Super Dodgeball Brawlers - Nintendo DS

4.3 out of 5 stars 6 customer reviews
Rated: Everyone
Metascore: 65 / 100
$ 30 00
$ 17 88
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Platform: Nintendo DS
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About the Product

  • Over 100 ball busting special attacks
  • New rules on the playground against the opposition
  • Create a character mode to customize your team
  • Multiplayer or up to 8 player street brawl with a single game card
  • Booster levels for new attack status

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  • Super Dodgeball Brawlers - Nintendo DS
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Product Description

Based on the classic Super Dodgeball released on the Nintendo Entertainment System, Super Dodgeball Brawlers brings back the old-school Kunio characters with an all new arsenal of super throws and attacks in an all-out war for playground supremacy.

Product Information

Release date May 27, 2008
Customer Reviews
4.3 out of 5 stars 6 customer reviews

4.3 out of 5 stars
Best Sellers Rank #34,501 in videogames
#1,273 in Video Games > Nintendo DS > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 4.8 x 5.2 x 0.5 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More

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Top Customer Reviews

Super Dodgeball for the NES is probably one of my favorite all time games. When I heard about a remake of it for the DS (one of my favorite systems) I was very excited. I greatly anticipated the game and ordered it as soon as it came out. Sadly, it doesn't quite live up to my expectations or memories of the NES game.

Without a doubt, the game is fun. They have added a points and money system to buy upgrades to the new version. The is also the options to be able to punch/kick the opponent as well as have items that you can throw or use to boost your health drop from the sky.

My main problem with the game is the replay value. I don't actually get to play my DS near as much as I would like, but found after about 2 hours of game play (spread over 2 days), I had beat the game on both normal and hard. I thought with the new system to purchase upgrades for the team, it would be almost required to utilize this to win as the teams became increasingly more difficult. This was not the case. The game is really pretty easy.

Another complaint is that making super throws is harder than in the NES. On the NES, one had to only dash and then throw to make a super throw. On the new DS version, you mush dash and throw on the 5th step. This can be tricky because the fifth step isn't always the fifth time you press the D-Pad.

Also, there is little level variation. In the NES game, there was Kenya, where super throws could only be performed when released from small dots in the sand, or Iceland where the surface was covered in ice and you slid when you caught the ball. Although there was a level with water covering the surface, I really saw no rhyme or reason to the levels, and no real game play differences.
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I have to say, that Super Dodgeball was one of my all time favorite games for the NES. When I saw this game come out for DS, man I was excited. I knew that as long as they kept the gameplay the same, then any "improvements" they would try to make would just be icing on the cake. And the new extras, like being able to do some limited River City Ransom fighting in the game, are actually good additions, especially since you can turn off this feature easily enough if you don't like it. Another new feature are the falling objects that rain down on you when someone gets their angel wings on (again, you can turn off this feature if you don't like your field all jumbled up). The best new feature, and the one that should have sent this game way over the top from the NES version, is the ability to gain experience points and money to buy items. This feature is well implemented and makes the game a lot more interesting.

Here's the con. This game doesn't have the same gameplay. On the NES version, you could select the guy closest to the ball and start using him with just a push of the button. Now, this new version almost, but not quite, chooses which character you play on the field by what feels like randomness. This is especially evident when you try to use the 3 out of bounds guys on the other side. When the ball comes to the side, you have about 2 seconds of nothing at all before the AI finally gives you control over the nearest sideliner. By then, the guys that may have fallen have already gotten up and either run away or positioned themselves to catch the ball. In the NES version, this was prime time to score an extra couple of points of damage, possible the last couple of points of damage needed to finish off one of the opponents. Very disappointing, and severely takes away from what should have been a great blast from the past. Everything else is great, I just wished they wouldn't have messed up the gameplay like that.
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I remember being so addicted to this game when it came out for the NES. The same holds true for this version. It's the old one on steroids. Make sure there are NO distractions when you play it online. It can get intense!
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