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About the product
- Explore huge 3D kingdoms filled with secrets and surprises, including costumes for Mario and lots of ways to interact with the diverse environments - such as cruising around them in vehicles that incorporate the HD Rumble feature of the Joy-Con controller or exploring sections as Pixel Mario.
- Thanks to his new friend, Cappy, Mario has brand-new moves for you to master, like cap throw, cap jump and capture. With capture, Mario can take control of all sorts of things, including objects and enemies!
- Visit astonishing new locales, like skyscraper-packed New Donk City, and run into familiar friends and foes as you try to save Princess Peach from Bowser's clutches and foil his dastardly wedding plans.
- A set of three new amiibo figures* - Mario, Princess Peach and Bowser in their wedding outfits - will be released at launch. Some previously released amiibo will also be compatible with this title. Tap supported amiibo to receive gameplay assistance - some amiibo will also unlock costumes for Mario when scanned!
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From the manufacturer
Embark on a cap-tivating, globe-trotting adventure
Explore incredible places far from the Mushroom Kingdom as you join Mario and his new ally Cappy on a massive, globe-trotting 3D adventure. Use amazing new abilities like the power to capture and control objects, animals, and enemies to collect Power Moons so you can power up the Odyssey airship and save Princess Peach from Bowser’s wedding plans.
Super Mario Odyssey
Thanks to heroic, hat-shaped Cappy, Mario’s got new moves that’ll make you rethink his traditional run-and-jump gameplay like cap jump, cap throw, and capture. Use captured cohorts such as enemies, objects, and animals to progress through the game and uncover loads of hidden collectibles. And if you feel like playing with a friend, just pass them a Joy-Con controller! Player 1 controls Mario while Player 2 controls Cappy. This sandbox-style 3D Mario adventure the first since 1996’s beloved Super Mario 64 and 2002’s Nintendo GameCube classic Super Mario Sunshine is packed with secrets and surprises, plus exciting new kingdoms to explore.
Explore astonishing new locales like skyscraper-packed New Donk City to your heart’s content, and run into familiar friends and foes as you try to save Princess Peach from Bowser’s dastardly wedding plans.
Find something interesting? Toss your cap at it and see what happens! There are lots of fun and surprising ways to interact with your surroundings.
Be sure to bring any coins you find to a Crazy Cap store, where you can exchange them for decorative souvenirs for the Odyssey and new outfits for Mario! Some destinations have very exclusive dress codes, after all…
The Game Awards 2017 Winner
Best Family Game.
Game Critics Awards Best of E3 2017
Best of Show, Best Console Game, Best Action/Adventure Game.
2017 Nintendo. Super Mario Odyssey and Nintendo Switch are trademarks of Nintendo.
Super Mario Odyssey - Nintendo Switch
Top customer reviews
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What I like:
I really enjoy finding all of the fun little easter eggs scattered everywhere and anywhere throughout the vast array of kingdoms Mario can explore.
The new mechanic of Mario throwing his cap and capturing enemies to gain their powers is a nice little addition to Mario. I am a big fan of Kirby, and it doesn't seem like we're going to get an open world Kirby game for Switch, at least not soon. So this is kind of a nice compromise. Mario with a just a hint of Kirby. Turning into a T-Rex is just as fun as the trailers made it look.
Although there isn't as much to be seen from your old favorites like the Shy Guys, Koopas, etc. I really enjoy some of the new NPC's. I especially like the skeleton heads (Dia de Los Muertos) type characters in Toastarena and the Robots of the Wooded Kingdom. Some of the great iconic moments of this game include these NPCs, like finding yourself in a secret room rocking out on your guitar with them.
The two player is really interesting. At first glance, having one player control Mario, and the other control Cappy seems like you'd have some much watered down gameplay, but that isn't necessarily the case. Cappy is able to move around freely as your player 2 and can jump and explore and even ground pound like Mario. To be honest, if anything, Mario feels a little crippled in the 2 player without being able to freely use Cappy. However, this is made up for somewhat by the fact that some new jumping possibilities exist when you play cooperatively with your player 2 controlling Cappy. It emphasizes that Cappy is a living being and an integral part of the story, but I still miss Luigi... I mean as a little brother it was demoralizing to have to play as Luigi...now little bros get to be a hat...
What I dislike:
Earlier, I applauded the plethora of Easter Eggs. They are a blessing and a curse. They are very different games, but Odyssey will continue to inevitably draw comparisons to Breath of the Wild. While the Easter Eggs in Breath of the Wild made the journey that much more exciting and full-bodied, the Easter Eggs in Odyssey seem like they ARE mostly the objective. The story line is fairly weak so far, so the game makers had to compensate for that by adding a seemingly endless number of collectibles. Every stage is formulaic. Bowser took whatever random wedding thing, you have to get it back...blah blah.
Aside from that, the power moons feel really inconsistent. You sometimes get them for just ground pounding a sand dune, but sometimes you have to spend a half hour and a dozen deaths swearing at your TV in order to obtain these glittery lunar prizes.
The motion controls are really annoying. I know lots of people have said it, but it needs to be mentioned. The game is mostly playable without getting too crazy with your motion controls, but more than a few times, I've found myself losing HP or even dying because I couldn't get Cappy to do what I wanted. There are very few ways in which they enhance gameplay, like shaking the controller upside down to climb faster...but that really just feels unnecessary. There are a lot of people who swear by the motion controls on other games like Splatoon 2, and I accept that. Just offer gameplay that is equally as robust without them. There are puzzles and secret areas that are essentially impossible without motion controls so the game's statement that motion controls aren't necessary is false.
Another gripe that I have is that there is an endless amount of new costumes and combinations to play with, but they are essentially just skins. All costumes do the same thing and do not affect game play in any way that I've seen so far. That's somewhat disappointing, and I think it's a missed opportunity to add some more depth to the gameplay.
Overall, I think the game is really solid, but not perfect. It has some of the innovative gameplay of Mario 64, some of the charm of Paper Mario, and a bit of a twist in the mechanics like Sunshine, but honestly, it doesn't do any of those things quite as well which is why I gave it 4 stars. Anybody rating the game lower than a 3 is probably a troll. Despite its shortcomings, it's still a really great solid game that will give you lots of hours of exciting gameplay.
Edit: having completed the game (current moon total 505), I can say this game is really a triumph for Mario. Nothing has changed from what I wrote above but some of the post game and final worlds really sold me. The game gets beautifully nostalgic at the end. You won't regret buying it.
Mario games have routinely scored high for gameplay and this iteration is no slouch. The cap-tossing and entity-possessing mechanics are a breeze and incredible fun. Each "level" is shaped more like a Super Mario 64 world, with multiple objectives (Power Moons) in the same - very large - world. It's up to the player to puzzle out some of the harder, less-obvious solutions to capture many of these moons. It's a ton of fun, with a very smooth challenge...most moons are not hard to retrieve, but there are enough tricky ones to tempt the 100% completionist.
The graphics are wonderful! Colorful, vivid and imaginative in both the background, the worlds themselves and structures therein and the huge variety of monsters and friendly NPCs. This really shows off the Switch's power and color palette much the way Super Mario World did for the SNES all those years ago.
The music is typical Mario fare - which is say generally upbeat and fitting to each world to convey a sense of immersion. It's no Lord of the Rings symphony but very pleasant nonetheless.
I've greatly enjoyed this game: the length, challenge ramp and joy of playing are exceptional and if you own a Switch, just buy it. If you don't own a Switch...maybe you should.
*Mild Spoilers* Your main objective is to chase Bowser across the globe on the “Odyssey,” with the help of a shape-shifting ghost hat that enables you to fight and interact with the worlds. All worlds vary in size, enemies, and friendlies, and each come with a helpful guide map, reminiscent of a tourist pamphlet.
Overall, gameplay has been enjoyable. Similar to Zelda there is much to explore and discover, keeping players engaged. Graphics are excellent for the Switch and persist fairly well when expanded for the tv. The only cons I’ve noted thus far is it is possible to get stuck from time to time when actions or ways to engage with the environment haven’t been made readily available. That aside, learning all the characters you have the ability to possess, and all their unique abilities, is just one of the many fun discoveries about this game!
Fully recommend, and great for all ages!