Not Added
Space Cadets: Dice Duel
| Brand | Stronghold Games |
| Item Dimensions LxWxH | 12.8 x 11.8 x 2.4 inches |
| Number of Players | 8 |
About this item
- Make sure this fits by entering your model number.
- For 4-8 players
- Takes about 30 minutes to play
- Fun game with lots of replay value
Inspire a love of reading with Amazon Book Box for Kids
Discover delightful children's books with Amazon Book Box, a subscription that delivers new books every 1, 2, or 3 months — new Amazon Book Box Prime customers receive 15% off your first box. Learn more.
More to consider from our brands
Featured items you may like
Customers who viewed this item also viewed
WARNING:
Have a question?
Find answers in product info, Q&As, reviews
Your question might be answered by sellers, manufacturers, or customers who bought this product.
Please make sure that you are posting in the form of a question.
Please enter a question.
Product description
Space Cadets: Dice Duel - the "Team vs. Team, Real-time, Dice-Rolling Game of Starship Combat!" - pits two spaceships against one another in quick-paced combat. The players are divided into two teams, each team playing the crew of a ship and winning or losing together based on how well they perform. The game ends when one side destroys their opponent by causing four points of damage through torpedoes or mines. Each ship has six Bridge Stations: -- Engineering generates power for the other stations.-- Helm maneuvers the ship on the map.-- Weapons loads the torpedo tubes to attack the enemy.-- Sensors locks onto the enemy so torpedoes can hit and uses jammers to stop the enemy from locking on.--Shields helps protect the ship from enemy torpedoes.-- Tractor Beams can grab the powerful crystals, move the enemy ship on the map and launch Mines. Each player is in charge of one or more of these stations, or has the overall role of Captain to coordinate everything. There are no game turns in Space Cadets: Dice Duel; instead the game continues with players acting as quickly as possible until one side wins.
Product information
| Product Dimensions | 12.8 x 11.8 x 2.4 inches |
|---|---|
| Item Weight | 11.5 ounces |
| ASIN | B00FL3FEG6 |
| Item model number | SG-2007 |
| Manufacturer recommended age | 13 - 15 years |
| Best Sellers Rank |
#508,557 in Toys & Games (See Top 100 in Toys & Games)
#1,364 in Standard Game Dice |
| Customer Reviews |
4.2 out of 5 stars |
| Is Discontinued By Manufacturer | No |
| Mfg Recommended age | 13 - 15 years |
| Manufacturer | Flat River Group |
Feedback
Customer reviews
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
Here are the mechanics boiled down. You may reroll dice as much as you like, so you are going to get the value you want ...eventually. And that's the point-- the dice rolling creates real-world delays, which allow your opponents who are doing the same thing to get in actions mid-move. As such, your strategy is the solution to deal with this.
You and your crew call out orders, triggers, and status to each other, each trying to obtain resource to meet your ships cooperative objective as fast as possible, and return them back to the pool for reuse.
You can always see what you're doing and the other ship. It's just while you are executing your plans, they are simultaneously executing theirs. The moment anyone spots a conditions that affects or interacts with the other team, they call out the event, the game play pauses, the battles are resolved, and the game continues at breakneck speed again.
Easy to learn, and more importantly, thus has to be one of the best written game instructions I've seen for what appears on the surface to be chaos. It is short, conscie, visual, and doesn't make up terms, use forward references, or drown in flavor text. Plenty of examples.
By Walter Stoneburner on December 2, 2015
Here are the mechanics boiled down. You may reroll dice as much as you like, so you are going to get the value you want ...eventually. And that's the point-- the dice rolling creates real-world delays, which allow your opponents who are doing the same thing to get in actions mid-move. As such, your strategy is the solution to deal with this.
You and your crew call out orders, triggers, and status to each other, each trying to obtain resource to meet your ships cooperative objective as fast as possible, and return them back to the pool for reuse.
You can always see what you're doing and the other ship. It's just while you are executing your plans, they are simultaneously executing theirs. The moment anyone spots a conditions that affects or interacts with the other team, they call out the event, the game play pauses, the battles are resolved, and the game continues at breakneck speed again.
Easy to learn, and more importantly, thus has to be one of the best written game instructions I've seen for what appears on the surface to be chaos. It is short, conscie, visual, and doesn't make up terms, use forward references, or drown in flavor text. Plenty of examples.
I only knock off a star because the rulebook seems a little over complicated for most of what's going on and it took a much longer time than expected to understand. I'm still not 100% sure we're resolving torpedo launches right.
Also, sure, it's just a light-hearted fun game, but it's really easy to cheat, or even just make mistakes, and no-one's going to notice. Dice and hands are going eveywhere!
Overall, great game if you're into something of this style, but mixed reviews from my gaming group.
My groupof friends and I have been playong games together for 25 years. Since kindergarten There is 8 of us so it is hard to find a game that fits everyone and doea not take hours. We don't mind long games but sometimes we don't have the time. This is a perfect game. Finishef in 30 minutes first time playing. Recommend
My advice is to start out without using any of the asteroids, nebula, or even crystals or tractor beams. You'll still have plenty to figure out and it's definitely a challenge just to move around and shoot in the right direction.
My only beef with it is that the art is kind of cheesy. But you forget about that pretty quickly one you're playing.













