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About the product
- Gorgeous Strategy Role Playing Game
- Cross-Save support with PS Vita version
- Three difficulty levels, from Casual to Veteran
- Huge cast of 50+ characters
- Scenario and Free Battle modes
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Summon Night 6: Lost Borders weaves an emotional tale of friendship and discovery that begins in the sparsely populated "cocoon world" of Fillujah, where the three main characters (Raj, Amu and Ist) live in virtual isolation. Each has a single companion, a flying sidekick with an amazing special power, and they are all surprised when dozens of strangers begin to suddenly appear-literally falling out of the clear, blue sky. Lost Borders can be played and enjoyed without any knowledge of the previous games in the series, but fans will recognize that the mysterious strangers are actually returning characters from all of the mainline Summon Night games. Originally released in Japan as a celebration of the award-winning series' 15th anniversary, Summon Night 6: Lost Borders offers gorgeous widescreen graphics presented in high definition, a first for the series. The fully 3-D battle system allows Chain Attacks that happen automatically when an enemy is surrounded by two or more allies; in these situations, each ally can hit the enemy without risk of counterattack. In addition to the Summons that are a hallmark of the series, two allies can team up for a breathtaking "Summon Burst" attack that invokes a devastating magical strike from one of many giant fantastical creatures. Combat is only one part of the Summon Night 6 experience. The series is well known for its "night conversations"-one-on-one encounters where various characters confide in one another, leading to a web of elaborate, emotional storytelling with many different branching paths. Lost Borders also includes several charming mini-games: One has you fishing for different types of aquatic creatures, while another involves cooking power-up meals using the bounty you've caught with your fishing pole.
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I like the fact they also include collectible encyclopedia like format for characters and the world of the series, it gives newcomers an inside look at Summon Night as a whole without having to play the others. Theres a lot of character interactions too which make it more engaging and enjoyable to further add to this very well done game. The job system is a flexible and easy to use function unlike GW, which makes changing them annoying.
There's crafting of food, fishing, summon upgrades, weapon upgrading, job system, Encyclopedia entries, over 20 endings, character bios, bloopers, quest dispatch, relationships which determine ending, New Game +, shops for materials and accessories and auto-AI control thats optional for your characters.
The voices may not be the best but I don't see that as a reason to heavily knock down the game, Jrpg's mostly have mediocre voices and stories which is expected from the genre,.Its like most Jrpg's don't care to do a more thought out story or avoid plot holes just like its anime counterpart. which I hate about JRPG's. The graphics are not bad, they are clean and cartoonish but not anything fully detailed like more realistic games from the west. The story here isn't anything great either and some of the lines sound unoriginal and cheesy as well.
Works very good on my PS4 Gen1 stock system, the loading times are decent too. I wish I could give it a 4.2 without giving it a full 5 stars but I really enjoyed this game. I'm surprised theres even a game manual as well included. Please give it a try, its worth it if your into SJRPG's.
This game holds a collection of characters throughout the summon night series and outside of Japan, we only have had 2 games, so I will treat this game a little more as a standalone. The plot is okay at best so far. We're dealing with multiple timelines, alternate universes, and questioning how we all ended up here. This concept is hit or miss and so far it feels like a miss. It's more on the bearable side, but usually characters are just thrown in, wait... that's what the plot is like.
Voice acting: 6/10
To be on the more optimistic side, I want to say half of the English ( this game is only in English outside of Japan) voices are bearable or work well, but others really fall short. There is also not a lot of voice acting throughout the game, but that can be expected. That being said there's still a noticeable lack of voice acting in the game that could help me enjoy these characters more, but not really.
To be honest, I need to mention that the music in this game is really good.
The game mechanics are so dull and need some basic stuff in it.
There is height advantage in this game, but no way mid-fight can you look for a way to tell you if your magic spell can hit someone 3 heights above or lower than you. Also, it doesn't. the range and height of a lot of attacks are really short and almost all characters have no personality in combat. All characters can use basically the same magic as everyone else except a VERY FEW can't heal. physical attacks are almost indifferent at the moment as people with swords and staffs do the same damage in most situations. No one can jumper higher than others, 1 person runs farther than 3 blocks, and this causes a lot of problems if the map is set up where you can only basically bunch up your people as you travel up a hill together, I think that is set up more like that because because in this game, ASSISTS are very useful function. It allows characters to use close allies to buff their magic and there is no limit to assists as much as I can tell. This is a nice concept because it sometimes adds 1 range to the magic attack, but I don't like bunching up my characters like Black Friday shoppers.
You can obtain skills through progression, but from what I see, I don't no if my complains about personality in combat style or movement will change throughout.
They are all stereotypical/tropes, Voice acting doesn't help build a liking to many of them, but I can say I still do like some characters. After each chapter you can sit on a roof and have personal time with an individual character which is nice, but I can't really say that it connects me to them in any significant way.
It's nothing groundbreaking or to write home about. Monsters are recycled. meh. not much to say.
The main reason I am playing this game is because the genre of this game. Outside of that, I don't really want to play this game. The voice acting and plot feel thrown just like the characters. The combat relies on sticking together, but that is boring and it's missing some basic elements. All in all this game isn't memorable and probably isn't worth your game unless you're looking to scratch your Grid Based JRPG or Summon Night series itch.
THOSE ARE THE ONLY REASONS YOU MIGHT PICK UP THIS GAME
That being said, after having gotten through the whole thing, the game has kind of grown on me. I like that there's a ton of characters to choose from. Building up my chosen team is one of my favorite things about JRPGs like this. That part was enjoyable.