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Scythe Board Game
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- A board game set in an alternate-history 1920s period.
- It is a time of farming and war, broken hearts and rusted gears, innovation and valor.
- 1-5 Players
- 115 minutes playtime
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It is a time of unrest in 1920S Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as "the factory," which fueled the war with heavily armored Mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is a board game set in an alternate-history 1920S period. It is a time of farming and war, broken hearts and rusted gears, innovation and Valor. In scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous Mech.
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|Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping|
|Sold By||Discover Discount||Amazon.com||Amazon.com||Amazon.com||Bartek Limited|
|Are Batteries Required||No||No||No||No||No|
|Item Dimensions||4 x 11.81 x 14.57 in||6.3 x 2.8 x 9 in||3.2 x 10.5 x 10.5 in||12.2 x 3.15 x 12.2 in||2.76 x 5.12 x 11.81 in|
|Item Weight||7 lbs||1.25 lbs||2.87 lbs||3.2 lbs||1 lb|
Top customer reviews
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The game is all about managing workers and resources to build and upgrade your faction. You will build structures, enlist recruits which give you added benefits, and deploy mechs, which, in addition to acting as troops in combat also provide special unique benefits to your faction. While the threat of combat will almost always be looming, it is not a huge part of the game as there are pathways to victory for even the most pacifistic contestants.
The board, player mats, and pieces are all of excellent quality. Play time averages about 2 hours. The learning curve is steep at first and the number of pieces can be overwhelming, but after your second playthrough you will understand the mechanics well enough to start focusing on strategy.
This game absolutely blew me away. I had a feeling and actually splurged for the second best edition of the game which included everything except the art book and even not getting that is seeming like a mistake with how beautiful this game is. While we are on the subject let's talk about the game's art. It seems like a great place to start because the story I've heard is this game came into being based solely on the beautiful art by Jakub Rozalski. The designer wanted to use that art in a game and built around it. On top of which with the Deluxe edition of the game I have a board extension to make the board even larger, nice chunky resource tokens to replace the cardboard, and metal coins. The game looks absolutely amazing and there is a different piece of artwork on each of the encounter cards. My personal favorite part is the pairing of this beautiful artwork with humorous satirical descriptions of your options when you draw an encounter card. Everything from gaining popularity for your long, flowing hair fluttering in the wind to pushing an innocent cow under a marauding mech.
So enough about how the game looks, how does it play? Incredible. Which I have to admit when I heard that the game started with art and the gameplay was built around that I was somewhat skeptical. But the game is almost perfectly designed. First of all each player has their own faction and player board. These vary slightly to greatly depending on what portion you look at but they all seem pretty well balanced. That is not a minor task, being able to offer depth and breadth in play so the game has replayability while also balancing it all. On top of which with so many of those mechanics sprinkled in there are a ton of ways to approach the game and win. Something that stood out is in my first game I placed the final achievement star which immediately ends the game. In theory this meant I did more than my two opponents, my closest competitor still had 2 fewer than me. I still only came in second however. There is a popularity track that gives more points based on the tier you are in and I was one tier lower. Even with "doing less" he got more value out of what he did and beat me. I lost but I love that the game doesn't have a runaway leader or lock to it that many other, even good, games have. That is something else very, very hard to design for.
Between just wanting to stare at this game and all the many ways you can play and the variability and replayability it offers this has immediately become one of my favorite games.
Most recent customer reviews
A tiny bit complex so I don’t bring in people that have a hard time learning strategy games and takes a solid one or two games to wrap your mind around it but all...Read more