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- 3 to 6 players
- 1-2 hours to play
- 10 and up
- 168 cards, one six-sided die, and a rulesheet included!
- Munchkin is a simple, card-based game chock full o' silliness
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Admit it. You love it. This award-winning card game captures the essence of the dungeon experience . . . with none of that stupid roleplaying stuff. And it's illustrated by John Kovalic! Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.
From the Manufacturer
You and your friends compete to kill monsters and grab magic items. And what magic items. Don the Horny Helmet and the Boots of Butt Kicking. Wield the Staff of Napalm or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon. Everyone begins the game as a Level 1 Human with NO Class (heh-heh) and via cards, they acquire Races (Elf, Dwarf, etc.), Classes (Thief, Wizard, Cleric, etc.), Items, Armor, Potions, and more to combat hideous monsters like the Level 4 Undead Horse, the Level 10 Net Troll, and the Level 14 Unspeakably Awful, Indescribable Horror (very nasty, indeed). The object of the game is to reach Level 10. Levels are acquired via the slaying of monsters and the selling of acquired treasure (1,000 Gold Pieces equals 1 Level). Very silly and a lot of fun!
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|Sold By||Amazon.com||Amazon.com||Aidleyco||The Highland Warehouse||Aidleyco||Yachew LTD-|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||6.25 x 1.75 x 9.25 in||11.63 x 3.5 x 11.63 in||10.47 x 2.05 x 10.47 in||8.75 x 0.75 x 12 in||9.25 x 6.25 x 1.88 in||1.75 x 6.25 x 9.25 in|
|Item Weight||0.97 lb||3.2 lbs||—||—||0.97 lb||0.9 lb|
Top customer reviews
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A couple things worth mentioning: all thought the game mechanics are fairly simply, it seems like the instructions are overly complicated. We ended up getting a lot more understanding on how to play by watching the tabletop episode on youtube than by reading the instructions. We've also found that it is fairly difficult to quickly explain the rules to new players (which, has turned several new players off of even trying to play with us). Hopefully, as we become more experienced in the game, we'll be able to teach it better.
Additionally, the game says it's for 3 to 8 players. We've played many times with just two. However, I would say this definitely takes away from the game, and try to avoid playing with less than 3. With two players, as soon as someone starts to pull away, it's extremely difficult to catch up. The team play with more than 2 helps even the playing field.
I'm also really happy that I went with this version instead of the deluxe version that includes the game board. We ended up making our own little board to keep track of levels and saved our selves some money. Definitely think that having a visual representation of every ones level helps when new players are trying out the game.
I hadn't played this in nearly a decade, and don't remember the directions being nearly this intricate--or humorous! (Pretty sure it was a single page back then, now 3 tri folds). It was eas(ier) to explain to my 11 year old son who understands how these games are played. But trying to explain to the grandparents, father, brothers, etc-- a bit tedious and cumbersome and personally, had I never played before, would probably have opted out of the game entirely.
This is not a game night game for first time players. If anyone you know has ever played, seek them for counsel on learning how to play. Be prepared, upon first play to study the directions and the intentions of each type of card. Set aside two hours, at least, to read each card, and understand how it is used. Do a dry run, with everyone's hands showing. If you're going to lose people's interest--you'll lose them in the first hand. Then it will get fun.
Understand that it does get better! It does get smoother! It does make sense! And more fun!
.....And that a dwarf battling a Level 14 Insurance salesman is cause for milk blowing out someone's nose!
It can quickly become your favorite game. Just hang in there.
Let me say that we got addicted to this game. Very competitive! We ended up buying multiple versions of this game (Apocalypse, Adventure Time, Space, Legends, Zombies, etc) plus several expansion packs. None of us were regular board game party-ers before Munchkin. It opened another world for us in a way of hanging out.
-Ended up buying the original to give to my sister for her birthday. She loved this game too after playing it!!
The game shines in its humor and replayability, with multiple card combinations and plenty of punny cards. After many years of playing it with the same group, it does tend to turn pretty competitive, and beat the leader is nearly always the name of the game. Also, shuffling very well is important. Nothing is slower than a game where all the high level monsters are stacked at the top of the deck.
The cards are about the same thickness as any similar card game, a bit glossy and pretty durable.
The rules are a little hard to explain first time to people but once you get into the game and start rolling it fits together pretty well.
I played the Cthulu version before I bought this one. That made me expect a few different rules that don't apply to this version, mainly dungeons! Just keep that in mind when you order, this version has more expansion packs but other versions have cool stuff too.
I wish their were some 2 player rules in the box, my wife and I like to play 2 player board games more often then finding a 3rd wheel.