5 x 8 in|
|Item Weight||—||3.69 lbs||2 lbs||2 lbs||0.7 lb||1 lb|
Top customer reviews
Nice easy-to-understand mechanics to work on and complete your paintings while trying not to starve as you do it. It's very satisfying when you are finally able to complete your paintings, but then there's strategy on when you complete them because you have to compete for sales with anyone else that completed a painting the same day as you.
Throughout the game, there is some luck involved when you acquire paint cubes but there's always an option to trade out for the colors you really need if they're available in the paint market.
It's a bit of an odd comparison, but for me, this is actually a Splendor replacement. Doing the set collection with paint cubes matching up to the paintings that are available is a much prettier version of the similar mechanics present in Splendor.
This is now one of my favorite games.
Points are earned by selling paintings on the third round of each day (days =morning/afternoon/night rounds). The start of each day you lose food and if you run out of food, you die. Selling paintings gives you food and more paint.
Paintings are completed by placing paint cubes on the corresponding squares. You can take two of three actions on your turn: buy a canvas, get more paint cubes, paint your canvas (limit four cubes per action).
Being the first game, it did take us about an hour to play but is likely to play faster now that we have a solid grasp of the rules (and a loose grasp on strategy)
Like Dixit, the artwork is interesting both in historic value and stylistic variety. Managing your paint supplies is crucial to success. Since some paint is randomly drawn and some paint is selected from the market, you will do best to have multiple canvases going at the same time.
But you also have to keep an eye on the other players and determine the best time to sell your painting to get the most value out of it (or deny your opponent some value)
The threat of starvation is there but it is a minor threat as it is rather easy to get more food. This feature seems to be an anti-hoarding rule to force players to sell paintings after a few turns.
It is only 1-4 players but could support more players if we had more paint cubes. Maybe a future expansion will include new paintings with additional colors to accommodate more players.
1. Give each player a Studio Card. This will be used to track your nutrition level, track the day, store your Paint Cubes, and remind you of the day's actions.
2. Give each player a matching set of Player Markers, placing one on the 0 of the score track, and the other on the 5 of their nutrition level.
3. Pour all the Paint Cubes into the bag and mix well. Then, have each player draw six random cubes from the bag, placing them in their studio.
4. Shuffle the Canvas Cards, and place them face-down in a stack. Form the Canvas Market by turning over three and forming a row next to the deck.
5. Give the first-player token (Carrot) to the person who most recently visited a museum.
Game Play - The game is played over several rounds with players taking one action in the morning and one in the afternoon. At night, all players have the option of selling their paintings.
1. Add four Paint Cubes from the bag to the Paint Market (center of the table).
2. Lower your nutrition level by one (except on the first day). If your nutrition drops below one, you are eliminated, and players have one more day left in the game.
3. The first player places the carrot on the morning phase of his Studio Card.
4. On your turn, you will take two actions (one at a time) and may take one free action. The actions are as follows:
a. Buy a new canvas - Pay one to three cubes depending on where the card is in the Canvas Market.
b. Paint - Apply up to four Paint Cubes from your Studio to any number of your Canvases.
c. Work - Draw three Paint Cubes and put them in your Studio.
a. Trade Paint Cubes - Trade Paint Cubes from your Studio to the Paint Market, using the following ratios - 2:1, 5:2, 9:3. (Note: Trading is expensive and you can trade wild cubes back to the Market but never take them from the Market.)
b. Reset the Canvas Market - Pay two Paint Cubes to the Paint Market to discard the cards in the Canvas Market and draw three new ones.
5. Sell Paintings - In the night phase, the first player declares if they are selling paintings, how many, and which one(s). Other players do this in clockwise order. Selling paintings raises your nutrition level, scores you points, and gets you paid in Paint Cubes. (Note: Players will get paid based on who has the highest value painting sold.)
The game ends at different intervals based on number of players. 2 players = 7 paintings/16 points, 3 players = 6 paintings/14 points, and 4 players = 5 paintings/12 points.
Starving Artists is a game that is creatively simple and simply creative. The concept of taking cubes and placing them on famous artwork to complete the painting is genius and makes you wonder why no one thought of it before. Don't let the simplicity fool you. There is strategy to this game, as it's a juggling act between picking the right Canvas, acquiring the right blend of Paint Cubes, and not starving. I admit that I went hungry and lost the first time I tried playing this. Players turns can create a little downtime, but that is true with a lot of games. The only complaint I heard with the numerous people I played with is that it's a shame that it only plays four. Designer, Mike Wokasch, thought of that and created a kit you could buy that would give you the ability to play with up to six players. I am going to have to invest in this, as I regularly play more than four!
The components in this game are well thought out and produced. For starters, the paintings are very vibrant and high resolution. If it wasn't for the squares to place your cubes, you'd swear you were staring at miniature re-creations of them. The cubes themselves are translucent, which was a brilliant decision. I imagine wooden cubes would have been much more economical to produce, but the plastic translucent ones really add that extra aesthetics to the game. I normally don't buy extra game boards, but this neoprene one is a worthy investment as it serves as both a rule reminder and statement piece for the game.
With over 90 unique canvas cards, the replay value is strong in this game. You won't paint all the same canvases from game to game, and you probably won't see them all either without a couple of plays through the game. With that said, I hope to see the designer continue adding to this game, perhaps through little booster packs, but I don't know how economical it would be. My thoughts were to pick popular artists (Van Gogh, Rembrant, Picasso, etc.) and make perhaps 10 card booster packs of them. (Yes, I know these artists already have several representatives of their artwork in this game). However, if you released popular artist booster packs, you could add even more theme to the game. Let people have their own deck to draw from, and the first one to paint the required number of paintings (based on player count) wins.
What I liked best about this game was the hidden educational/cultural value. When I was in school, I took an art history class, and it was boring! It seemed like no one wanted to be there, including the teacher. This game, however, secretly teaches you and your children about great art through the centuries, as the cards show you the piece and provide an artist and time when it was painted. I thought I knew a fair bit of famous art before this game, but I was mistaken, as there were so many works in here that I did not recognize. I found myself learning without even trying to, and feel like that was an added benefit to a great game. For this reason alone, I think it is a game that belongs in the classroom and homeschool environment, in addition to on a family's game shelf!
This game was provided to me for free by Fairway 3 Games in exchange for an honest review.