- File Size: 4483 KB
- Print Length: 432 pages
- Simultaneous Device Usage: Unlimited
- Publisher: Xchyler Publications (June 27, 2015)
- Publication Date: June 27, 2015
- Sold by: Amazon Digital Services LLC
- Language: English
- ASIN: B00YQRAIIC
- Text-to-Speech: Enabled
- Word Wise: Enabled
- Lending: Enabled
- Amazon Best Sellers Rank: #1,288,678 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Steel & Bone: Nine Steampunk Adventures Kindle Edition
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|Length: 432 pages||Word Wise: Enabled||Enhanced Typesetting: Enabled|
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Top Customer Reviews
All in all, this was a very entertaining read and well worth the time to have a look.
The nature of anthologies are piecemeal anyway, and while I liked all of the stories for their own particular strengths there were four stories in this anthology that first, kept me turning/swiping pages, and second, left me with the taste of great writing and great story in my mouth. These stories, which I will continue to praise by name, stood out in the anthology as being particularly well-crafted. They truly packed the promises of the short story genre into a delightful reading experience. They also fit the steampunk vibe without throwing me to world-building wolves or leaving me to wonder why they were considered steamy or punky (ha ha, did you see what I did there?).
Not in any particular order. . .
The Clockwork Seer by Katherine Cowley.
Such clever ideas! I wanted more of this world with mechanical monsters and plagued seers that have ever-so-useful-but-nearly-indecipherable visions. The descriptions kept me anchored to the world, feeling almost like I could step out of the story and have a look around. I wish the ending hadn't thrown in a romantic twist right as it was over because it made the story feel too short, but otherwise I loved it. And from now on, I'm going to read all my personal prophecies in order, immediately. :)
Curio Cay by Sarah E. Seeley.
Wow. I think more than any of the others, this one had the strongest characters and the perfect amount of world building for a short story. I was there with them, every step of the way, learning so much about these mechanized bio misfits. I wanted to BE them, except. . . not (and you wouldn't, either, if you know what they have to experience). I even loved when it got gruesome, which is a big deal for me. Masterfully done.
Revolutionary by John M. Olsen.
This one intrigued me. The entire time I felt like I was discovering everything right along with the captain. I loved the settings (very creative) and also enjoyed the problem solving he was doing with his doomed sky-dwelling friends. Liked the last scene, in particular.
The Steel Inside by Gail B. Williams.
The first few pages were a tad frustrating. It was white room, talking heads. . . but not a comfortable read for me. As soon as I realized that this was on purpose, I was able to go back and re-read for clarity. And it was a well written psychological piece. A nice twist on Frankenstein. Creepy. I like creepy.
Island Walker by C. R. Simper.
I also needed to say a few things about a couple of the stories (I met the authors at SLC Steampunk convention)
Sindisiwe by Scott Tarbet
This story has a Cinderella theme with a few twists.It features slaves and techno men and Godmothers. The ending is a modern idea of what a princess should really tell a prince when he asks her to marry after one meeting and a dance. The princess gets to ride around in a magic ball built by birds, just like the Good Witch of the North. (I bet Tarbet's dad rolled his eyes on that one.) It was interesting to read. The twists and turns kept me engaged through the whole story. And I would like to follow the Princess on her journey of discovery.
Curio Cay by Sarah E. Seeley
This story is a rewrite of H G Wells the Island of Dr Monrow. It followed the same plot line, but where Wells failed to write an engaging story with twists and turns (his was only a plug for genetic enhancing) Seely succeeded in sharing a heart felt engaging story. It did have a few places I felt like I was watching a Horror film and the stupid characters went all the dangerous places they shouldn't. I found myself say, "bad idea, don't even do it, don't go in there." At the same time I was unable to set the story down and walk away myself
(I received an advanced review copy)
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