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Super Scribblenauts

4.6 out of 5 stars 248 customer reviews
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Metascore: 81 / 100
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Platform: Nintendo DS
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About the Product

  • Create your own level layout with the tile painting tools or quickly create from easy to use templates. These can then be shared online
  • A blend of 120 puzzle and action-platforming levels with more lengthy and in-depth experiences and scenarios
  • Super Scribblenauts recognizes tens of thousands of words/objects includes hundreds of new ones
  • New Adjective System allows for object modification creating real life behaviors, personalities and characteristics of the objects applied to
  • Use the D-pad or DS/DSi stylus touch controls to move Maxwell throughout the game world

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Product Description

Product Description

In Super Scribblenauts, the follow up to the critically acclaimed Scribblenauts players now have the ability to write any object that comes to mind and modify it in any way they desire using adjectives to reach the specified goal in each level. Adjectives can change the color, size, elements, behaviors and many other aspects of the object they are describing. Multple adjectives can be combined together to produce incredibly creative objects, allowing the player's imagination to run wild for a truly unique and individualistic experience.

Amazon.com

Super Scribblenauts is a unique puzzle/action-platforming game for Nintendo DS/DSi in which solutions to challenges faced in-game literally take shape out of the words and phrases that the player spells out. Loaded with a memory of tens of thousands of nouns/objects, that can now be modified via a new adjective system, the game allows players to bring to life virtually any physical solution that they can represent in words, making for a creative gameplay experience not to be missed. Additional features include: 120 new levels, new optional D-pad controls, a new level editor and more.

Super Scribblenauts game logo
Maxwell in his flying bathtub in Super Scribblenauts
Lend you words to Maxwell in 120 all-new puzzle and action platforming levels.
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Cultivate the Power of Your Words

Our hero, the Starite collecting Maxwell, returns in Super Scribblenauts, the word-driven puzzle and action platformer that allows you to succeed in off-the-wall scenarios using solutions that are as weird, wacky and varied as your vocabulary. The game contains 120 brand-new levels, which like its predecessor are filled with either puzzle-solving or action-oriented challenges which are solved/survived by players who utilize their vocabularies to conjure up usable objects that appear as they are typed out on the DS' lower screen. Super Scribblenauts, recognizes the tens of thousands of words/objects that the original game could, as well as hundreds more on top of that. In addition, it now also recognizes adjectives, which makes for a myriad number of word combinations that translate to many, many, many more possible combinations of all shapes, sizes, color and condition related solutions usable in-game. Additional features include: a new hint system that allows hints to be purchased in-game, a new optional D-pad driven control system for Maxwell, an improved level editor, and more.

Key Game Features

  • Adjective System – Along with tens of thousands of nouns/objects that the game recognizes, the new Adjective System allows players to modify objects in-game reflecting real life behaviors, personalities and characteristics of the objects they are applied to.
  • 120 brand new levels – A blend of puzzle and action-platforming levels with more lengthy and in-depth experiences and scenarios.
  • Updated Dictionary - Super Scribblenauts contains hundreds of new objects.
  • Multi Layered Hints – Can't figure that puzzle out? Now you have an option to purchase more explicit hints with "Ollars," the in-game currency within the Scribblenauts universe.
  • Dynamic Merit System – Dynamic merits during gameplay awarded upon the satisfaction of their criteria.
  • Immediate Feedback System – See your progress as it happens throughout each level.
  • New Controls – Use the D-pad or DS/DSi stylus touch controls to move Maxwell throughout the game world.
  • New Level Editor – Create your own level layout with the tile painting tools or quickly create from easy to use templates. These can then be shared online.

Additional Screenshots

Word and phrase input screen from Super Scribblenauts
Create solutions from words.
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Maxwell facing a challenge in Super Scribblenauts
More objects & now adjectives.
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Maxwell finding a Starlite in Super Scribblenauts
Collect Starlites to move on.
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Level editor from Super Scribblenauts
Level editor & new controls.
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Product Information

ASIN B003BMJKI2
Release date October 12, 2010
Customer Reviews
4.6 out of 5 stars 248 customer reviews

4.6 out of 5 stars
Best Sellers Rank #4,625 in videogames
#120 in Video Games > Nintendo DS > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 5.3 x 5.4 x 0.6 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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Customer Reviews

Top Customer Reviews

(Pros/Cons at the end)

I never played the first Scribblenauts. I recall the buzz it made at E3 2009 with its write-anything, create-anything gameplay, but I just never got around to buying it.

That's a good thing, though, because Super Scribblenauts is the perfect entry into the series for first-time scribblers. With revamped controls, improved physics, and the addition of adjectives, Super Scribblenauts is probably what the first game should have been all along.

The game puts you in the shoes of Maxwell, who must solve puzzles and overcome obstacles with the help of--well, virtually anything you can think of. The crux of Scribblenauts is the notepad, where you can write anything that comes to mind--be it a ladder, a tiger, a gun, a panda, and so on--and see it (usually) come to life in the game world.

This, as you can imagine, opens up a wealth of creative possibilities. One early puzzle in the game tasks you with making a lion go to sleep. A possible solution is to write in "moon," which summons a moon and turns the sky dark, allowing the lion to sleep. Another solution is to summon a tranquilizer gun and shoot the lion with it. You can even write in "sleepy meat" and feed it to the lion, who will become sleepy in turn.

This is where adjectives come into play. From what I've heard about the first game, you could only summon objects, which in itself is a powerful idea. But here, you can give life to the craziest corners of your imagination: a vampiric, purple, striped, floating, friendly panda is not out of the question. Whether that panda will give you any use toward any of the game's 120 levels is another issue, but it's something you can play with endlessly in the game's "sandbox" title screen.
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I bought the original last year and the superior sequel this year. I am a >30 year old male and love this series. As a kid playing videogames I always wondered why I couldn't kick open locked doors or use a rope in my inventory to rappel down a cliff. I was always limited to what the developers wrought. Nothing against them, I love a good scripted game.

When, in the first game I used a helicopter with a carrot to coax a cow to move out of a traffic jam; a sound that I hadn't heard in a looong time ushered from my lips. I was giggling.

This game recreates that moment and more. Having an undead haunted chair scare a purple spotted baby made me giggle, as much as having a pregnant zombie monkey ravage a bouncy, angry zoo.

Now I KNOW its not for everyone, and I do have a hard time explaining my fascination to other adults, but this is the best lego box I've played with in 2 decades.

What can you expect from Super Scribblenauts?
You can expect to see a grown man giggle at a gentlemanly giant spider. Monocles and all.
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For those who don't remember, Scribblenauts was supposed to be one of the greatest video games ever made. It had a library of tens of thousands of objects you could summon and combine in virtually infinite ways. Alas, the game suffered from quirky physics and horrendous controls. You could spend an enormous amount of time creating an elaborate solution to a puzzle, only to have the main character misinterpret a screen tap and throw himself off a cliff or casually blow himself up.

I am extremely pleased to report that 5th Cell seems to have learned from their mistakes and have fixed all those issues with their sequel, Super Scribblenauts.

The game physics have been greatly improved. In the original, connected objects tended to flail around. If you attached a chain to a stick, your character would thrash about like he was insane. Placing a magnet on top of a car would cause the car to fly off the screen and disappear. These flaws have been fixed in Super Scribblenauts. Gravity behaves more normally and things no longer float around when attached to each other.

Even more important, the controls have been fixed. You now have the option of using the stylus or the D-pad. If you decide to use the touch screen to move, you'll find that Maxwell isn't jumpy like in the original game. He keeps his feet on the ground unless he needs to jump and he doesn't run off if you accidentally tap the wrong place on the screen. You also can no longer accidentally drop objects; tapping on yourself brings up a menu instead. You can now take objects away from NPCs, something you couldn't easily do in the original. The camera also stays wherever you put it, instead of returning to Maxwell automatically.
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My kids age 9 and 13 have XBOX 360, Wii, and DSi. They have had in the past Gamecube, original XBOX, Playstation, DS, Gameboy, Leapster, Vsmile. Of all the years, and platforms, I would put this game in the top 10. I am amazed that even after having it for over a year, they both continue to come back to it, and enjoy hours of re-play. I am also impressed that it is so educational. They learn spelling, and new ways of thinking. I even have to use my brain sometimes to help them with spelling, or to think of a creative way of solving the problem.
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