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Ascension: Deckbuilding Game

4.6 out of 5 stars 110 customer reviews
| 13 answered questions

Price: $29.97 & FREE Shipping on orders over $49. Details
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  • The hit deckbuilding game with over 50,000 copies sold worldwide
  • Designed by Magic: the GatheringTM Pro Tour Champions Justin Gary, Brian Kibler and Rob Dougherty
  • Combines with any other Ascension sets for unlimited replayability and support for up to 6 players
  • 1-4 players out of the box
  • 30-45 minutes
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$29.97 & FREE Shipping on orders over $49. Details In Stock. Ships from and sold by Amazon.com.

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

Ascension is a fast paced deckbuilding game designed by Magic Pro Tour champions Justin Gary, Rob Dougherty, and Brian Kibler, with artwork by Eric Sabee. Ascension is a deckbuilding game where players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Gameplay is similar to other deckbuilding games, with the player adding cards to their deck by purchasing them from a shared center deck, which has the top six cards revealed and available for purchase. When cards are removed, they are replaced with a new one from the top of the deck. Honor points are earned in three ways: firstly, each card purchased is worth one or more Honor; second, Honor can be gained by defeating monsters with a Power resource featured on several of the cards; finally, some cards give Honor directly each time they are played.

From the Manufacturer

Ascension is a fast paced deck building game designed by Magic the Gathering Pro Tour champions Justin Gary, Rob Dougherty and Brian Kibler, with artwork by Eric Sabee. Ascension is a deck-building game where players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts the game with a 10-card deck comprised of eight Apprentices and two Militias. Apprentices provide Runes when played, which can be used to recruit Hero and Construct cards during the game. Militias provide another type of resource, Power, when played, which is used to defeat Monsters. The game revolves around the Center Deck that contains Heroes, Constructs and Monsters. Contents 200 cards, game board, storage tray, 50 deluxe honor tokens and rulebook.

Product Information

Product Dimensions 13.5 x 8.5 x 3.2 inches
Item Weight 2.9 pounds
Shipping Weight 3.1 pounds (View shipping rates and policies)
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More
ASIN B0040QE5YC
Item model number GGS 001
Manufacturer recommended age 13 - 17 years
Best Sellers Rank #22,550 in Toys & Games (See Top 100 in Toys & Games)
#416 in Toys & Games > Games > Card Games
Customer Reviews
4.6 out of 5 stars 110 customer reviews

4.6 out of 5 stars

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Customer Reviews

Top Customer Reviews

My friends and I play a good deal of german style and specialty board games, and this one is the cream of the crop. The game is not quite as easy to learn as Dominion, but in my opinion, it is a lot more fun, and the art is way better. The game is very easy to set up and break down, and there is a minimal amount of sorting to do. Unlike Dominion, there is a balance or specialization to consider when drafting your deck. There are monsters to fight, and items and heros to aquire, so one may chose to specialize in battleing or aquiring, or take a chance on the not-quite-best of both worlds.

There are a few flaws in the game but very little of it has to do with the mechanics or play of the game. The card quality is a weird choice, they are plastic coated paper, which is a measure of quality and resilience in some way, but they could easily get sticky. This also makes the cards a little hard to shuffle. The plastic coating may protect the cards, but when damage is done to them, the cards become very clearly marked. One suggestion, is to sleeve the deck in standard magic the gathering card sleeves. Fortunately, the box seems to be designed to accommodate the game's deck in or out of sleeves easily.

Another is the board. A lot of space on the board is dedicated to the basic rules legend of the game, which is really only useful for the first 2 or 3 times playing the game. It could have been better used to put some cool artwork on, or freeing up some play space.

There is one point that is up for contention, the artwork. It is all done by a single artist, and though i think that the artwork on almost every single card is amazing, not everyone agrees with this point of view.

These are small faults to a game that I consider totally amazing. The quality, fun, and very reasonable price make it a great value.
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I recently Ascension: Chronicle of the Godslayer by GaryGames. Ascension is a deckbuilding game. What does that mean? For those of you familiar with Dominion, this is a game using the same basic mechanic. For those of you new to the concept, here's how it goes. You start the game with a deck. A small deck. On your turn, you acquire cards for your deck. Purchased cards typically go into your discard pile, which you shuffle when you get through your deck. This adds purchasing power for better cards and easier acquisition of point cards. You shuffle a lot. The concept started with Dominion, and has been popping up in other games like Thunderstone and Ascension. It's a good mechanic, and it makes games that use it easy to teach since you begin the game with a premade deck of just a couple different kinds of cards.

Ascension works for 2-4 players. It has a board to organize the cards. There is a deck of characters and monsters to defeat or purchase, and some spiffy plastic crystals to track Honor (victory points). Six cards are laid out on the board, and these are either going to be characters which go in your deck (purchased with Runes), monsters to defeat using Power) or constructs, which are cards that go through your deck that you may play into your play area and they stay in effect indefinitely. Most characters will provide Power and/or Runes. Runes are the currency you use to buy cards, and Power is what you use to defeat enemies. You can buy as many characters or constructs and/or fight as many enemies as you have the Power and Runes for in your turn.

I like this game quite a bit. It is simple. Ascension is much less of an endeavor to set up than Dominion is. We own all the released sets for Dominion, and it really seems like a monumental undertaking to set up.
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Ascension is one of the latest games to emerge in the popular deckbuilding genre, and it's a solid effort. For those of you who are familiar with games like Thunderstone, Dominion, and the like this game is similar in a lot of ways, though I also feel like it's superior, depending on what you are looking for.

Up front - I've played Dominion, Thunderstone, and Magic: The Gathering for several years prior to trying out this game, so I didn't find learning the mechanics particularly difficult. It probably took me about 10 minutes to read through the rules and start playing my first game. However, if you've never tried a deckbuilding game before, it might be a little tricky at first. On the other hand, I've taught this to 5 or 6 gaming newbies and it never took more than about 5 minutes to teach the rules and by the end of the first game they were playing just fine. The only thing they needed me for was some of the finer points in figuring out situations during gameplay.

I won't go over the rules in depth, but you basically build your deck by acquiring cards from a pool of 6 "center row" cards by either buying them (with runes), or defeating monsters (with combat power). Your runes and power come from cards you play. Cards that leave the center row are replaced by new cards from a common deck. Defeated monsters gain you honor and may grant temporary additional abilities, and acquired cards gain you honor at the end of the game and go into your personal deck during the game. These acquired cards give certain abilities each time they are played (draw more cards, get honor/runes/combat power, etc). The game ends when the pool of honor runs out, and whoever has the most honor (a combination of honor from monsters and the cards you've gotten during the game) wins.
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