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Super Mario Galaxy
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Purchase options and add-ons
- For 1 to 2 players
- Perform mind-bending, low-gravity jumps across wild alien terrain
- Players can run, jump, and battle enemies as they explore the many planets
- Join Mario as he ushers in a new era of video games, defying gravity across all the planets in the galaxy
- Press buttons, swing the Wii Remote and Nunchuk controllers, and use the Wii Remote to point at and drag things on-screen
- Join Mario as he ushers in a new era of video games, defying gravity across all the planets in the galaxy
- Players can run, jump, and battle enemies as they explore the many planets
- Press buttons, swing the Wii Remote and Nunchuk controllers, and use the Wii Remote to point at and drag things on-screen
- Perform mind-bending, low-gravity jumps across wild alien terrain
- For 1 to 2 players
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Product information
| ASIN | B000FQ9QVI |
|---|---|
| Release date | November 12, 2007 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #7,210 in Video Games (See Top 100 in Video Games) #37 in Wii Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 7.5 x 5.25 x 0.5 inches; 6.09 Ounces |
| Type of item | Video Game |
| Language | English |
| Rated | Everyone |
| Item model number | 002101.002 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 6.1 ounces |
| Manufacturer | Nintendo |
| Date First Available | July 7, 2004 |
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Product Description
As always with any Nintendo game console, the first Super Mario game is one of the defining experiences on the system. Join Mario as he ushers in a new era of video games, defying gravity across all the planets in the galaxy. When some creature escapes into space with Princess Peach, Mario gives chase, exploring bizarre planets all across the galaxy. Since he's in space, Mario can perform mind-bending jumps unlike anything he’s done before. He'll also have a wealth of new moves that are all based around tilting, pointing and shaking the Wii Remote.
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I love Mario games. Mario is probably my all time favorite hero, next to Ryo from Shenmue. I've played and finished probably all mainstream Mario titles. Frankly, I'm always a bit ticked off that Nintendo focuses more on Zelda than Mario. It always seems like they barely get one Mario title out the door with each console. The new releases of Mario, New Super Mario Bros. & Super Mario Galaxy, were disappointing in the level of challenge they presented compared to previous games.
I've finished the game with 96 stars. What's left are some of the purple comet levels, some hidden stars, including a green one. I was borrowing the Wii from my brother and I had to return it and I have more games to play that need to finish during my vacation. I feel like I have finished that game though and what's left is extras that, if I wanted to play, would have fun doing so.
Story
While the Mushroom kingdom is in celebration, Bowser shows up in Airships, taken from Super Mario Bros. 3, and starts bombing the ground. Then a flying saucer lifts the castle into space with Mario still on it. When they get into space, a Magikoopa knocks Mario off and he falls on a small planet orbiting outside of Earth, or whichever planet the Mushroom Kingdom belongs to. It is there that you are given the power to spin by Rosalina, which is your main attack and will allow you to travel through space via Launch Stars. Wind them up and they boost you to a predestined location. When you find your first Grand Star, it takes you to a space station called the Comet Observatory and you speak again with Rosalina, the keeper of the observatory.
The story's main focus is on Rosalina, the newborn stars that populate her observatory called Lumas, and how her Comet Observatory came to be. It is told to you in chapters when Rosalina reads the story to the Lumas in the library room. New chapters become available after a certain amount of stars are collected. The usual Mario story still applies, but there is significantly more focus on explaining who all these new characters are.
Mario Galaxy is different from other Mario games in that it seems to be more mature. The soundtrack sounds less goofy. There is a story attached to it that tries to provoke emotion. Even the ending seems to give some deep insight. Also, when you die, it's kind of graphic: Mario looks like he's reaching for the win with his last bit of energy. This feels almost too different at times, but it does give a new dimension to Mario games and makes me wonder how far they'll take it in the next Mario.
Sometimes, it's just way overdramatic. When Mario gets a grand star, he does all these special flips in the air and flies around with the star as if he's in flirting with it. It looks stupid and stands out from the rest of the image the game presents. Speaking of things that are overdone, Mario Galaxy also has too many menus when you want to enter a galaxy. You have to be pulled by a Pull Star, then you have to choose a galaxy, then you start flying to it, then you choose a star, then the star spins, and finally you fly to the galaxy. Why can't I just enter the room, select a galaxy and a star in the same screen, and then fly to the galaxy? At least there are no loading times.
Gameplay
Mario Galaxy is played using the Wiimote. Flicking your wrist makes Mario spin. The other major use the Wiimote provides is as a pointer to collect Star Bits and to make Mario navigate through Pull Stars, which you can use to pull Mario across space. The Wiimote doesn't contribute anything exceptional to Mario Galaxy.
It looks like they were trying to experiment with new ways to play with the Wiimote as well. You'll see this in very rare occasions. Nintendo forces us to use the Wiimote in a non-intuitive way. And it's frustrating when I kept dying, because I knew I could do it with the analog stick, which is generally used to move Mario, but it just sits there doing nothing.
Controlling the camera is very limited, which I guess isn't too bad because I have to readjust my hand to reach the camera controls anyway. But it sometimes makes controlling Mario difficult. I think a lot of the difficulty of the game stems from the weird camera angles that make it difficult to judge exactly how you're supposed to move.
Just like every new Mario game, there are new power-ups. This time there is: Bee Mario, which allows you to fly like a Bee for limited amount of time; Rainbow Mario, a limited time power-up that functions like the star in other Mario games; Boo Mario, which turns him into a ghost allowing him to go through certain walls; Ice Mario, which lets Mario turn any water he touches into a platform of ice; Fire Mario, which allows Mario to throw fireballs (a little awkward with the Wiimote); Spring Mario, which allows him to jump really high, and it looks cute. And there is also a secret power-up that isn't mentioned in the book. But I think you can only use it in two areas of the game, which is a shame.
Instead of a castle as in Mario 64, Galaxy takes place in the Comet Observatory, which is made up of a number of small observatories, each with a theme. Each observatory has five galaxies associated with it, each with a sub-theme. Each galaxy has a certain number of planets in it depending on its design. Basically, each Galaxy is a level. Inside each galaxy there could be a bunch of small planets or there could be one big planet and it may have a few small planets around it. Most galaxies start out with three stars to collect, although the count will increase later as you complete it.
While some people think that these sphere levels are revolutionary, I don't. It's been done before, creates camera and control issues, and makes it difficult to see where you've been and where you're going because you can only see a portion of the level at a time.
Galaxy never got boring from beginning to end as there were always new things to see and do. But it did start out slow for me and I wasn't impressed. It was too easy and jumping from tiny planet to tiny planet was just unfulfilling. It was very linear and hardly required any exploring. After about 20 stars or so the game introduced much more challenging level deigns and more exploring was needed and it became more fun, but never surpassed the fun in Mario 64.
Other Thoughts
The in-game graphics, generally, met my expectations and sometimes surpassed them with how much attention to detail was. For instance, when Mario is underwater, he looks like he's holding his breath. I don't remember more examples, but did notice more of these that made Galaxy seem more like a living breathing universe.
The only way they could improve the in-game graphics is to have higher resolution rendering, implement some much needed Anti-aliasing to smooth out those edges everywhere, and clear up some color banding that appears in some levels. They could also improve the (Full Motion Videos) FMVs. They try to look like in-game cut-scenes, but seem foggy, looking almost as bad as the FMVs in Super Mario Sunshine. And the beach levels have too much bloom, giving them an unnatural look.
Conclusion
Super Mario Galaxy is the successor to Super Mario Sunshine, but touted as the true successor of Super Mario 64. While it did return to the formula of Mario 64, I must say that I enjoyed Super Mario Sunshine more. And I don't mean that in the capacity that Mario Sunshine didn't score very high, so Galaxy must be a bad game. My personal taste was that Mario Sunshine was a good game and so is Super Mario Galaxy. It just feels like there something missing from Galaxy, yet I don't know what it is. What I do know is that I'm not fully satisfied with Galaxy as a Mario game. But Galaxy is still a good game that can last you for hours of fun.
Graphics: Whoever said the Wii wasn't capable of good graphics is now trying to extract their foot from their mouth. Mario Galaxy is a work of art. That's right, a work of art. The graphics aren't realistic like the graphics from Crysis, and I'm glad they aren't. The first thing you'll notice are the vibrant colors. Mario 64 looks dull and flat compared to Galaxy. Mario has never looked better. The level of detail paid to both the level and characters is really much appreciated. Beautiful, beautiful, beautiful.
Level Design: I was blown away by the level design in Galaxy. There is so much variety in Galaxy, it's really quite amazing. The worlds/galaxies/space rocks all look amazing. They all have their own unique feel, and all of them were carefully designed. The different environments range from lava filled worlds, beach and water worlds, graveyard/spooky worlds, breezy grassfields, space environments and many more. There were all a joy to play through.
Control: Control has always been one of Mario's strong points, but also a source of frustration. Control is very similar to 64, and you get most of the same moves with an added spin attack and such. Wall jumps are easier in Galaxy thankfully. My only source of criticism for Galaxy is the orientation. When you're up on one of those space rocks, the orientation can be a little annoying. As you move around the rock, you don't maintain the same camera orientation, and as such you have to reverse your normal controls. Who is to say which way is really up when you're in space? The orientation should have stayed the same while you're circumnavigating the rock, but nothing is perfect. One of the levels involved you making your way to the top of a collapsing structure, but you had to do the whole thing while upside down. It was a bit frustrating, but I got through it eventually. By the way, flying in mario has never been more easy. It's a shame that there are only a few times when you need to fly, because it really is a joy to fly around unlike in 64. Camera angle was better than 64, but there were still times where I just couldn't get the view I needed. Not too much of a problem though.
Gameplay: Don't worry about gameplay, the game is a lot of fun to play. On the whole, I thought it was easier than 64. I collected stars more quickly while dying much less. Also, if you die in the middle of a level, you usually get to return to a checkpoint in that level. The enemies are typical of Mario games, and the boss fights were actually easier. The boss finale was much easier than 64. 64 was a real challenge, but I beat the final boss fight in Galaxy without dying once. The easier difficulty level isn't a bad thing, and there are still stars that can be very challenging. I really didn't like the comet levels. There are a couple different comets that enter into orbit around the different worlds and change the gameplay in some way. I wasn't a big fan of these, and some of them were truly difficult to complete.
Sound: How many times do you find yourself stopping in the middle of a game to listen to the soundtrack? Probably not very often, but you will with Galaxy. It revamps a lot of old mario favorites, but a few themes were an absolute pleasure to listen to. Some were so lyrical and musical that they wouldn't sound out of place in a symphony music hall. My favorite was from that breezy level where you fly around attached to the flowers catching wind drafts. It was really beautiful. Sound is a big plus for this Game.
Overall, this is a must have for all wii owners, and a great reason for non wii owners to get a wii and play this game (if you can find one). If it weren't for the few camera and control quirks, this would be a perfect game. As it is, it is a really awesome game, and one you must play.
Top reviews from other countries
Galaxy steps up as a true contender to Mario 64's throne and whilst it cannot hope to replicate the magic, awe and genre defining magnificence of the Nintendo 64 classic it still throws in a superb performance that finally gives gamers a worthy successor to the original.
Taking the 3D platformer into space opens up many new angles of approach for Nintendo to work their magic on. Most levels contain smaller planets that are travelled between using launch stars, allowing new approaches to puzzle design and exploration. Walking off the edge of a platform for the first time only to find yourself walk around to the underside is an unfamiliar treat, especially when death would be the usual expected outcome. Control in these moments can sometimes be an issue as perspective and directions change. It takes a while to get used to and isn't always intuitive but thankfully this is a small gripe that only rarely prevents a hit to the play experience. Restraint has been shown in the use of motion control. Jumping and movements are still thankfully kept on buttons and the analogue stick with the remote used sparingly for attacks and to shoot gems, that can be collect in the levels, at enemies. Too many games are released where motion control is either an after thought or and over-used gimmick. Nintendo are still the lead runners in showing the best application for the device.
The difficulty for the most part is fairly low but consistent. Whether a case of pandering to the casual crowd or not, I'm not sure, but anyone with experience of the genre should not have any trouble progressing. Saying that, there are some brilliant levels that require maddeningly tight reflexes and precision jumps that show in some areas, the hardcore need only apply. These levels are really where the game's old school platform roots shine and are immensely satisfying (and relieving) to complete. There is an option for a second player to join in using the remote pointer to help the other player out. This makes it a good family game for parents to play with young children as the interaction of the second player is useful but does not get in the way of the main player's actions.
It is a shame that Nintendo don't focus more on their core franchises (or create some new ones) as Galaxy shows just how good Nintendo are at creating magical experiences with superb level design. The game constantly feels fresh and the challenges varied with very little repetition in between. Hunting out all 120 stars is as entertaining as it was in Mario 64 whilst avoiding the choreish nature of blue coin hunting seen in Mario Sunshine.
The game appeals to all ages and abilities, satisfying the experienced and the inexperienced alike. More importantly with so many games coming out with 15-18 certifcates it's great to finally have a game out that kids can play that isn't some insipid Disney inspired cash in dross. There are plenty of moments of genius and with extra suits and a few side-levels that change up the whole experience there is constant motivation to keep playing and see what's around the next corner. It is safe to say it's the best game on the Wii but also one of the best games of this generation, totally essential.
When he was climbing those ladders in the fiendishly difficult Donkey Kong, I was more addicted to Scramble.
When he had his own series of console and arcade outings with his less famous brother, I was playing on my Spectrum, my Amiga or my PC.
I tried platformers. I tried them repeatedly as people incessantly raved about them. I never enjoyed them. So I never really looked at any for years. They were OK for 20 minutes or so, but then I'd get frustrated and give up and go play Quake 2 online and realise why I hated platform games.
Then, in February, I bought a Wii, because I thought they looked cool and seemed to redefine what video gaming was all about. And I was right. But I still didn't try any platform games. Coz they're booooring.
Last week I was looking through Amazon with my 5 year-old son, trying to decide which Wii game we were going to get for Christmas.
I was drawn to Mario Galaxy, God knows why, so I did a little research. It looked like a good game and seemed to be a departure from your standard platform fare, so tentatively I ordered it.
It arrived yesterday and I haven't left it alone since!
it's awesome. The level design is pure inspired genius. The control couldn't be done on anything other than the classic remote/nunchuck pairing the Wii offers, but it's totally unobtrusive. It feels natural and easy.
The variety offered in the levels is stupendous and each planet has its own character. But more than anything this game provides you with that feeling of utter magic only Nintendo seem able to create. It implores you to try that last level again, because you KNOW you can do it, and anyway if you can't you KNOW it's gonna be a load of fun trying.
I can't say this loudly enough... "I LOVE THIS GAME!!!OnE11!"
I'm going to play this game to the very end. And when I do I'll start again. Then I'll cry because it's finished and it's very likely a game like this won't come along again for a long time.
Buy it.
If you have a Wii, this is the ONLY game that you simply MUST buy.
Do it.
Using the wii controller with this game is very easy to get used to. Much of the game involved making Mario spin by flicking your wrist, which allows him to activate different mechanisms, to jump higher, to swim faster, to pick items up and release them and even to fly. There is a little star cursor that you move across the screen as you are controlling Mario, which will pick up star bits or grab hold of pull stars. You also have the usual range of Mario maneuvers, the back flip, the triple jump, the long jump. So it will seem quite familiar.
The gravity of the planets can take a little getting used to, especially if you move quickly from being right way up to upside down on the screen but that's part of the fun. Similarly, swimming, as in earlier games, can be a pain if you're trying to get Mario to catch a coin but it's a minor frustration.
As with these other two games, there's also a nicely leisurely pace in most parts of the game: you have plenty of space to move around and don't have too many awkward jumps to make. Of course, there are a few parts of the game where there's a time limit which shakes you out of any complacency. The challenges are nicely different to keep things exciting.
And the graphics are fantastic. The opening section with the meteor strike on the Mushroom palace demonstrates how far beyond the gamecube the Wii is.
I don't think anyone could really be in doubt that Super Mario Galaxy would be a signature game for the Wii, but let me just confirm that it is.
Overall, the controls are great. The motion controls are limited to shaking the controller (usually to spin, but also used for "special attacks" like fireball, and shooting a shell). Swimming feels easier than previous 3d Mario games, and flying is much easier!
I really like the way they set up "multiplayer" The 2nd player doesn't do much, but the little they can do makes a difference. The 2nd player collect "Star bits", help Mario jump, and stun enemies for a short time. It's a great way to make the other player feel like they are part of the game. This helps players at different skill levels play as a team, rather than one just trying to keep up with the other player.
The game looks great, and the music/sounds keep up with the game, without being distracting.
note:I found the difficulty of this game to be fairly easy, compared to the last few 3d Mario games.
Overall: If you're a fan of the Mario series, or looking for a great Wii game for all ages, this is it.













