- Paperback: 432 pages
- Publisher: Sybex; 3 edition (October 12, 2010)
- Language: English
- ISBN-10: 0470609907
- ISBN-13: 978-0470609903
- Product Dimensions: 7.4 x 0.8 x 9.2 inches
- Shipping Weight: 1.8 pounds (View shipping rates and policies)
- Average Customer Review: 17 customer reviews
- Amazon Best Sellers Rank: #589,867 in Books (See Top 100 in Books)
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Stop Staring: Facial Modeling and Animation Done Right 3rd Edition
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From the Back Cover
GET IN YOUR CHARACTER'S FACE
How a head tilts, the timing of a blink, how the mouth shapes soundsthese and a host of other details add up to the creation of complex animated characters that can not only move, but also act. In this third edition of his acclaimed book, Jason Osipa teaches you his secrets for breathing life and drama into animated characters through the face.
Digging even deeper into technical topics, this new edition explores today's latest animation and rigging trends and teaches you dazzling, professional techniques. Follow a detailed analysis of a wide variety of characters, understand the why and how of every pose and move, and take away insights from the author's years of experience in all kinds of 3D media.
- Learn about visemes and lip sync techniques
- Find out what eyes and brows communicate
- Understand how fundamentals bridge across character styles
- Explore the process of facial landmarking
- Learn how squash and stretch and secondary controls are all the same thing
- Create a library of expressions and shapes for your faces
- Understand skeletal setup, weighting, and rigging in many different forms
- Use Python scripts to automate tasks
Techniques described are applicable to any 3D software application. Maya 2011 is used in many of the examples in the book. A color insert showcases many techniques, including the impact of color and lighting.
About the Author
ABOUT THE AUTHOR Jason Osipa has been working in 3D since 1997, holding titles in all levels of animation, rigging, and directing in real-time and rendered 3D. He is currently running Osipa Entertainment, which offers contracting, consulting, and classes for games, TV, Direct-to-Video, and film. Prior to opening his own company, he worked at gaming industry giants LucasArts and EA, among others. He is the author of both previous editions of Stop Staring: Facial Modeling and Animation Done Right.
Top customer reviews
If there was one negative criticism I have of this book is the weird ordering of the chapters. It alternates from chapters on modeling a specific facial region, the mouth for example, then a chapter on creating the blend shapes of that region. I am a fairly advanced modeler but I am a bit new to rigging so having to read a chapter than skip one becomes a bit confusing at times especially if you have to back track to an earlier chapter to revise a few things. I wish all the modeling chapter followed each other and then all the rigging chapters there after.