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Super Paper Mario
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- Run through vibrant 2D worlds, stomping on enemies and breaking blocks
- With the press of a button, flip into 3D and find hidden paths, battle foes and uncover secrets hidden from 2D eyes
- Hold the Wii Remote sideways and control the game in classic Super Mario Bros. style
- Play as Peach and Bowser, both with their own sets of essential skills
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Product information
| ASIN | B000NNDN1M |
|---|---|
| Release date | April 10, 2007 |
| Customer Reviews |
4.3 out of 5 stars |
| Best Sellers Rank | #31,847 in Video Games (See Top 100 in Video Games) #420 in Wii Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 7.5 x 5.25 x 0.5 inches; 1.09 Ounces |
| Type of item | Video Game |
| Rated | Everyone |
| Item model number | 2133746 |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 1.09 ounces |
| Manufacturer | Nintendo |
| Date First Available | July 7, 2004 |
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Product Description
The newest chapter of the Paper Mario story isn’t just out of this world…it’s out of this dimension! What at first glance appears to be a 2-D sidescroller ripped straight from the stylized pages of the Paper Mario universe soon turns into a hilarious dimension-shifting platformer possible only on Wii! 2-D...AND 3-D! Run through vibrant 2-D worlds, stomping on enemies and breaking blocks....then, with the press of a button, flip into 3-D! In the 3rd dimension, you'll find hidden paths, battle foes, and uncover secrets as you explore the previously invisible depth of the 2-D landscapes! Unique Wii controls! Hold the Wii Remote sideways and control the game in classic Super Mario Bros. style! You can shake the Wii Remote to pull off stylish moves and break out of frigid ice and even point directly at the screen to get helpful hints from your sidekick. Not only that, but you'll also play as Peach and Bowser, both with their own sets of essential skills. Hilarious adventure! When a mysterious villain kidnaps Peach and Bowser and forces them to get married, their union creates a rift of dark energy that threatens to tear the universe apart! Hilarious characters, laugh-out-loud plot twists, and unforgettable dimensions await as Mario makes his way through eight worlds, each more memorable than the last!
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Super Paper Mario is a combination between the RPG and side-scrolling platformer genres. You collect points as you kill enemies, and those points count toward increasing your level. As your level increases, you increase either your HP or your attack power (it alternates, you don't get to choose which one).
As with most games of this type, there are a lot of story-based cut scenes which do have an entertaining story to them, but sometimes get long and tedious, especially at the very beginning, where there's a lot of setup.
You start out the game as Mario, after seeing Luigi, Peach and Bowser all sucked into some kind of dimensional vortex. You set off to find and rescue Peach, and recover 8 Pure Hearts to save the world. Along the way you also have a Pixl friend accompanying you to help you along. You find additional Pixls with different abilities (like creating bombs or giving you a super-stomp ability for flattening large objects). As you progress through the game, you find the other characters and add them to your party, and you'll use their unique abilities in different ways. Mario has the ability to do the dimension flip I'll talk about in a second, Peach can use her umbrella to glide long distances or hide from damage, Bowser can wipe out enemies with fire breath and does double stomping damage, and Luigi has a super-high spring jump. There are also at least a dozen or so Pixls with varying abilities that need to be used in different ways.
The game itself is primarily the usual Super Mario action... you run to the right and jump over obstacles and on enemies. One cool thing is that you can shake the remote up and down after jumping on an enemy to get a bonus score. For enemies that take more than one hit, you can do this repeatedly for increasing bonus points. Sometimes you reach obstacles that you can't jump over. This is where the really interesting part of the game comes in.
Early in the game, you learn the ability of "flipping" which is triggered by pressing the "A" button and turns the game world 90 degrees so you can see a different perspective. For instance, if you are going along and run into a really tall pipe that you can't jump over, flipping may show you a path as simple as just walking around it. Flipping also sometimes reveals hidden treasures or paths.
The game overall provides enough challenge, leading you to switch characters and Pixls frequently to solve puzzles, but without getting tedious and repetitive. The space levels were particularly entertaining.
I expect a casual player can finish the game in approximately 30 hours, and it's fun for adults as well as younger kids. It doesn't rely as much on fine motor control skills and precise jumping (though those certainly can help in some situations), but does focus more on making you think how best to use your characters and Pixls to beat certain obstacles or bosses.
I would really only ding this game on replayability... it doesn't strike me as a game I'm going to be likely to pick up and play again once I've finished it. Not because it's a bad game, but because it just won't be different, so what would be the point?
Sound is usual Mario fare, with some minor remixes of old music and the usual sound effects of a Mario game, nothing much to see here. Controlling with the Wii Control (no nunchuk required) is very straight forward an easy, yet there are two problems. Holding the Wiimote sideways will be troublesome for people with big hands (like me) since the controller is so small, and pressing the buttons (especially on the D-pad) is troublesome, even your hands could hurt later on, but this is not a so big deal. Next we have pointing at the screen (which I think is a gimmick). It is a tad bit troublesome to aim at the screen and wait for the 'circle' to appear then move it around. Really, I personally didn't like this.
Next we have the meat of the game...Gameplay. It looks like a standard old school Mario game, but oh boy is it far from it. While yes, you run in a 2D-like landscape, the game has many Role Playing (RPG) elements in it. Your character levels up , you gain items, you have a party, enemies will die after you strip them away from all their hitpoints, etc. This can make the game go slow a bit. Then there's the "bane" of the game: Flipping. With Mario you can press A and "flip the world around" from 2D and 3D. This is supposed to be the main aspect of the game, but I find it cumbersome. First of all things are either too well hidden in the 3D plane or are either plain too easy. The 3D plane graphics also look way too plain and lifeless. Pressing the A and backtracking to see if you missed something (especially when you have a stupid timer that takes 1HP each time it passes a certain limit) slows the gameplay to crawl, especially in the first two 'worlds'. On the other side there are the Pixls, which I consider the best addition of this game. They all have different fun functions which are easily activated pressing the '1' button. I won't go too deep into this, nor in the other characters because I might spoil the game for you, but there are plenty cool thins later on. The length of the game is spot on, hovering around the 20 hours if you are an 'average' player, with over 7 worlds (each divided in 4 chapters) to beat. At last we have the story, which nearly makes no sense and sounds cliche, but you never enter a Mario game and expect it to have an awesome story. It does the job, which is to provide the gameplay itself and have a final goal to achieve. I find the story is very slow moving and the excessive talking slows the game to crawl sometimes, though it can be found. I haven't yet mentioned that after you beat a 'World" and get a Pure Heart you return to the town, Flipside, where you need to beat some dumb puzzles and get to the next world. It's pointless and just serves as filler.
I recommend this game, but don't expect the most awesome Mario experience of your life, it can be fun at moments, but boring at others (Chapters 2-3 to 2-4 are BORING). Puzzles can be either annoying or too easy, and flipping is a very bad gimmick. The game is good, and will entertain you, but don't expect greatness.
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The game begins as a regular 2-D platformer that we've all seen before, until Mario learns a new ability where he can "flip" between 2-D and 3-D dimensions. The technique can then be used to reveal hidden enemies, boxes, coins and items as well as access new and alternative routes to help him get to the end of the level. As the game goes on, Mario gains the help of Pixls which also give Mario new abilities to use, such as grab and throw items and enemies, place bombs and change him to be completely flat, enabling Mario to be invisible and transparent. As well as Mario you eventually get to play as Princess Peach and Bowser too. Each character has different abilities, so you will need to switch between characters every now and again to get past certain obstacles.
Generally 'Super Paper Mario' is a good fun and well designed platformer with a lot of great features new to the Mario series. Flipping from 2-D to 3-D is a great new twist to a very old formula and is one that works surpisingly well. Most levels are quite long and fairly challenging, allowing you to use the characters' new abilities to the fullest. They also vary in design, ranging from hillsides to deserts to haunted houses.
There are a few bad points that stop me from giving this a 5-star rating. First is the intro which goes on and on and on. It literally takes nearly 25 minutes before you even get to take control of the action. I do like games with a bit of a storyline, but for a platform game this is going a little to far. Next is the controls. Although it does make good use of the Wii Remote in that you use it side-ways, giving it a NES controller retro feel, it rarely uses any of the Wii's unique tilt and movement sensitive controls. Also, switching between characters is very fiddly and tedious as you need to hold 1 & 2 on the remote to open up the menu, then select a character.
Overall this is a great game and a fantastic addition to the Mario series. Fans of both retro Mario and the newer Mario RPGs should love this and it should also keep you busy until later in the year when we get the next "real" Mario game, Super Mario Galaxy. With the possible exceptions of Zelda: Twilight Princess and Resident Evil 4 (depending on taste) this is the best game on the Wii so far.
This reductionist approach is not such a bad thing considering that Nintendo have added many features to the game that would not work so well with the old format. The key seller here is the ability to shift perspective from a 2D to 3D view which perfectly suits the "paper" graphics and allows for an expansion in the puzzle mechanics. Pipes, items, enemies and whole new routes can be revealed with the perspective shift and provides an entertaining dynamic for the first few levels.
In Zelda style the further you progress the more abilities you gain and these are embodied by Pixls; characters that you free from levels that invariably help you to solve a puzzle a couple of rooms away. You also have access to characters other than Mario that you can swap between, all have their own unique ability that can be used on several puzzles, but like the majority of Pixls they hold very little use outside of specific puzzles. For the most part all puzzles are quite heavily telegraphed and there is more skill to remembering what powers Mario has than actually pondering any mental conundrum.
The main problem with Super Paper Mario is that the whole experience just feels fairly bland. There seems to be none of the trademark Nintendo design or spark to the experience and after a few worlds it all starts to feel like a muddy trudge through fields of disinterest, and dare I say it, boredom. The hub world is pleasant enough but there is really no motivation to explore its nuances, the game is none too challenging so the need to find every power up and item is diminished. Often the power ups that are found do not really provide moments of essential use anyway and seeing as Mario is limited in what he can carry the average player will likely gravitate towards health power ups.
There are a few moments of genius but these are sadly offset by some infuriating design choices and back tracking. World 5 is a particularly bad offender that required back tracking to the same character several times to memorise two separate button sequences, the second even requiring pen and paper. Whilst this seems to have been done very knowingly with a side order of humour value it makes it no more fun to know that the developers are intentionally punishing the player. There's also an ill-conceived side-quest that involves back-tracking through a previous world. In some games this would not be a problem but here there really is not enough variety and motivation to go back to what has already been seen. There are secrets dotted around in previous levels that are only accessible when further power ups are acquired but the reward was never worth the extra time.
Add to this a series staple of a 100 level trial that takes a few hours to get through (without saves) and then ends in a huge unexpected difficulty spike that almost guarantees failure. It seems that the makers of this game really do hate gamers as failing this challenge means a good three hours or so wasted. This sort of design may be expected in small portions from the likes of Suda51 as an in-joke with the player but coming from a Mario game is unexpected with poor implementation that just begs the player to turn the game off and leave well alone.
It's not a bad game and there's certainly enough charm and love for the Mario franchise, it's just a shame that a few bad design choices and a lack of momentum make s it more of a chore than a joy. It should feel fresh, and to begin with it does, but it grows stale very quickly. Those with too much time and not enough games will likely get their money's worth, but anyone else with other games vying for their attention will be hard pushed to see it through to its conclusion.
Actally this game is just READING READING READING a lot of barrage messages on screen million times, at the start I was thinking when do I get to play it?
Then more cut scenes unfold for you it's really annoying if you got some patience with this game then it's for you.
The werid thing is Mario never speaks at all in this game only point and point.
They changed the style of the game too like in Paper Mario Thousand Year Door (that's the first one I played before this one) the battle style now it's not the same in some parts of this game where you have to use 2d or 3d to explore areas it can be a good thing but you end up looking mostly at the top left since it goes down faster.
Anyway my point is they changed the battle style in this game rather a when you see a Goomba you can jump on his head and it die other game send you in a room curtain with other things in the backstage area like then you take in turns doing moves ect this does not play like that and the hammer Mario has is gone now I don't know maybe he pick it up later but I don't see it and Iam at the start of the game.
A lot of things here has been changed into a mockery of a Mario game bring back Mario rgp the old way or just copy The Thousand Year Door formule style you get more buck for it than this.
Another thing has changed too not many enemies in this game I just done this gone to many houses talk to guys to about something then talk to other guys just to lower a bridge every 5 seconds. Where is the fights from the other games?
You don't get mugged much in this game like other game just stolve puzzles on and on.
So there you have it a least you fans might like this for others it's avoid at all costs unless you like reading a lot.
The intro is excessively long - quite frustratingly so! but once you get past it, the game is great. The controls are intuitive to any old Mario platform gamer, so it doesn't take long to get on your way.
(So far) the game is not the most challenging (so far) - but the old Mario titles never were either, but the ability to 'flip' between 2-D and 3-D gives this game enough of an edge to make it refreshing.
There's a definte market who will love this game - if you're looking for retro Mario fun on your Wii - then buy this game!
