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Steve Jackson Games Munchkin 6: Demented Dungeons

4.0 out of 5 stars 21 customer reviews

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  • Munchkin 6 Demented Dungeons is an expansion for the classic Munchkin set
  • Demented Dungeons introduces a new twist on Munchkin. Now you can enter the Dungeon of Elvish Excess
  • Or take a Portal to the Dungeon of Manga Wrangling, where tentacles are even more dangerous.
  • Or power up in the Dungeon of Unexpected Epicness - although it's hardly "unexpected," given the nam
  • Each of the 20 double-sized Dungeon cards adds a new rule that affects the entire party, and maybe t
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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

SJG1457 Munchkin 6 Demented Dungeons Card Game by Steve Jackson Games

Munchkin 6 Demented Dungeons Card Game by Steve Jackson Games

Now Its Really A Dungeon Crawl!

Munchkin is about kicking down Doors, killing Monsters, and stealing their Treasure. But where are the dank walls of the subterranean labyrinth where our heroes engage in their murderous exploits?

Demented Dungeons introduces a new twist on Munchkin. Now you can enter the Dungeon of Elvish Excess, where everyone is an Elf. Or take a Portal to the Dungeon of Manga Wrangling, where tentacles are even more dangerous. Or power up in the Dungeon of Unexpected Epicness - although its hardly unexpected, given the name. Or all of them at once!

Each of the 20 double-sized Dungeon cards adds a new rule that affects the entire party, and maybe the monsters too! Use the 16 Portal cards to jump from one Dungeon to the next in your search for gold and glory.

Munchkin 6 Demented Dungeons is an expansion for the classic Munchkin set, and was designed by Steve Jackson and illustrated by John Kovalic.

Product Information

Product Dimensions 5.5 x 4.8 x 0.6 inches
Item Weight 3.4 ounces
Shipping Weight 3.2 ounces (View shipping rates and policies)
ASIN 1556347782
Item model number 1457
Manufacturer recommended age 12 years and up
Best Sellers Rank #346,903 in Toys & Games (See Top 100 in Toys & Games)
#8,646 in Toys & Games > Games > Board Games
Customer Reviews
4.0 out of 5 stars 21 customer reviews

4.0 out of 5 stars

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Customer Reviews

Top Customer Reviews

By C. D. Posten on March 22, 2011
I've mentioned in my other Munchkin reviews how awesome Munchkin is. It is. Great game. Can't say enough about how much fun the overall game is. Awesome. I can't, unfortunately, repeat that word for Munchkin 6: Demented Dungeons. You won't hear me repeat the word again in this review.

This Munchkin expansion introduces two new card types to the game: Dungeons and Portals. Dungeons are cards that are played in a separate stack from the normal two stacks in a typical Munchkin game (the Door stack and the Treasure stack). A Dungeon card represents the dungeon the characters are playing in. There is a Dungeon in play at all times, and each dungeon adds a new rule or new law by which the characters must abide while that dungeon is still in play.

Portal cards get dealt into the Door stack, and they're used to change out the dungeon that is currently in play and replace it with a new one. Some Portal cards have their own rules, so that two or three dungeon cards can conceivably be in play at the same time.

All this sounds great, and it is in theory. The problem is that there aren't many Portal cards, and when you have a lot of expansion decks in play, that makes for a lot of Door cards. When you have to shuffle the Portal cards into the Door deck, they get diluted significantly in a bigger deck. A big part of the fun with the Dungeon element is to regularly change out the Dungeon (and some of the rules for specific dungeons are less fun than others to live with, so you WANT those changed out quickly). A big deck of cards means you may only encounter a new Portal every once in a while (or occasionally not at all). This leaves you with two options.
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Already having nearly every Munchkin game, I was curious what to expect from this expansion. But this game is truly a way to change up the normal Munchkin rules by adding in Dungeon cards. These cards give all the players extra advantages (and disadvantages) thus making game play go by a little quiker than normal. I do recommend using the blank cards to create your own dungeons or treasures.
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The Demented Dungeons is a great expansion for the original Munchkin games (remember, it has to be played with the original game, not any of the different varieties like Zombies or Space munchkin.) If you have played the game a few times this expansion will go a long way towards changing things up. Each card has a different dungeon with different rules for you. Sometimes that can help you or hurt you. Think you are about to win the game and another player teleports you to a dungeon that has rules that effect you negatively. sometimes expansion packs really aren't that great or don't change the game that much. The Demented Dungeons however, is an expansion pack that adds a whole new dimension to the game. If you are a regular player, grab this pack and experience it all like new!
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This is a great addition to the standard Munchkin game. You get several new cards and a new way to play. There are new cards called "dungeons" as the box indicates. Everyone start the game in one, and you can leave and enter new ones (or multiple) throughout the game.

The dungeons can span from "if a curse is played or drawn it applies to everyone" all the way to crazy ideas like "everyone changes sex and picks the opposite sex version of their name. You must call them by that name or lose a level."

This deck is a great expansion, personally I think it's the best, and a must have to any avid Munchkins player. The cards come with the Munchkins humor and great, colorful pictures.

I do recommend that you do not use the dungeon cards if you are lacking in time because they can make the game A LOT longer.
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By now, Munchkin has become something of an icon in the non-electronic gaming world. The game play is relatively straightforward: (1) collect cards that give you points, (2) flip over cards that depict monsters, (3) compare your points to the "level" of the monster, (4) defeat the monster or attempt to escape (depending on the results of your points comparison).

Each card contains its own set of rules that affect game play, so each card contains (often substantial) text.

The game is fairly flexible in terms of the number of players it can accommodate, but somewhere between 3-5 is probably best. If you stick to those numbers, a game will usually take around 30-45 minutes.

This set CANNOT be played as a standalone game but is rather a (fantasy themed) expansion to the original Munchkin core set (although it is also compatible with any of the many Munchkin sets and expansions).

Overall, the play is very fun, portable, fast-paced, and often amusing.

This expansion adds a number of amusing cards to incorporate additional variations and twists on the game, and does a great job of breathing new life into a wonderful game. The addition of Dungeons-- a "global" card that effects all the characters and monsters in the game at the same time -- is one the more entertaining new features added thus far.

Note that this particular expansion set, like its core game counterpart, is fantasy themed -- in other words, if the player doesn't enjoy (or won't understand) Dungeons and Dragons and Lord of the Rings jokes, you are better off getting a different set of Munchkin cards (Star Munchkin for sci-fi fans, Zombie Munchkin for zombie fans, etc).

OVERALL SCORE: B
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