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Stop Staring: Facial Modeling and Animation Done Right 2nd Edition
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With detailed examples, high-quality professional images, and a touch of humor, this is the fully revised and updated second edition of Jason Osipa's best-selling book on facial animation. You'll learn the basics of design, modeling, rigging, and animation-while mastering exciting new techniques for stretch-and-squash deformation, advanced blend extraction, and the latest software tools. Walk through the author's detailed analysis of sample animations and discover how to add nuance and sophistication to your designs.
Full of insights drawn from years of professional experience, this book provides the focused and practical information you need to create believable facial animations.
- Learn visimes and lip sync techniques
- Construct a mouth and mouth keys
- Explore the process of facial landmarking
- Master the cartoon techniques of squash and stretch
- Harness the latest advanced blend extraction tools
- Create interfaces for your faces
- Understand skeletal setup, weighting, and rigging
Control faces with the book's powerful rig and learn how skin moves to make various shapes and expressions
Master powerful stretch-and-squash (and squoosh!) techniques
Featured on the CD
Fine-tune your facial animations with the techniques demonstrated on the companion CD. Content includes tutorial files, lip sync samples, models, textures, and more.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
- ISBN-100471789208
- ISBN-13978-0471789208
- Edition2nd
- PublisherSybex
- Publication dateMay 7, 2007
- LanguageEnglish
- Dimensions7.5 x 0.75 x 9 inches
- Print length384 pages
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From the Back Cover
Breathe life into your creations
With detailed examples, high-quality professional images, and a touch of humor, this is the fully revised and updated second edition of Jason Osipa's best-selling book on facial animation. You'll learn the basics of design, modeling, rigging, and animationwhile mastering exciting new techniques for stretch-and-squash deformation, advanced blend extraction, and the latest software tools. Walk through the author's detailed analysis of sample animations and discover how to add nuance and sophistication to your designs.
Full of insights drawn from years of professional experience, this book provides the focused and practical information you need to create believable facial animations.
- Learn visimes and lip sync techniques
Construct a mouth and mouth keys
Explore the process of facial landmarking
Master the cartoon techniques of squash and stretch
Harness the latest advanced blend extraction tools
Create interfaces for your faces
Understand skeletal setup, weighting, and rigging
Control faces with the book's powerful rig and learn how skin moves to make various shapes and expressions
Master powerful stretch-and-squash (and squoosh!) techniques
Featured on the CD
Fine-tune your facial animations with the techniques demonstrated on the companion CD. Content includes tutorial files, lip sync samples, models, textures, and more.
About the Author
Product details
- Publisher : Sybex; 2nd edition (May 7, 2007)
- Language : English
- Paperback : 384 pages
- ISBN-10 : 0471789208
- ISBN-13 : 978-0471789208
- Item Weight : 1.7 pounds
- Dimensions : 7.5 x 0.75 x 9 inches
- Best Sellers Rank: #677,550 in Books (See Top 100 in Books)
- #52 in Fashion Models
- #425 in Game Programming
- #1,454 in Fashion Design
- Customer Reviews:
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If there was one negative criticism I have of this book is the weird ordering of the chapters. It alternates from chapters on modeling a specific facial region, the mouth for example, then a chapter on creating the blend shapes of that region. I am a fairly advanced modeler but I am a bit new to rigging so having to read a chapter than skip one becomes a bit confusing at times especially if you have to back track to an earlier chapter to revise a few things. I wish all the modeling chapter followed each other and then all the rigging chapters there after.
Top reviews from other countries
das buch ist großartig; jason osipa's herangehensweise ist eine exzellente mischung; einerseits erklärt er, wie der meshflow eines kopfes aussehen muß, um optimal animierbar zu sein - immerhin haben auch die entsprechenden threads auf cgsociety.org seinen headmesh gewürdigt. andererseits liefert er das toolset, um kompexe animationen zu realisieren. dabei ermöglicht es sein "keyed bump map" workflow auch kleineren studios bzw. solo-artists, filmreife ergebnisse zu erzeugen.
absolut empfehlenswert!



