Stop Staring: Facial Modeling and Animation Done Right 1st Edition
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Jason Osipa
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Editorial Reviews
Amazon.com Review
He writes with a dry wit and a confidence born from experience. The book is friendly but also loaded with content and precise in its directions. "I am by no means Gods gift to animation, but I do pretty well at making a talking head look like a living one, not just a set of gums flapping." This is not a how-to manual, but a richly detailed guide to achieving the right movements for a given situation and emotion. The companion CD includes all the pieces readers will need in order to work along with the text: models (both realistic and stylized toon characters), lip-synching samples, finished Quicktime movies, and even a copy of Maya Personal LE. (More info and some movies can be found at jasonosipa.com.)
Readers move from "Getting to Know the Face," to synching audio, working on the mouth, eyes, and brows, and rigging. Osipa has created a methodology for facial animation that gets results and makes the process fun. The book can be used as a step-by-step guide for learning new skills or finessing techniques, or as a reference book for troubleshooting specific expressions (for example, "happy eyes," "frustration," and "sneers" are all in the index). Although the projects are presented using Maya, the concepts involved pertain to animation in general.
There are lots of production tips and, in Chapter 13, case studies using five scripted scenes. Readers can even begin with this last chapter, watching the movies (theyre funny!) and enjoying Osipas debates as he works through animating his face telling a lame bartender joke or a sassy toon gal weighing the pros and cons of pink and blue bows. This hip writer knows what hes talking about, even when its his own animated mug thats doing the talking! --Angelynn Grant
Review
"Readers new to these techniques are spared the frustration of feeling overwhelmed ..." -- Jason Schleifer, Senior Animator, Weta Digital
"Stop Staring is a refreshingly practical book on animation, loaded with useful information for animators, artists, and designers." -- Will Wright, Game Designer
From the Back Cover
—TIEM Design
Crafting believable facial animation is one of the most challenging, yet rewarding aspects of 3D graphics. Done right, this art breathes life into otherwise deadpan faces.
In this extraordinary book, professional animator Jason Osipa teaches you how to achieve realistic facial modeling and animation. Using detailed practical examples complemented with high-quality images and a touch of humor, Osipa leads you from design and modeling to rigging and animation. The CD and full-color insert demonstrate techniques you can use to fine-tune your facial animations.
Reviewed and approved by Alias|Wavefront, Stop Staring: Facial Modeling and Animation Done Right, uses the Academy Award® winning Maya® 3D animation and effects software as the focus for its examples, yet the principles and techniques are described in ways that will be helpful to anyone working on facial modeling and animation.
Mastering the Face
Start out by getting familiar with the range of possible facial expressions, then focus on animating and modeling the mouth, eyes and brows. When you’re ready to bring it all together, you can generate a scene from concept to completion. Topics covered include:
- Understanding how the whole face affects expression
- Learning visimes and lip sync techniques
- Constructing a mouth and mouth keys
- Building emotion through the eyes and brows
- Building interfaces to easily connect and control your models
- Skeletal setup, weighting, and rigging
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Product details
- ASIN : 0782141293
- Publisher : Sybex; 1st edition (August 1, 2003)
- Language : English
- Paperback : 352 pages
- ISBN-10 : 9780782141290
- ISBN-13 : 978-0782141290
- Item Weight : 1.72 pounds
- Dimensions : 7.54 x 0.67 x 9.02 inches
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Best Sellers Rank:
#3,221,317 in Books (See Top 100 in Books)
- #752 in Desktop Publishing
- #1,229 in Digital Video Production (Books)
- #2,670 in Computer Graphics
- Customer Reviews:
Customer reviews
Top reviews from the United States
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Don't make the same mistakes I did the first time around. Unless you have years of instruction on human anatomy in motion under your belt, buy this book before you attempt any kind of lip sync or serious facial animation. It will save you from the pain of building inaccurate shapes and watching your character painfully contort into each of them to strain out an expression. The information Osipa provides on lip sync in the age of computer animation is very, very valuable to someone like myself who has tried to sync in the past and failed. The facial rig that the book provides in the attached CD and the automatic scripts that apply it are, alone, worth twice the modest price of the book.
I have a lot of marginally useful books on 3d that contain just enough information to cash in, but this resource is clearly heartfelt. Osipa wants to teach you how it is done and his easygoing style makes it a pleasure to read.
I love the book because I work with Maya, and if you are a Maya user you will get a lot of sweet things out of the book. But of course Jason's method is not about which button to use in what software. He simplified all the current approaches to facial animation and put his own twist to it, and that's the strength of the book. It's not different just to BE different and attract new readers, the way he works makes sense and the results are impressive.
A must buy!
Peter Plantec
If you are serious about lipsync / facial animation, I highly recommend this book.
And also check out Keith Lango's tutorial:
[...]
The Modelling theories are also quite good. Just doing it properly once to any character should be enough to give 3D enthusisats the foundation for better work in the future. I have bought alot of books about 3D from Amazon in the last 3 years and currently study a degree in Animation and let me tell you - this book is the best there is.
This book gives you a great balance of technique and tried and truly production tested solutions for limp syncing and animation.
I recommend.
Top reviews from other countries
Man merkt, daß der Autor ein Profi ist, der über langjährige praktische Erfahrung verfügt. Daß er zusätzlich ein sehr guter Lehrer ist, macht dieses Buch so wertvoll. Der Ton ist so sympathisch und humorvoll, daß ich das Buch in einem Rutsch durchgelesen habe.
Es vermittelt wertvolles Wissen, das anzuhäufen auf andere Weise ein halbes Leben dauern kann.
Die einzelnen Kapitel bauen dabei logisch aufeinander auf, man fühlt sich nie mit einder Frage allein gelassen, sondern wird behutsam an das Thema herangeführt.
Es werden die technischen Grundlagen der Gesischtsanimation erläutert, wobei das Ziel der Animation genau untersucht und in kleinere Teile heruntergebrochen wird, sodaß ein vereinfachtes System entsteht, das dem Anwender das Arbeiten erleichtert.
Die Modellierung von Augen und Mund wird getrennt behandelt und im Hinblick auf die spätere Animation erklärt.
Es wird genau beleuchtet, was einem Gesicht auf welche Weise ausdruck verleiht. Allein dieser Teil macht das Buch schon interessant. Nicht nur für 3D Grafiker, sondern auch für Zeichner oder Trickfilmer.
Typische Fehler werden aufgedeckt, und es werden bessere Wege gezeigt, das jeweils gewünschte Resultat zu erzielen.
Alle Ausführungen zur Modellierung, Animation und zu Morphtargets beziehen sich zwar auf die Software Maya, sind aber so allgemein gehalten, daß sie auch für Benutzer anderer Programme relevant sind. (Ich selbst bin auch kein Maya Anwender)
Ich kann dieses Buch jedem unbedingt empfehlen, der sich auch nur entfernt für das Thema interessiert. Aufschlußreich ist es Allemal.
Und jetzt noch mal in inglisch:
As far as I know there's no better book on this subject. You'll recognize right away that the author is a professionall who has been working in his field for years. What makes this book so valuable is the fact that on top of that he is a very good teacher with a fine sense of humor. I read through the whole book in one go.
It delivers knowledge that would take a lifetime to accumulate otherwise.
The chapters build on one another in a logical and intuitive way. You never feel left alone with any questions but carefully guided, while being brought closer to the subject.
The book explains the technical aspects of facial animation, it examins the goals and breaks them down into smaller pieces, leaving the reader with a set of rules and workflows that can easily be digested and put to use.
The eyes and the mouth are modelled seperately, regarding their specific parts in animating the face.
You will learn what gives expression to a face most effectively, what mistakes you have probably been making in the process of trying to achieve this expression and how to do it the right way.
All examples concearning modelling, animation, morphtargets and such refer to the software Maya, but they are relevant and useful to useres of other software all the same.
If you have only the slightest interest in the topic of this book I recommend that you read it. You will be delighted and enlightened.
das buch ist großartig; jason osipa's herangehensweise ist eine exzellente mischung; einerseits erklärt er, wie der meshflow eines kopfes aussehen muß, um optimal animierbar zu sein - immerhin haben auch die entsprechenden threads auf cgsociety.org seinen headmesh gewürdigt. andererseits liefert er das toolset, um kompexe animationen zu realisieren. dabei ermöglicht es sein "keyed bump map" workflow auch kleineren studios bzw. solo-artists, filmreife ergebnisse zu erzeugen.
absolut empfehlenswert!
ein reinfall.
Get everything you need
Stop Staring: Facial Modeling and Animation Done RightPaperback
The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators (FARRAR, STRAUS)Paperback
Rig it Right! Maya Animation Rigging Concepts, 2nd editionPaperback
The Illusion of Life: Disney AnimationHardcover
Unreal Engine 4 for Design Visualization: Developing Stunning Interactive Visualizations, Animations, and Renderings (Game Design)Tom ShannonPaperback
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