Other Sellers on Amazon
+ Free Shipping
+ $10.95 shipping
+ $2.99 shipping
|Price:||$54.99 + $9.00 shipping|
- Enter your model number to make sure this fits.
- Essen 2013 Releases,Board Games,Strategy Games
Customers who bought this item also bought
Customers also shopped for
Have a question?
Find answers in product info, Q&As, reviews
Please make sure that you are posting in the form of a question.
Patchistory is a strategy board game with cards that symbolize historical heroes and wonders, with the whole game being divided into three eras. During the game, you acquire these cards through auctions and expand your territory by placing cards so that they overlap one another in a 5×5 space in the first era, a 6×6 space in the second era, and a 7×7 space in the third era. When your land – that is, the layout of your cards – is well built, the card fuctions are activated. You can earn victory points with diplomatic actions, domestic politics, war movement, the actions of production, etc., and at the end of the game, the person with the highest score after the third era wins. Because you can make combos with lots of features on historical cards and you can score in various ways, Patchistory will give you another new exciting play every time it hits the table.
Top customer reviews
There was a problem filtering reviews right now. Please try again later.
Enter this game. It is a civilization game and will take a while, 2 hours with experienced players, that could stretch as far as 3 on first plays with new players. A lot of the other stuff is gone though, and what really makes this game stand out is its originality. Instead of the usual researching technology, building buildings and units, and moving across a hex or square grid for diplomacy and war almost everything is handled by...well, essentially patching together a quilt.
Each round players are going to draft patches. These patches are 2x2 square grids (although some patches have "rooms" that take up 2 or 3 squares or even the entire patch) that you patch into your existing civilization, this always requires you to cover up something, often losing a previous location although there are wasteland spaces that can be covered up for no loss. The locations on these grids can be anything from basic buildings earning you more resources every turn or military/political might among other things. Or they could be great heroes or wondrous constructions that give you special powers...at a maintenance cost each turn.
This whole mechanism is fascinating to me and makes it so you can play differently every turn. There is a lot to juggle and despite its charm is not a game for the feint of heart. This is a heavy game and there are a lot of balls in the air. Each of these patches changes your position on EIGHT different tracks that manage your production and civilization status. There are many things you can do post-patching each turn, and the scoring is done in a complex way where each player submits and then votes on scoring criteria at the end of each of 3 eras.
The game does have some faults, though I think they are mostly aesthetic or ancillary to the actual game. The first is the quality of the components, specifically the patches themselves. I got sleeves with my copy which remedies this but if you're not a sleever, well, they are thin and fragile. The artwork on a lot of the heroes and wonders is alright but, and this may seem silly by comparison, not the symbols that represent all your resources and might. The symbols could have used better graphical design and the colors and printing and even layout of a lot of the tiles seems off. I do come from a background of graphical design so maybe I'm more susceptible to this than others but the tiles aren't very pretty in my opinion. Finally, this is a Japanese game I believe and the English translation of the rulebook is atrocious. The Q&A in the files section here isn't much better but big shout out to the rules rewrite by Capoeirista. This thing really helped me understand how the game was played and can be found in the files section.