Space Cadets: Dice Duel
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- For 4-8 players
- Takes about 30 minutes to play
- Fun game with lots of replay value
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Top Customer Reviews
I introduced this game to a bunch of high school and college freshmen over the weekend, and I was worried that it wouldn't be fun since everything is based on chance, but as we played the game I realized it's not all chance. Sure, the only way to load a torpedo, raise the shields, move the ship, etc. is to roll dice, but that makes the game so much more beautiful rather than lame. Since Space Cadets: Dice Duel takes place in real time, you are frantically rolling the dice for the Helm, Shields, Tractor Beam/Mine, Engineering, Torpedo bay, and Sensors. You need to get your sensors to lock onto the other team's ship before it moves away or jams your tracking signal, and you also need to make sure your shields are up on the correct side of the ship in case the enemy decides to launch one of their torpedoes.
But you also need to make wise decisions because energy is scarce, so that's where the strategy comes into play. The engineering station has six traditional dice, numbered 1-6, and 1-5 correspond to the other stations on the ship, so if you want to move your ship around the board, Engineering must roll 5s and send them over to the Helm. When the Helm receives the 5s, that player can then roll the Helm's dice, and try to move the ship. But Engineering only has six dice, and each station needs energy in order to function!
Your team must make smart decisions on the fly about how to apportion the energy in engineering, and I hope your ship doesn't take any damage, because for each damage you take (you die at 4), you lose an energy dice.Read more ›
Overall, great game if you're into something of this style, but mixed reviews from my gaming group.
Here are the mechanics boiled down. You may reroll dice as much as you like, so you are going to get the value you want ...eventually. And that's the point-- the dice rolling creates real-world delays, which allow your opponents who are doing the same thing to get in actions mid-move. As such, your strategy is the solution to deal with this.
You and your crew call out orders, triggers, and status to each other, each trying to obtain resource to meet your ships cooperative objective as fast as possible, and return them back to the pool for reuse.
You can always see what you're doing and the other ship. It's just while you are executing your plans, they are simultaneously executing theirs. The moment anyone spots a conditions that affects or interacts with the other team, they call out the event, the game play pauses, the battles are resolved, and the game continues at breakneck speed again.
Easy to learn, and more importantly, thus has to be one of the best written game instructions I've seen for what appears on the surface to be chaos. It is short, conscie, visual, and doesn't make up terms, use forward references, or drown in flavor text. Plenty of examples.
My advice is to start out without using any of the asteroids, nebula, or even crystals or tractor beams. You'll still have plenty to figure out and it's definitely a challenge just to move around and shoot in the right direction.
My only beef with it is that the art is kind of cheesy. But you forget about that pretty quickly one you're playing.
This was the best new game I played there.
Best with 8 people, still great with 4.
Tonnes of fun with new and experienced players alike.
Involves Mad Dash dice rolling and frantic snap decision planning.
You'll need a break after yelling "FIRE TWO!!!!" one million times.
Fantastic Fun, Would recommend 1000 times over.
DON'T BUY IF YOU ARE LOOKING FOR A 2-3 PLAYER GAME.
THIS WILL NOT WORK (Read: pain in the ass) AS A 2-3 PLAYER GAME.
Most Recent Customer Reviews
Too difficult for Normal board game players. I wanted a new game to play with another couple so i was looking for 2 vs 2 games. Read morePublished 26 days ago by Michael
Fantastic party game! The concept of not taking "turns" is really unique, and it works. Really great for new people (and you really need 6-8 people to make it fun) but as... Read morePublished 1 month ago by ecpreston
My full video review can be found here http://www.gameboygeek.com/#!space-cadets-dice-duel/cglfPublished 7 months ago by Game Boy Geek
Great game. fast paced, but not for everyone. it can be very frantic. it is Speed Yahtzee, with a Star Trek Bridge simulator skin.Published 11 months ago by Stephen Gill
Playing this for the first time I was with eight people which meant each team had one person playing the engineer, one person playing shields, tractor beam, and helm, one person... Read morePublished 16 months ago by Table Top Games Dad
This game is great. It takes some time to explain the directions to people, but once that was done everyone had a great time. Will definitely play more often.Published 18 months ago by DeltaEchoBravo
Great game! Very fun and easy to learn. Because this is a subjective review, I've reviewed it 4 instead of 5, just simply because it's not my game group's favorite game (it's a tad... Read morePublished 19 months ago by Matt Newland