Ascension: Deckbuilding Game
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- The hit deckbuilding game with over 50,000 copies sold worldwide
- Designed by Magic: the Gathering™ Pro Tour Champions Justin Gary, Brian Kibler and Rob Dougherty
- Combines with any other Ascension sets for unlimited replayability and support for up to 6 players
- 1-4 players out of the box
- 30-45 minutes
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Ascension is a fast paced deckbuilding game designed by Magic Pro Tour champions Justin Gary, Rob Dougherty, and Brian Kibler, with artwork by Eric Sabee. Ascension is a deckbuilding game where players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Gameplay is similar to other deckbuilding games, with the player adding cards to their deck by purchasing them from a shared center deck, which has the top six cards revealed and available for purchase. When cards are removed, they are replaced with a new one from the top of the deck. Honor points are earned in three ways: firstly, each card purchased is worth one or more Honor; second, Honor can be gained by defeating monsters with a Power resource featured on several of the cards; finally, some cards give Honor directly each time they are played.
From the Manufacturer
Ascension is a fast paced deck building game designed by Magic the Gathering Pro Tour champions Justin Gary, Rob Dougherty and Brian Kibler, with artwork by Eric Sabee. Ascension is a deck-building game where players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts the game with a 10-card deck comprised of eight Apprentices and two Militias. Apprentices provide Runes when played, which can be used to recruit Hero and Construct cards during the game. Militias provide another type of resource, Power, when played, which is used to defeat Monsters. The game revolves around the Center Deck that contains Heroes, Constructs and Monsters. Contents 200 cards, game board, storage tray, 50 deluxe honor tokens and rulebook.
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|Item Dimensions||8.5 x 13.5 x 3.25 in||1.8 x 2.8 x 3.8 in||1.5 x 3.75 x 6.5 in||11.7 x 11.7 x 2.8 in||12.75 x 3.88 x 8.5 in|
Top Customer Reviews
This may sound a little more confusing, but the game plays very smoothly and has enough similar elements that it's not really any harder to teach than Dominion. This is definitely the easiest game in the Ascension series, but you could start out with one of the "expansions", most of which are playable all on their own. I actually prefer Ascension X: War of Shadows, but will mix the two games sometimes or use this one to introduce lighter gamers to Ascension.
Overall, this is a very fun game with a unique perspective on deck building, card drafting, and hand management. The addition of killing monsters can immediately make it more appealing to people who prefer more combat in a game. You have multiple methods to victory - you can invest in Mystics to buy expensive cards worth Honor Points (VP) at the end or you can stack your deck with Heavy Infantry and focus on killing the baddest of bad monsters. Or, you can play with a mix of both, hoping to balance out your efforts and have more options on the board.
Ascension, for those of you who haven't played, is a "deck building" game. Most folks who read this word immediately think Magic the Gathering and get overwhelmed (unless you're already a MtG player like myself), however it's really a different beast entirely. The basic object is to gain as much honor as possible by the end of the game (when the pool runs dry) by either killing monsters on the board with power, or buying heroes and constructs with money. Power and money are the two basic forms of currency in Ascension, and are granted every turn based on cards in your hand and on the board.
You begin the game with a 10 card generic deck and slowly build a larger and more effective deck by buying cards from the board and trimming your deck (weeding out less valuable cards). In addition to the basic strategy of buying or killing things for honor, you'll also begin learning about the various factions (Void, Enlightened, Mechana, Lifebound) and their synergies in order to start setting up "chains". Think of a chain like playing one card that then triggers an additional effect if you play another specific card. The better you pay attention to your deck's construction, the more synergies and chains you can roll out during your turn. You'll also be watching the board to see what your opponents are buying in order to mess with their game by denying cards. Like I said, Ascension is an incredibly deep game full of strategy.
Speed-wise, a 2 player game runs about 30min to 1hr and allows the most freedom in customizing your deck since each player tends to focus on a faction or faction combo that the other player isn't. Throw in some more people, however, and things get really interesting as it becomes harder to tune your deck exactly as you'd like (due to competition). With this core set, you can play with 4 people and not run out of cards. Buy some expansions and the potential is nearly limitless.
One major question with games such as this, especially for people who are just now getting into the whole "Eurogame" phenomena, is... How hard will it be for my friends to learn? Nobody likes to bring an awesome game to a party or game night only to have it bomb. Well, you're in luck. Ascension is one of the easiest, most accessible Eurogames I've played that also offers this level of depth and strategy. After receiving CotG in the mail last week, I immediately brought it over to my girlfriend's place and played with her and her roomies--none of which have really toyed with Eurogames at all. After a single game, I'd say everyone was competent with the basic turn pattern and strategies and were already moving on to think about deeper strategies. Impressive.
How is this different from Magic the Gathering? For one, you build a deck in Ascension as you play the game, in real time, whereas in Magic you build a deck before the game. When playing Ascension, you're all drawing from the same set of cards, preventing anyone from gaming the system by buying boat loads of cards (money=advantage) or having a ton of rares that you don't. You can buy expansions and get promo cards for Ascension, but all players have equal access to all cards from the beginning. This, in my opinion, is a HUGE win for Ascension vs. other card games in the market.
I did mention a digital game earlier, and this is a great way to learn the rules, preview the game, and play the game with the convenience of having all your resources and available cards auto-calculated and highlighted for you. The digital version makes game play much faster, and the clean-up much easier, but if you go that route I highly suggest doing so on a tablet (the phone version is too tiny). But, as all of us gamers know, there's something to be said about touching and interacting with a physical game.
In short, Ascension is a fantastic gateway drug to the world of Eurogames--it's easy to learn, and continues to offer layers of strategy and customization. For experienced gamers, this is one of the best tools to have in your belt when nobody's in the mood for a 5hr long game of Dungeon Keeper. Buy it, you won't be disappointed.