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Stronghold Games Not Alone Board Game
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- 2 to 7 players, ages 10 and up
- Mechanics: bluffing, hand management, and a pinch of deck-building
- Plays in 30 to 45 minutes
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From the manufacturer
You've crash landed on an uninhabited planet. or so you think.
It is the 25th century. You are a member of an intergalactic expedition shipwrecked on a mysterious planet named Artemia. While waiting for the rescue ship, you begin to explore the planet but an alien entity picks up your scent and begins to hunt you. You are NOT ALONE.
Will you survive the dangers of Artemia?
One verus All
NOT ALONE is an asymmetrical card game, in which one player (the Creature) plays against the stranded explorers (the Hunted) using bluffing, hand management, and just a pinch of deck-building to achieve your goal.
If you play as one of the Hunted, you will explore Artemia using Place cards. If you play as the Creature, you will stalk and pursue the stranded survivors.
What's in the box
Escape or be Assimilated
The Game Board and Assimilation counter track how close the Creature is to finding the other players, and the Rescue counter tracks how close the Stranded are to escaping. 3 Hunt tokens are used by the Creature, and 15 Will tokens by the Stranded.
The Creature is hunting you
The Stranded Players use 15 Survival cards in their bid to remain hidden, while the Creature uses 20 Hunt cards to find the Stranded players.
Exotic alien locations
55 Place cards beautifully illustrated by Sébastien Caiveau represent exotic alien locations where the Stranded players might hide.
It is the 25th century. You are a member of an intergalactic expedition shipwrecked on a mysterious Planet named Artemia. While waiting for the rescue ship, you begin to explore the Planet but an alien entity begins to hunt you. You are not alone! will you survive the dangers of Artemia? not alone is an asymmetrical card game, in which one player (the creature) plays against the rest (the hunted). as the hunted, you will explore the various locations on Artemia trying to avoid, confuse or distract the creature. As the creature, you will stalk and pursue the shipwrecked survivors, and using the mysterious powers of Artemia, try to wear them down and assimilate them to the Planet forever. Not alone is a light immersive card game, which uses bluffing, hand management, and a pinch of deck-building.
Top customer reviews
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The game isn't that hard to play, but you need to learn the rules right. It's pretty balanced when you play it right, but if you miss a rule or play something wrong, it gets unbalanced fast. (In other words, the first two times we played we played wrong...) It's a one vs all game in that there is one alien playing against all the explorers. The alien is trying to catch all the players and it's basically hide and seek. There's a good amount of good tension. All the table talk has to be out loud for the alien to hear so it's interesting how you can feed the alien info to the explorers' advantage too. And at only half an hour, it's a good filler.
I wouldn't call it a party game, but it's a fun game for a group. People like the exploring a planet theme. Some people really like playing as the alien and other really like playing as the group so it's good that there's two different gameplay options. My whole group often likes wacky fun like Cash and Guns and King of Tokyo. I can get subsets of people to play other games, but everybody will play fun party games. Everyone has enjoyed this one. There's not too much thinking and the suspense is good. It's hard for me to say if the alien or the explorers have an advantage since so far it's really depended a lot on who plays what.
I'm not going to build a game night out of this. But it's a great component in a game night wihere you play other games too. It's not like other games we play, so it helps mix things up. It fits in the mix of a lighter game night. It can be played in a deeper game night as a lighter interlude. We like it a lot so far. I do suggest this!
Basically one person has to be the "alien" and the others are players trying to get off the planet. It's cute, it's ALWAYS a close game, and it's card based although it has a game board that "marks" it. Each player has a chance to play a numbered card; and each card gives different perks to help your goals of escaping. The alien then puts his markers on the cards he thinks the players are playing; the players flip them over and you either get caught by him or escape and advance the marker closer to the escape pod. Really a cute, simple game that seems complicated at first but isn't. If you do buy it and try it, make sure you work through the guide book as you set up the game and play; it's really pointless to try and read it and understand it and plan your strategy, because you will just get lost! But follow it through and you will find it's simple and a BLAST!
Nicely drawn cards and there may be a possibility of future expansion decks, but I can't be certain, since this is an escape game not a strategic battle game. Somewhat complicated rules, it's for ages 10 and above, but I could forsee a lot of wrestling and fist fights if a bunch of ten year olds played it, maybe even the same for adults depending how they play. Once the game is learned it has an advantage of playing to a conclusion quickly, so don't expect 4 hour marathon sessions like the last Monopoly game you may have played. That at least allows for some change ups in strategy and maybe play a few games at a sitting. Would probably be a decent game to computerize in the future, as this would help enforce the rules and the scenes on the planet could be animated along with the beast. Recommended for SYFY fans or geeks who don't have the time anymore for those old three hour role playing dice games. No dice involved here, just straight turn based fun.