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Munchkin Impossible

4.6 out of 5 stars 19 customer reviews

Price: $19.45 & FREE Shipping
Only 4 left in stock.
Ships from and sold by Gamerz Guild.
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  • As always, this set is stand-alone, but can be combined with any other Munchkin game. Vampire spies? Russian dwarves? Go crazy!
  • If you have friends who have never played dungeon adventures, the spy theme will let you hook them on Munchkin.
  • Enough gadgets to make any movie spy envious!
  • 3-6 players
  • 10+
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$19.45 & FREE Shipping Only 4 left in stock. Ships from and sold by Gamerz Guild.

Frequently Bought Together

  • Munchkin Impossible
  • +
  • Munchkin Fu (Revised)
Total price: $38.70
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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

The Munchkins are now spies . . . eliminating the opposition, playing with self-destructing gadgets, and changing loyalties even faster than they change hats. Be a Playboy, Tourist, or Assassin. Report to the Americans, Russians, British, or Chinese (it'll change!). Wield gadgets from the subtle Cigarette Dart Gun to the amazingly unsubtle Bazooka with Incendiary Ammo. Eliminate foes, from the pathetic Defective Defector, through the Interro-Gator and the Not So Secret Police, up to the mighty Super Spy himself. And (all together now) . . . Take Their Stuff! You can play Munchkin Impossible by itself, or combine it with any number of other Munchkin games for more shameless silliness.

Product Information

Product Dimensions 6.2 x 1.5 x 9.3 inches
Item Weight 13.8 ounces
Shipping Weight 14.4 ounces (View shipping rates and policies)
ASIN 1556347561
Item model number 1446SJG
Manufacturer recommended age 10 - 10 years
Best Sellers Rank #131,301 in Toys & Games (See Top 100 in Toys & Games)
#3,724 in Toys & Games > Games > Board Games
Customer Reviews
4.6 out of 5 stars 19 customer reviews

4.6 out of 5 stars

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Customer Reviews

Top Customer Reviews

By Matt Dahlquist on March 1, 2007
Verified Purchase
I've played many of the Munchkin games and own several. The mechanics are the same for all: start as a generic level 1 human and advance to level 10 by defeating monsters, selling goods and special bonuses. Draw from the door pile - if it's a monster - fight, ask for help (or get the monster augmented or weakend by other players) and /or run away. If it is a trap, resolve it. If it is something else it goes to your hand. Collect treasure cards from defeated monsters or trading or helping other players, and use the bonuses to help defeat the next monsters. Backstab your friends frequently, steal their stuff and cheat, sometimes with both hands!

Impossible sees the Munchkins in the super spy world of Bond, The Saint, The Prisoner and Austin Powers. The basic set has a good balance of monsters to provide challenge, augmentation and deflation cards for fights, good stuff and fun abilities in loyalties and classes. Play can change from impeding victory to defeat as you go from unstoppable superspy to all out Spy-vs-Spy, or have another player pull an underhanded sneaky spy move to suddenly pull ahead or make you lose levels.

Of all the Munchkin series I have enjoyed the Original, Bites! and Impossible the most for overall game balance and smart, funny card names, functions and joke references. This one should generate some really fun suppliments.
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This Munchkin is great-- much better than many of the others. It features items designated as guns, cars, knives, etc, and a sidekick who gets you treasures! There's James Bomb, the Femme Fatal (of course), and a really big pile of gadgets. You can be a double agent or a triple agent, and even fight Agent Orange. The villains and gadgets are as silly as always, but the penalties and rewards are more cleverly thought out than in other adaptations. Every class and loyalty had really cool abilities, the best I've seen so far. A must for Bond fans, sf fans, gaming fans, and everyone else.
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I've played, Bites, Zombie, Original, and now Impossible. Here's what I think. As a stand alone, it's good.! Probably the one you want beginner munchkiners to play with you, especially if they are not about the DnD wizards and spells of original munchkin. The spells in this one aren't too fantastic or different from other games, but the theme is nice to play.

I think the spin off munchkins all work better when combined. Impossible Bites, Zombie Impossible. We've played a variety and in my opinion, this addition to munchkin, although fun, works better when combined.
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Pros: Fun, funny, and similar to other munchkin games

Cons: Doesn't play as well as original or star

I've tried many versions of Munchkin, and this one is among my least favorite (along with Munchkin Zombies). For some reason it doesn't play as well as the original version or Star Munchkin. It has a funny theme and has the usual jokes/humor as you would expect from Munchkin games. I've tried pairing it with Star as well, but it didn't work out too well.
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So in a nutshell, I bought this edition after plaing the original a few times and because I have a particular interest in anything spy related. I haven't played it often but I do it enjoy it more than its predecessor. However, due to the different design of the back of the cards, I can see it not being such a smooth transition to combine it with other editions as said is more than welcome in the instructions. There's not much else to say, the humor is riveting, puns are heartwarming. BRIZZY APPROVED*
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When I saw the original on TableTop, I went to Target and bought it shortly after. The game is very random, but being able to team up against your opponents levels out the playing field quite a bit. I learned I'm quite ruthless when playing it, and will deny offers for help even if I'll lose a level or my character will die, just to spite my opponent for using a curse against me the round before. The game also depends on reading your opponents.

My family, not being gamers or having watched as many fantasy movies as I have, enjoyed the original Munchkin, but couldn't find the humor in it as easily as I did. Because of that, I bought Munchkin Impossible and they're definitely liking it a lot more and laughing with the cards. I really hope they make expansions for this version, as it'll be difficult to get them back to the original Munchkin.
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I play a lot of the Munchkin games. This version has a few really great attributes. One, it simply isn't as difficult to get geared up and enjoy "killing things" as some of the other versions. Two, it's a great version to get family/friends hooked that might not be into the "D&D"-like versions of traditional Munchkin. I mean come on, everyone loves spies.
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It's a well known fact that the Munchkin card game transcends mere fun into pure joy. It even transcends cultural barriers as you don't even have to be a geek or nerd or whatever to enjoy playing (though it certainly helps!).
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