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Super Mario Bros. 3 (Boss Fight Books) Paperback – July 18, 2016
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- Print length56 pages
- LanguageEnglish
- PublisherNational Book Network
- Publication dateJuly 18, 2016
- Dimensions5.09 x 0.47 x 6.77 inches
- ISBN-101940535131
- ISBN-13978-1940535135
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Product details
- Publisher : National Book Network (July 18, 2016)
- Language : English
- Paperback : 56 pages
- ISBN-10 : 1940535131
- ISBN-13 : 978-1940535135
- Item Weight : 5.6 ounces
- Dimensions : 5.09 x 0.47 x 6.77 inches
- Best Sellers Rank: #659,457 in Books (See Top 100 in Books)
- #326 in Game Programming
- #1,096 in Video & Computer Games
- #5,235 in Writing Reference
- Customer Reviews:
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About the author

Alyse Knorr is an associate professor of English at Regis University, co-editor of Switchback Books, and co-producer of the Sweetbitter podcast. Her most recent book of poems, Mega-City Redux, won the 2016 Green Mountains Review Poetry Prize, selected by Olena Kalytiak Davis. She is also the author of the poetry collections Copper Mother (2016) and Annotated Glass (2013); the non-fiction books GoldenEye (2022) and Super Mario Bros. 3 (2016); and four poetry chapbooks. Her work has appeared or is forthcoming in The New Republic, POETRY Magazine, Alaska Quarterly Review, Denver Quarterly, and The Georgia Review, among others. She received her MFA from George Mason University. Visit her at www.alyseknorr.com.
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In Knorr’s case, she does a little bit of a lot of things. This book made me realize the polarizing approaches a writer must take when tackling such huge franchises. The writer could choose to either dive deep into history to create a definitive text, like Jon Irwin does with Super Mario Bros. 2. Or the writer could choose to make a more personal memoir approach like Michael Kimball does with Galaga. All Boss Fight Books have a mix of both, but in Knorr’s case the Venn diagram overlaps so completely that it’s hard to latch on to a narrative thru-line. The book reads like a disjointed love letter at times, but I have to ask: given the enormity of the task–to write a book about Super Mario Bros. 3–could this book have been anything other than a love letter?
The book is at its best when it digs into the author’s personal associations with the game and how those landmarks have shaped her life. There’s a beautiful image toward the beginning of her playing SMB3 with her father. This image frames the book as Knorr recounts at the end of the book playing the game again with her father after a 24 year hiatus. There’s an endearing scene when Knorr watchers her older father playing terribly. The reader worries for a moment that the father’s skills have fallen away, hinting perhaps at him having moved on with his life, leaving those memories that Knorr holds so dear just soured remnants that he may not have appreciated as much. But in a moment of levity, it turns out the B button on the controller simply wasn’t working. After fixing that, Knorr and her father were their 24-year younger selves again.
Knorr also explores how the game’s damsel trope–save the princess–helped her explore her homosexuality in a safe environment.
These personal connections are when the book is the strongest. I just wish they were more focused. Rather than peppering mentions throughout, I feel like the book could have been stronger if these were explored in their own, dedicated chapters.
The book is a fun read. It conveys a passion for video games that all gamers can appreciate. If you are a fan of Super Mario Bros. 3, and perhaps you haven’t played it in a couple of decades, maybe go back and play it while reading this book. Think of Alyse Knorr as your guide through nostalgia. And as that, this book is a great guide.
Reviewed in the United States on August 21, 2019
In Knorr’s case, she does a little bit of a lot of things. This book made me realize the polarizing approaches a writer must take when tackling such huge franchises. The writer could choose to either dive deep into history to create a definitive text, like Jon Irwin does with Super Mario Bros. 2. Or the writer could choose to make a more personal memoir approach like Michael Kimball does with Galaga. All Boss Fight Books have a mix of both, but in Knorr’s case the Venn diagram overlaps so completely that it’s hard to latch on to a narrative thru-line. The book reads like a disjointed love letter at times, but I have to ask: given the enormity of the task–to write a book about Super Mario Bros. 3–could this book have been anything other than a love letter?
The book is at its best when it digs into the author’s personal associations with the game and how those landmarks have shaped her life. There’s a beautiful image toward the beginning of her playing SMB3 with her father. This image frames the book as Knorr recounts at the end of the book playing the game again with her father after a 24 year hiatus. There’s an endearing scene when Knorr watchers her older father playing terribly. The reader worries for a moment that the father’s skills have fallen away, hinting perhaps at him having moved on with his life, leaving those memories that Knorr holds so dear just soured remnants that he may not have appreciated as much. But in a moment of levity, it turns out the B button on the controller simply wasn’t working. After fixing that, Knorr and her father were their 24-year younger selves again.
Knorr also explores how the game’s damsel trope–save the princess–helped her explore her homosexuality in a safe environment.
These personal connections are when the book is the strongest. I just wish they were more focused. Rather than peppering mentions throughout, I feel like the book could have been stronger if these were explored in their own, dedicated chapters.
The book is a fun read. It conveys a passion for video games that all gamers can appreciate. If you are a fan of Super Mario Bros. 3, and perhaps you haven’t played it in a couple of decades, maybe go back and play it while reading this book. Think of Alyse Knorr as your guide through nostalgia. And as that, this book is a great guide.
When she is writing about the game, it is quite good. I just wish she seemed to know more about what she is writing about. (I don't recall Super Mario 3 having an options menu).









