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- Ever had roommates? Love the sanity-blasting madness that is Lovecraft's Mythos? Then Chez Cthulhu is for you!
- Already love Chez Geek? Then mix Chez Cthulhu right in! As long as you use "cigarette" and "tentacle" interchangeably -- and you're ready for some Madness! -- you'll be fine.
- John (Munchkin) Kovalic illustrates every card.
- Classic Chez Geek mechanics, combined with the Cthulhu theme gamers you'll lose your mind over!
- Chez Cthulhu includes everything you need to play, right out of the box: cards, tokens for Slack and Madness, and dice.
- 2-5 player game
- 60 minutes
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
From the Manufacturer
Top Customer Reviews
It's not the most taxing strategic game (although there is some strategy), but it is full of character, and is ultimately an easy good time for gamers and non gamers alike. The Cthulhu theme is cleverly handled; fans of the mythos will find plenty to chuckle about, but people who know nothing will enjoy the loopy themes. A number of the cards acquire great significance after you realize how they interact with various mechanics... I won't say much, but beware Hastur! What's fun is some cards effectively become well-loved/hated characters - and it's fun to see them pop up again.
If you liked Chez Geek, and want to go back to it with a fresh twist, I can recommend this. If you didn't like Chez Geek, this has a couple of differences but doesn't change things that much. If you never played Chez Geek, but like games in general, it's certainly worth a try. A typical game lasts an hour or so, goes well with beer, and while the rules may seem mildly intimidating to non-gamares at first, they are pretty simple and quickly picked up. Enjoy!
Works great with the original
Combines terrifically with Chez Goth
This game is really fun once you learn how to play
It isn't too complicated as far as games of this type go.
Cons: Rules are very confusing, had to find a video of other people playing to fully figure them out.
The first thing we noticed is that the box is gigantic compared to the past games. After opening it up, we realized it was because it came with little cardboard tokens to use to mark your cards with extra slack or in this game you also end up with madness points (more on that later).
Most of the game is how you'd expect it to be if you've played other Chez games. There's one main difference, however, and that's those madness points. We found that while this aspect of the game did make for an interesting little twist to the usual game play, it also slowed us down considerably. It's just one more thing to keep track of. Depending on how much madness you have, you either gain or lose slack points. So you're constantly trying to remember who has how much madness and how it's affecting their score... and if you want to make them go more mad or not... it's really kind of a pain.
Overall, it's still a really fun game. It's harder to get through it in our lunch hour than the others, so we tend not to play it as often. If you like the other games in the series, it's a decent purchase. The cards are funny as usual and it's worth a few laughs for sure. (Tentacle Nookie, anyone?)
If you find it for the right price and you're bored with the other Chez games... might as well get this one too.
Anyway, if you are a hardcore fan of Cthulhu, it might still be worth a buy but don't get your hopes up that high.
Most Recent Customer Reviews
Great addition to our Chez family. I can never get enough of these games. They are so much fun in a large group or just two people.Published 3 months ago by COfitgirl
Chez Geek, with a beautiful twist for nerds.
I wish they made blank cards for this that I could mix in.