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Super Mario 3D Land
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About this item
- Mario can perform a rolling somersault attack or run fast with a dash move. Or, as Tanooki Mario, he can use his tail to hover, perform floating jumps or attacks.
- New enemies include Goombas with tails, tall stacks of Goombas and a Piranha Plant that spits ink to obscure a players view.
- New and familiar abilities add unique game-play strategies to the adventure
- 3D visuals make it easier for players to judge the depths and distances in their environments. Players can more accurately judge the jump to the next platform or how far Mario is from a question block.
- The Circle Pad gives players complete control to confidently move Mario through fun and challenging environments.
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Product information
| ASIN | B002I092MM |
|---|---|
| Release date | November 13, 2011 |
| Customer Reviews |
4.8 out of 5 stars |
| Best Sellers Rank | #8,859 in Video Games (See Top 100 in Video Games) #78 in Nintendo 3DS & 2DS Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 4.9 x 5.4 x 0.5 inches; 2.08 Ounces |
| Binding | Video Game |
| Rated | Everyone |
| Item model number | 045496741723 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.08 ounces |
| Manufacturer | Nintendo |
| Date First Available | February 4, 2011 |
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Product Description
Past Mario games have let the blue-suspendered hero roam around fully rendered 3D landscapes. Now, for the first time, players can see true depth of their environment without the need for special glasses. Super Mario is a 3D evolution of classic Mario platforming featuring new level designs and challenges.
From the manufacturer
New and familiar abilities add unique game-play strategies to the adventure. Mario can perform a rolling somersault attack or run fast with a dash move.
The Circle Pad gives players complete control to confidently move Mario through fun and challenging environments.
New enemies include Goombas with tails, tall stacks of Goombas and a Piranha Plant that spits ink to obscure a player’s view.
Super Mario 3D Land - Nintendo 3DS Standard Edition
Get Ready for a New Spin on a Familiar Tail
Super Mario 3D Land reinvents everything fans love about Mario gaming with the first platforming environment in true 3D, without the need for special glasses Players will experience an exhilarating new sense of depth, distance and speed while running, jumping and stomping on enemies throughout the levels.
Tanooki Mario returns! The fan-favorite Tanooki suit makes its first appearance on the Nintendo 3DS. Use the Tanooki suit’s tail to attack enemies or float gently down from great heights. These abilities help players move through the 3D environments with more confidence.
3D visuals make it easier for players to judge the depths and distances in their environments. Players can more accurately judge the jump to the next platform or how far Mario is from a question block.
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Super Mario 3D Land - E3
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Super Mario 3D Land Launch Trailer
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Super Mario 3D Land - 3DS [Digital Code]
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Super Mario 3D Land
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Customer reviews
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Learn more how customers reviews work on AmazonReviewed in the United States on January 17, 2018
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This time around we're seeing Mario running, jumping, and stomping on goombas in a rather enjoyable blend of 2D platforming and 3D elements with worlds moving from a 2D perspective, you still have the ability to move towards the camera and away, and open 3D sections that bring me back to the days of Super Mario 64 with elements from Super Mario Galaxy. The new style works well and feels like a natural evolution of the series.
Everything plays out much like the original Mario games with you moving from world to world, playing through several stages before ultimately tackling a castle or air ship. The levels are smaller than I expected, designed to be picked up and played in short play sessions which works quite well for the handheld. We also see a return of the timer meaning you don't have an unlimited amount of time to explore the levels and uncover all the secrets. We also see the return of Star Coins from the New Super Mario Bros. series and the return of the ending flag pole from the original Mario Bros.
These elements come together quite well and it makes for an excellent game that feels fresh and flows well. At times I wish the levels were a little longer; sometimes I found myself clearing a level in a little over a minute. However going back through the levels to collect the three Star Coins, used to unlock later stages, definitely proved to be challenging in some cases. There were plenty of levels I was able to easily snag all three coins in a single run.
The gameplay also draws on the past in the form of power-ups with the tanooki suit making a come back along with another fan favorite the fire flower. That's not all Mario will be playing with though as the jump block from the New Super Mario Bros. makes an appearance along with the new power-up the boomer-rang suit. Another blast from the past comes from the fact that Mario no longer has a health meter, but rather goes through the stages of losing his power-ups until he is tiny, which taking any damage at that point means you lose a life.
From rotating platforms that made me think of Super Mario Galaxy to platforming sections that felt like New Super Mario Bros. and even sections that felt like something entirely new Super Mario 3D Land is a blast to play from start to finish. The level design is great and levels are quite varied hitting you with a mix of the retro 2.5D levels to some which are fully open much like the usual 3D Mario release. Some levels will have the camera moving along at a set pace while others allow you to move along at your own pace.
One thing that surprised me out the gate was how easy the game was. I found myself flying through levels with ease, snagging the Star Coins, and not really feeling challenged like past Mario games had done. This isn't to say the game isn't fun but it certainly takes awhile for the difficulty to ramp up to a level where I found myself feeling challenged. In fact that didn't occur until after I had beaten the first 8 Worlds and unlocked the Special Worlds which were made up of some new levels and older levels remixed to be much more challenging. Even then it took a few worlds for it to start pushing me. I'd go as far as to say this is one of the easier Mario games I've played and as of writting this review I've got 100% completion with all 16 Worlds (8 normal and 8 special) beaten, all 3 Star Coins collected and only 93 deaths total.
Each World is made up from five levels or more, with each containing a Mushroom House (think Super Mario Bros. 3) and a Mystery Box which can either be a quick challenge where you have a task to complete in 12 seconds or a whole new level. At the end of each World you are either playing through a castle and facing a fake Bowser which is just a goomba in disguise, or an Air Fortress that harkens back to Super Mario Bros. 3. Each provide their own unique challenge though I did find most of the bosses to be rather easy and most of the Special Worlds don't have a boss waiting at the end.
The Special Worlds (8 total) do a great job at tossing in new elements which really keep you on your toes. Whether that is starting the clock with only 30 seconds leaving you scrambling to collect clocks, adding 10 seconds for each one, as you progress through the level. Other levels will have Shadow Mario appear and this little guy will follow your every move until he catches up with you and kills off Mario. Some levels will even combine several of the new elements like the above two which makes for an interesting twist as you are having to keep your eyes not only on Shadow Mario but also be on the look out for clocks as well. These definitely provided a challenge though it never quite got to the point that I wanted.
The graphics here are amazing. Plain and simple. The use of 3D here is incredible and Nintendo really knocked this out of the park in that regard. From using 2D stand ups of enemies and 1 UPs which are simply made of cardboard to the amazing use of depth and even how the graphics pop out of the screen unlike any game I've seen before. Nintendo showcases just how much 3D can bring to a game and Super Mario 3D Land is a perfect example of how the 3D can truly enhance a game. Numerous times I found myself saying out loud "Wow" over the effects and just how well it looked and worked. I put in over 10 hours play and not once did I get a headache or anything like that.
Even without the 3D effects I found the graphics to be rather impressive though not quite on the level of Super Mario Galaxy 1 and 2. Still this is one of Nintendo's first major releases on the platform and it is a great sign of what is to come.
In the end despite a few minor complaints I felt Super Mario 3D Land offers a great platforming experience any fan of Mario's past releases will highly enjoy, though this might not challenge you in the way previous releases have. I also wish the adventure had been a little longer but with impressive level design and a great mix of both new and old there is alot to enjoy here. I'm giving this one an 8.5 out of 10. It misses the mark in the difficulty department and length but still delivers an enjoyable package that will give 3DS owners hours and hours of entertainment in what is another fantastic Mario game. If you're a Mario fan then you'll find plenty to enjoy here, just don't expect the challenge that we've seen from the Super Mario Galaxy series.
Final Score: 8.5 out of 10
Do I really need to cover the story here? With some very rare, unusual exceptions and the Mario RPG games, Mario games have always been about the Italian plumber embarking on a quest to free his Princess Peach from the evil clutches of the Koopa King Bowzer. Nothing is different here. The only thing that stands out is the fact that a tree full of Tanooki leaves releases them into the wind and now Bowzer and his minions will, for the first time, utilize power-ups for their own nefarious use as well as Mario. The story is virtually non-existent here, but that's ok. "Stories" in Mario games have always fulfilled their purpose of giving context to the gameplay and then letting that take over, and it does so here.
The gameplay in 3D Land is both a jam-packed package of nostalgic concepts from Mario's history, most notably his 2-D outings from the NES and SNES days, and a game where he seems to continue his momentum of reaching ever forward, as seen in the stellar Super Mario Galaxy 2 . Of course, Mario's masterfully intuitive, excellently implemented platforming controls are here. You'll be running, jumping, wall jumping, etc. You won't be triple jumping, however, which was jarring at first. The suit system makes a return, and so does the Tanooki suit from Super Mario Bros. 3 . New suits, like the Boomerang Bros. suit, the helicopter block, as well as the 3D iteration of the Tanooki suit, all feel so good to use, and in the form of the hovering jump of the Tanooki suit, can really make the game easier, which is nice. Old returns like the fire suit are also implemented well in this new 3D environment. The level design is exceptional and the journey to the end pole is so fun and satisfying!
Playing this game really feels so nostalgic. In fact, almost everything in the game is really reminiscent of the classic 2-D masterpieces, Super Mario Bros. 3 in particular. It's hard to explain, but imagine your favorite, most masterfully designed Mario Bros. 3 levels, but from Mario's perspective and made into a full 3-D environment. Toss in familiar Tanooki and Fire suits. Remember the classic songs and art design, and re-imagine them with a Super Mario Galaxy 2 quality makeover. Also toss in the linear, flagpole objective from the original Super Mario Bros. game, as well as the type of Bowzer fights that classic offered. Add all of these classic ideas to the more modern 3-D platforming mechanics and that's a pretty good idea of the sort of experience this game offers. Personally, I adore it all. Sure, we've seen many of these ideas before, but never in such a weird, Frankenstein-esque combination. Despite all the familiar ideas, this game felt strikingly fresh playing through, and that is high praise indeed. It's quite large too. I played through the main quest, about 8 worlds, but after beating it, another 8 worlds open up, as well as a new quest to save Luigi from Bowzer's grasp. This latter half of the game is a lot more challenging than the first half. A lot of value here.
The art design here is what you'd expect from a Mario game. It seems to take to the style first seen in Super Mario Galaxy and continued in its sequel. The implementation of this imaginative, aesthetically pleasing design is absolutely incredible. This game looks really, REALLY good. Imagine a portable GameCube (which is essentially the type of power the 3DS has) utilizing that sort of art design, with 3-D added in, and you get a fantastic game. Speaking of 3-D, this is some of the best I've seen on the system yet. This is the first truly great game where the 3-D is actually quite essential to successfully traversing the world and clearing trials, and the way that is put into effect is both clever and a delight to behold. I'm very impressed here. Sure, Ocarina of Time 3D and Star Fox 64 3D had fantastic 3-D effects, but not to the point where it was absolutely essential to enjoy the experience to the fullest. This game really pulls through on fulfilling the 3DS' third-dimensional promises.
The sound and art design is, much like the rest of the game, full of nostalgia. Some of the original effects from the old NES classics appear with no changes whatsoever. Others are reimagined using more modern sounds. Same can be said for the music. I've recognized several OLD classic Mario tunes (especially Mario Bros. 3) that really sent me back in time and that was truly a joy for me personally. You just can't beat the classics. :)
All-in-all, Super Mario 3D Land is a triumph, not only for the 3DS, but for Mario in general. It not only lives up to the tremendous expectations put upon it to be the "killer app" of the 3DS, it greatly exceeds it. Made by the same champion Nintendo EAD team that created the masterpiece Super Mario Galaxy 2 , this game continues in their momentous trend of putting out mind-blowingly stellar games. I love Mario as a series, I expect the highest value from its games, and yet this entry actually surprised me in its exceptional quality. So if you have a 3DS and your library is lacking, get this game immediately. If you are a moderate-big-huge fan of Mario (Personally, I fall under the "huge fan" category) and want a great new Mario experience, get this game. If you're a fan of extremely fun video games, period, get this game! You won't regret it. Buy it, run and jump through it, and enjoy its incredible combination of nostalgia and industry trailblazing!
Top reviews from other countries
Plataformas 3D que hereda la formula de Super Mario 64 y continuaron: Super Mario Sunshine y los 2 Super Mario Galaxy, actualizada para los tiempos modernos y adaptada al la consola portátil, ademas con el extra del regreso del traje Tanooki para los mas nostálgicos.
Además llegó la versión de Arabia Saudita y no la que se ve en las imágenes




















