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Space Cadets: Dice Duel

4.2 out of 5 stars 35 ratings

Brand Stronghold Games
Item Dimensions LxWxH 12.8 x 11.8 x 2.4 inches
Number of Players 8

About this item

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  • For 4-8 players
  • Takes about 30 minutes to play
  • Fun game with lots of replay value
New (2) from $92.52 + $36.46 shipping

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WARNING:

CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

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Product description

Space Cadets: Dice Duel - the "Team vs. Team, Real-time, Dice-Rolling Game of Starship Combat!" - pits two spaceships against one another in quick-paced combat. The players are divided into two teams, each team playing the crew of a ship and winning or losing together based on how well they perform. The game ends when one side destroys their opponent by causing four points of damage through torpedoes or mines. Each ship has six Bridge Stations: -- Engineering generates power for the other stations.-- Helm maneuvers the ship on the map.-- Weapons loads the torpedo tubes to attack the enemy.-- Sensors locks onto the enemy so torpedoes can hit and uses jammers to stop the enemy from locking on.--Shields helps protect the ship from enemy torpedoes.-- Tractor Beams can grab the powerful crystals, move the enemy ship on the map and launch Mines. Each player is in charge of one or more of these stations, or has the overall role of Captain to coordinate everything. There are no game turns in Space Cadets: Dice Duel; instead the game continues with players acting as quickly as possible until one side wins.

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4.2 out of 5 stars
4.2 out of 5
35 global ratings
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Top reviews from the United States

Reviewed in the United States on December 2, 2015
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5.0 out of 5 stars Immensely Fun Turnless Team-based Tabletop
By Walter Stoneburner on December 2, 2015
While the game will have instant appeal to those that like simulations of running a starship, the real draw is the concurrent, no-turns, aspect which is like the real world. Plus, there's so many parallel activities that you need a small team of two or more to actually run each ship.

Here are the mechanics boiled down. You may reroll dice as much as you like, so you are going to get the value you want ...eventually. And that's the point-- the dice rolling creates real-world delays, which allow your opponents who are doing the same thing to get in actions mid-move. As such, your strategy is the solution to deal with this.

You and your crew call out orders, triggers, and status to each other, each trying to obtain resource to meet your ships cooperative objective as fast as possible, and return them back to the pool for reuse.

You can always see what you're doing and the other ship. It's just while you are executing your plans, they are simultaneously executing theirs. The moment anyone spots a conditions that affects or interacts with the other team, they call out the event, the game play pauses, the battles are resolved, and the game continues at breakneck speed again.

Easy to learn, and more importantly, thus has to be one of the best written game instructions I've seen for what appears on the surface to be chaos. It is short, conscie, visual, and doesn't make up terms, use forward references, or drown in flavor text. Plenty of examples.
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4 people found this helpful
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Reviewed in the United States on May 29, 2016
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Reviewed in the United States on April 25, 2014
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Reviewed in the United States on December 29, 2013
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14 people found this helpful
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Reviewed in the United States on December 27, 2016
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Reviewed in the United States on February 24, 2014
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2 people found this helpful
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Reviewed in the United States on April 12, 2018
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Top reviews from other countries

S. Fagence
5.0 out of 5 stars Five Stars
Reviewed in the United Kingdom on January 25, 2017
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Paul Abell
4.0 out of 5 stars Fast & Frantic
Reviewed in the United Kingdom on May 12, 2014
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Lloyd Collins
4.0 out of 5 stars Chaotic craic!
Reviewed in the United Kingdom on May 23, 2014
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One person found this helpful
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Renown
5.0 out of 5 stars Phew
Reviewed in the United Kingdom on March 23, 2014
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2 people found this helpful
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supperbox
5.0 out of 5 stars a role can be easily found for all types of players
Reviewed in Canada on October 27, 2014
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