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Steam Controller

Platform : Windows, Linux, Mac, SteamOS
4.1 out of 5 stars 1,258 customer reviews

Price: $49.99 & FREE Shipping. Details
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  • Experience a new level of precise control for your favorite games. The Steam Controller lets you play your entire collection of Steam games on your TV-even the ones designed without controller support in mind.
  • Features dual trackpads, HD haptic feedback, dual-stage triggers, back grip buttons, and fully-customizable control schemes. Find your favorite mappings in the Steam Community, or create and share your own.
  • Dual trackpads allow for 1:1 absolute position input via virtual controls like a trackball, adaptive centering joystick, or steering wheel
  • Dual-stage triggers can be used as analog, digital, or both types of input at the same time. Put your iron-sights on the sweep-in, and then fire with the reliable feel of a tactile switch, all on the same trigger.
  • Each of the Steam Controller's input zones and buttons has been positioned based on frequency of use, required precision, and ergonomic comfort.
13 new from $49.99

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Frequently Bought Together

  • Steam Controller
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  • Steam Link
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  • ParticleGrip STUDDED Skin for Steam Controller by Foamy Lizard ® Sweat Free 100% Silicone Skin Cover w/Raised Anti-slip Studs (SKIN, BLACK)
Total price: $112.97
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Product Description

The Steam Controller is an innovative input device that allows you to play games from all genres, including traditional gamepad-style games as well as games usually reserved for play with a mouse and keyboard. The Controllers are wireless and completely configurable.

Product Information

ASIN B016KBVBCS
Release date November 10, 2015
Customer Reviews
4.1 out of 5 stars 1,258 customer reviews

4.1 out of 5 stars
Best Sellers Rank #30 in videogames
#2 in Video Games > PC Games > PC Game Hardware > Controllers > Gamepads & Standard Controllers
#22 in Video Games > Accessories
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 8.4 x 6.3 x 2.7 inches
Media: Video Game
Domestic Shipping Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More

Warranty & Support

Product Warranty: For warranty information about this product, please click here. [PDF ]

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From the Manufacturer


Customer Questions & Answers

Customer Reviews

Top Customer Reviews

When I saw the reviews and features, I preordered two of them. They got delivered the same day, and boy the box was clean and properly packaged.

After drooling over the boxes, I plugged one in, without remembering to turn on Steam; it already worked as a mouse without any setup at all. I turned on Steam, and the software updated.

Skip to present day, I use this thing all over. Let me tell you some crazy things you can do with this controller!

* Program any button to any xbox 360, keyboard, or mouse functions (including multiple, e.g. Alt+Tab)
* Program independent (horizontal / vertical) (sensitivity / axis inversion)
* Select commonly used community created layouts for Steam Games (and tweak them yourself!)
* Configure your controller for non-Steam games
* Grab buttons (Ring Finger / Pinky Finger)
* 2 Touchpads (can be mouse, joystick, anything in between, as well as DPads, WASD / other key configurations, screen area selection (e.g. minimap), hotkeys (up to a 4x4 grid, I believe), /and more/!
* Standard xbox-feeling layout (left / right movement, joystick below, grips, and gyro may take some learning, and ABXY buttons are considered small by many)
* Haptics! What does that mean? It means you get rumbles of vibration feedback based on activity, independent of trackpad and joystick programming. E.G. Left trackpad could have no haptics, joystick (left) strong haptics, right trackpad low haptics, and gyro medium haptics! Wow!
* Gyro capabilities: That's right, you can select yaw or roll and start using this baby as a steering wheel. Or, to control movement when a certain button is held. Want both? Do both. They'll be independant controls, and easily programmed. Want to make that gyro function control a mouse? Be my guest.
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What an incredibly versatile controller! Easily dwarfs the usability of any other controllers I've used. I have been using it for five weeks now. My hands are a generally medium glove-size, and I hold my controllers the way you usually see, with my pointer fingers on the triggers.
Strengths:
-It can be used as a wired or wireless controller.

-It is fully configurable, down to how each button and trigger acts and feels (haptic feedback).
The steam interface for changing how the controller acts can be accessed through Steam's Big Picture mode, and therefore in game. They seem to have implemented nearly every functionality that I hoped, and many that I hadn't even considered.

-Each input can be configured to feel like it has a texture due to haptic feedback. When I press my A/B/X/Y, I have them kick the controller slightly. When I use the left-pad as a joystick, I can feel how strong the joystick is pulling back to center. I can feel the heavy clicks of a scroll wheel if I set the touch-pad to act like one. It's something you need to feel to really get what I mean.

-Touch Menus. You can set either touch-pad to show up on-screen as an additional graphical overlay menu of actions that you can configure to do whatever you can think up. I set my touch menus to select crew/weapons/drones, etc. in FTL. That's 16 keyboard shortcuts that I put on one touch-pad. You can even add icons and text labels to the selection menu. You see it in your game and you can adjust the size, position, overlay, color of the buttons, everything! It has been invaluable for FPS's that have more than three guns. As an example of what this looks like, I've attached a photo of the FTL touch menu I just made that accesses all the ship power and menu functions.
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I got my (pre-ordered) controller on the 8th, and I have enjoyed using it so far. The two main features of this controller are configuration, and the use of two trackpads as versatile input. As far as customizability, this controller is second to none. You want the right trackpad to act as a mouse with low sensitivity, and the left one to act as a mouse with high sensitivity? Done. Do you like the deadzone in your joystick? Configure it. Want to eliminate it? you can do that, too. Want your controller's Y axis to be less sensitive than the X axis? This controller can do that. Every button and trackpad and joystick on this controller can be configured to any mouse (including scroll wheel), keyboard, or X360 (or XBONE) button and as such it will work at least reasonably well with nearly any game.

Onto the two trackpads we go, then. I've mostly just used the left trackpad as the controller's DPAD, which works fine since it has 4 distinct click regions. You can set it so the DTrackPad will only allow one direction at a time, or multiple with just one setting change. You can also disable the click function and use it as a pure trackpad if you want, but I've only done that for testing and don't see myself doing that for actual gaming-- the DPad function is mostly what I use. The bottom line is this controller will fit whatever bill you need it to.

With all that said, I believe the controller was made with larger hands than mine in mind. I'm a 5'6 guy, so my hands are probably smaller than average-- but the A/X/B/Y buttons are situation directly below and slightly outboard of the start button, and to reach the X button can be a bit of a stretch sometimes.
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