About the Product
- Over 100 ball busting special attacks
- New rules on the playground against the opposition
- Create a character mode to customize your team
- Multiplayer or up to 8 player street brawl with a single game card
- Booster levels for new attack status
Frequently Bought Together
Customers Who Bought This Item Also Bought
Top Customer Reviews
Without a doubt, the game is fun. They have added a points and money system to buy upgrades to the new version. The is also the options to be able to punch/kick the opponent as well as have items that you can throw or use to boost your health drop from the sky.
My main problem with the game is the replay value. I don't actually get to play my DS near as much as I would like, but found after about 2 hours of game play (spread over 2 days), I had beat the game on both normal and hard. I thought with the new system to purchase upgrades for the team, it would be almost required to utilize this to win as the teams became increasingly more difficult. This was not the case. The game is really pretty easy.
Another complaint is that making super throws is harder than in the NES. On the NES, one had to only dash and then throw to make a super throw. On the new DS version, you mush dash and throw on the 5th step. This can be tricky because the fifth step isn't always the fifth time you press the D-Pad.
Also, there is little level variation. In the NES game, there was Kenya, where super throws could only be performed when released from small dots in the sand, or Iceland where the surface was covered in ice and you slid when you caught the ball. Although there was a level with water covering the surface, I really saw no rhyme or reason to the levels, and no real game play differences.Read more ›
Here's the con. This game doesn't have the same gameplay. On the NES version, you could select the guy closest to the ball and start using him with just a push of the button. Now, this new version almost, but not quite, chooses which character you play on the field by what feels like randomness. This is especially evident when you try to use the 3 out of bounds guys on the other side. When the ball comes to the side, you have about 2 seconds of nothing at all before the AI finally gives you control over the nearest sideliner. By then, the guys that may have fallen have already gotten up and either run away or positioned themselves to catch the ball. In the NES version, this was prime time to score an extra couple of points of damage, possible the last couple of points of damage needed to finish off one of the opponents. Very disappointing, and severely takes away from what should have been a great blast from the past. Everything else is great, I just wished they wouldn't have messed up the gameplay like that.
Most Recent Customer Reviews
Goodness this game took me back. Dodgeball was one of my favorite games on the NES, only eclipsed by River City Ransom (which is finally getting a sequel)
This game has... Read more
Very few sequels of the game Super Dodgeball have been made. Every time I find one, however, I'm not disappointed. This game provides lots of fun, much like the games before it.Published on February 15, 2014 by John Besner