Stormrise - PC

2.0 out of 5 stars 7 customer reviews
Rated: Mature
Metascore: 42 / 100
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About the Product

  • Verticality: Players can use vast underground areas, rooftops and multi-layered vertical locations to gain the strategic advantage. Verticality combined with the third-person point-of-view marks a whole new way to play a real-time strategy game.
  • Revolutionary Console RTS Features: Groundbreaking WHIP SELECT feature brings quick, intuitive, next-gen controls. A Tactical Playbook gives players all the strategic choice of a traditional RTS, but with the simplicity and accessibility of a playbook.
  • The First Fully 3D RTS: Gone are the flat levels of traditional strategy games. Players will experience RTS gameplay in a whole new way on battlefields comprised of sprawling cities and towering skyscrapers in incredibly immersive 3D environments.
  • Advanced Multiplayer Features: The "Join Anytime" feature enables quick setup, map rotation and easy matchmaking for multiplayer skirmishes.
  • From The Creative Assembly, makers of the hit Total War franchise.

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Product Description

Platform: PC

The first truly 3D real-time strategy (RTS) game, Stormrise puts players in the heart of the action with an all-new third-person camera perspective. No other RTS game combines the unprecedented level of immersion and emotional intensity with the scale and depth that The Creative Assembly (Total War series) has become famous for. Stormrise breaks tradition with the genre’s typical top-down viewpoint, allowing players to explore and track enemies in multi-dimensional areas, including everything from high-rise rooftops to underground caverns. With revolutionary controls designed specifically for consoles, players will lead their troops from the front in the midst of explosive battles to put an end to years of bloody conflict between the Sai and the Echelon races.

Product Information

Release date March 24, 2009
Customer Reviews
2.0 out of 5 stars 7 customer reviews

2.0 out of 5 stars
Best Sellers Rank #45,021 in videogames
#7,534 in Video Games > PC Games > PC Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.1 x 5.3 x 0.6 inches
Media: DVD-ROM
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More


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Customer Reviews

Top Customer Reviews

Platform for Display: PC Verified Purchase
I honestly believed that all the dozen upon dozens of bad reviews this game has across
the "interwebs" were exaggerated. That I could find a reason to push on and play the game...
(like the admittedly interesting story concept)I was WRONG, dead wrong.
This game is truly abysmal.

For a game that focuses on getting the player "close in on the action" why are
the graphics so lacking? No they are just POOR, simple low rez textures.
For a game that touted its revolutionary "console" based control scheme" WHY, WHY in 7 hells
would they choose to REMOVE controller support for the PC version!!!!
Listen don't fool yourself into believing "you will make your own opinion"
This game is miserable to play...I kidd you not when I tell you In a fit of frustration and with my
nerves dangerously frayed I uninstalled it and (no lie) I calmly destroyed both the DVD the
instruction manual and the art insert...( I did keep the blank DVD case)
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Platform for Display: PC
It's a storm alright, the imperfect storm. This came is a mix of TPS and RTS. The control system for your units is slightly similar to the old Battlezone games.

I got this game for free, it came with an ASUS board I bought. I'm very thankful I didn't pay for it as it is incredibly difficult to PLAY the actual game.

-Graphics are amazing, got to give them credit for the work there
-Units and characters are pretty well done and interesting to use

On the fence:
Story line is ok, nothing special but not bad.

-The interface is HORRIBLE!!!! You are essentially in a third person mode issuing commands to units in an RTS style game. If the world was flat this would be fine, but it's not. Getting units up on to high places is very tedious. Also, unit selection uses their "WHIP" control, where you use a clock style control to pick items from their relative direction to your view. WHIP is not nearly as sensitive, granular, or user friendly as it should be for a fast paced RTS.
-You control your view by moving the mouse, but you have to move the mouse to order units where to move or attack. So, as you are trying to put the cursor on a destination, the camera is moving, and the destination is constantly changing. Very frustrating.
-Units just flat out ignore your commands. That's right, you want us to dig in? What? Did you say dig in? I'm sorry Dave, I can't do that. So they just stand there and get shot.
-Grouping of units is garbage and doesn't work right half the time.

Overall, even if you get this game for free, I wouldn't recommend playing it because it's actually "unplayable."
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Platform for Display: PC
I was looking foward to the game. we need more true 3d RTS. i dont see how they can say they are the "first true" 3d RTS. homeworld was in 3d as are a lot of other such games.

the problem with this game is that for the PC version they forgo the easy to use mouse movement as in most other RTS which a camera always centered on the unit you have sort of feel. you cant drag and drop you cant do any of the traditoinal mouse /keyboard uses like other rts's . for a game thats made by the makers of the total war series. i would have hoped to done a bettr job.

also starting a game with a "manditory" dumbed down tutorial is boring.

the whole game screams console port. they should have fococed on making the pc interface work for the pc stead of just ripping the controlls off the console versions.

also i am not sure if its me but the aspect ratio for the game seems a bit off in non widescreen mode it just seems like things are scrunched together a bit.

so glad i did not waste[..] on this but played it from a friend.
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Platform for Display: PC
Designed to be an RTS that was accessible for console audiences, Stormrise overall presents one of the most frustrating and irritating command interfaces adapted for any strategy game. It's further let down by its bland designs and story, but ultimately both of those failings pale in comparison to how terrible the gameplay is.

The game is a fairly conventional RTS by a lot of standards - you command units of space marines or rebels with occasional vehicles or mechs. The game uses the "whip" system - you hold down the right mouse button, move it in the direction of the unit you wish to select, and release. The camera then snaps to that unit; orders are issued using the left mouse button. It works about as well as it sounds - even with a (really terrible) tactical overview map, the fact that you can't zoom in or out makes getting a complete tactical picture nearly impossible, and you're forced to fight the awkward viewpoint to try to get your units to cover.

This is compounded by the fact that it means you have to give units orders one at a time. Considering that fights in this game are determined almost entirely by firepower (and a few lame cover mechanics), this is a bit of a problem. When you throw in fairly standard RTS unit numbers, it swells up to be nearly unplayable. The "direct units from a close-in viewpoint" system was difficult to use in Full Spectrum Warrior, but in a game like this - with fairly huge numbers of units - it's ultimately just an exercise in slow-paced frustration. You can't even use any real tactics or anything; all you're doing is moving units forward one at a time instead of as a group.

The graphics are fairly nice, though the whole basic concept (space marines versus hooded rebels) is bland and boring.
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