CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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- 3 to 6 players
- 1-2 hours to play
- 10 and up
- 168 cards, one six-sided die, and a rulesheet included!
- Munchkin is a simple, card-based game chock full o' silliness
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Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Admit it. You love it. This award-winning card game captures the essence of the dungeon experience . . . with none of that stupid roleplaying stuff. And it's illustrated by John Kovalic! Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.
From the Manufacturer
You and your friends compete to kill monsters and grab magic items. And what magic items. Don the Horny Helmet and the Boots of Butt Kicking. Wield the Staff of Napalm or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon. Everyone begins the game as a Level 1 Human with NO Class (heh-heh) and via cards, they acquire Races (Elf, Dwarf, etc.), Classes (Thief, Wizard, Cleric, etc.), Items, Armor, Potions, and more to combat hideous monsters like the Level 4 Undead Horse, the Level 10 Net Troll, and the Level 14 Unspeakably Awful, Indescribable Horror (very nasty, indeed). The object of the game is to reach Level 10. Levels are acquired via the slaying of monsters and the selling of acquired treasure (1,000 Gold Pieces equals 1 Level). Very silly and a lot of fun!
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|Sold By||Amazon.com||Amazon.com||PTC Store||USOnline||QB's & Pitchers||Amazon.com|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||1.75 x 6.25 x 9.25 in||3.5 x 11.63 x 11.63 in||0.75 x 8.75 x 12 in||6.25 x 1.75 x 9.25 in||10.5 x 2.5 x 10.5 in||6.25 x 9.25 x 1.88 in|
|Item Weight||0.97 lb||3.2 lbs||5.61 ounces||0.9 lb||2.19 lbs||0.97 lb|
Top customer reviews
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Now all I want to do is play. You never know what card your going to get next or who might curse you. Its better with more then 2 people because then you really don't know who is going to do what to who but its ok with 2 players also. Now if you know someone that takes things personal this may not be a game to play with them as they may think you are picking on them.
The cards are funny and clever, lots of double entendre, such as the "Horny Helmet," a treasure card that depicts a helmet with viking horns. The humor is sometimes PG-13, but never crass. Lots of giggles around the table when playing this game.
It's totally for college dudes.
Hang out, make deals, stab backs, then penalize the cheaters.
Oh no, I cheated? I have to say words backwards from here on out?
yoka, sith skcus.....
Caught cheating again? Fine I'll run around the building 3 times (forfeiting my turns until I return)
Let's make a deal, 2 turns from now you help me fight a monster, 3 rounds from now, I'll help you hurt another player, and 4 rounds from now we'll both attack this other guy over here. I'll trade all that for this card......deal.
That pretty much sums it up
A little bit about the game, it seemed a bit complicated at first.
We followed the directions, give each player four cards each from the two stacks, that part was basic, but we ended up folding and unfolding the game play instructions trying to figure out what to do next.
Basically, each player tries to level up. Levelling up can be achieved in just a few ways, 1. defeating a monster (which you can only do if you have enough levels, which means you may need to, 2. buy a level, by selling magical items or 3. get a level up treasure card.
The game seemed a bit slow at first because each player starts with just one level which is too low to start fighting monsters. But the game picked up when we'd all gotten to level three. The monsters can be defeated by more than one player, so one minute I was sabotaging my son's chances at winning another level, the next we were fighting flying frogs together and sharing in the loot!
The cards themselves give you directions, telling you to add 5 to fight a monster (very useful card to use against your opponents) or that certain magical items can only be used by certain characters; dwarves, elves, etc.
By the time we played a third time, we knew the game well enough to start levelling curses at each other and how to steal each others treasures.
Munchkin has a lot of extender packs, munchkin zombie, munchkin the guild (I just bought this one, yay!) etc. that add to the original game set.
Since we play a lot of games here at home, monopoly, settlers of catan, telepathy, zombie dice, risk, etc. figuring out the basic rules wasn't terribly difficult, but I think looking at a few munchkin blogs could prove helpful (yep, there really are munchkin blogs.)