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About the product
- Create your own level layout with the tile painting tools or quickly create from easy to use templates. These can then be shared online
- A blend of 120 puzzle and action-platforming levels with more lengthy and in-depth experiences and scenarios
- Super Scribblenauts recognizes tens of thousands of words/objects includes hundreds of new ones
- New Adjective System allows for object modification creating real life behaviors, personalities and characteristics of the objects applied to
- Use the D-pad or DS/DSi stylus touch controls to move Maxwell throughout the game world
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In Super Scribblenauts the follow up to the critically acclaimed Scribblenauts players now have the ability to write any object that es to mind and modify it in any way they desire using adjectives to reach the specified goal in each level. Adjectives can change the color size elements behaviors and many other aspects of the object they are describing. Multiple adjectives can be bined together to produce incredible creative objects allowing the player's imagination to run wild for a truly unique and individualistic experience.Key Features: Adjective System - 10000+ adjectives reflect real life behaviors personalities and characteristics of the objects they are applied to. 120 Brand New Levels - With more lengthy and in-depth experiences and scenarios. Multi Layered Hints - Can't figure that puzzle out? Now you have an option to purchase more explicit hints. Dynamic Merit System - Dynamic merits during gameplay awarded upon the satisfaction of their criteria. Universal Feedback System - See your progress throughout each level. Improved controls - Use the D-pad or Stylus controls. Hundreds of new and updated Objects in the Dictionary. New Level Editor - Create both puzzle and action levels.Format: NINTENDO DS Genre: GAMES/PUZZLES (VG) Rating: E10+ Age: 883929137138 UPC: 883929137138 Manufacturer No: 1000155329
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On the flip side, we were able to create a pretty wide variety of absurd and silly things, and I was impressed with the dictionary, but sadly I never felt like my frankenstein creations had much practical use. In this way, like I mentioned before, it just didn't feel like I was allowed to implement things the way I thought I'd be able to.
The graphics are fun, going for a very childlike aesthetic, but I found it charming. It was cheap enough when I bought it, so I don't regret the purchase really. It just didn't live up to the hype for me.
It's cheap enough now, I would recommend a go at this if you haven't already and are a fan of unique games.
Basically the idea is that for each puzzle, you have to create objects to accomplish a certain task. For instance, you might have to come up with something that will put an angry lion to sleep, cause a dinosaur extinction, or appease a hungry bear. You may also have to conjure objects that you can perform actions with, like a car to drive or a shovel to dig with. You also might have to use adjectives to complete a puzzle, like populating a scene with scary horror monsters by creating an "evil puppy" or a "zombie giraffe." The game will produce (nearly) anything your brain can come up with, so you can go as mundane or wild as you want with it. This is strictly a puzzle game, so if you're looking for heavy action, look elsewhere.
-Super creative gameplay makes this a nice change from typical puzzle games that only have one correct answer to each puzzle
-Most levels can be replayed in "challenge" mode where you have to solve the same puzzle with three different solutions. Most puzzles have one obvious solution, but coming up with three is a real challenge in some cases.
-Different types of levels keeps gameplay diverse enough to be interesting. Some levels may require you to analyze similarities between objects to come up with parallel objects, some levels require you to navigate an obstacle course, and some require you to interact with other characters or creatures in some way. Some are extremely easy while some truly stretch your imagination!
-The "hints" system is just right, giving you a few nudges in the right direction when you need them without actually solving the puzzles for you
-Most of the puzzles are untimed, so you're limited only by your own creativity!
-While you can conjure anything you want, the objects don't always behave in the way you expect. I conjured up a hypnotist to put a lion to sleep, but he just wandered around aimlessly.
-The game is strangely picky about which solutions it will accept sometimes. Occasionally it will accept one phrase, but not another that means exactly the same thing.
-The keyboard you use to name objects is over-sensitive. I was constantly having to backspace when it entered a letter twice.
-A lot of the puzzles have very similar solutions. A lot of them can be solved through a combination of jet packs, potions, and explosives.
-Like I said, this game is just a series of short puzzles with nothing really tying them together. This makes it a great game to just pick up and play for a few minutes here and there, but it also means it can tend to get dull quickly.
-The game doesn't seem to get progressively difficult. I would have liked it better if it started easy and got harder as you went along instead of hard and easy puzzles just being all mixed up together.
Overall, this game was a lot of fun and I can see myself going back to replay it many times. It's a must-buy for everyone who adores puzzle games!
I was concerned this game might be too easy or juvenile for me, but quickly realized that I wish I still had the mind of a child as I struggle to think of creative ways to solve the puzzles. There are hints for when you get stuck, but if you're an adult player like me then it's a bit of a cop out and takes a lot of the fun away if you use the hints, as they are pretty straightforward. They're great in a pinch if you get stuck and frustrated, though.
I have brought this in to the office to play a few times and my co-workers swarm around me every time they see me with it, wanting to get in on a piece of the action. It's amazing what a group of 20-something nerds can think of.
Here's just one example of a level which we laughed about all day at the office: Maxwell is the tooth fairy and has to put a child to sleep, take his tooth, and leave him money. We tried what we thought was obvious by putting a moon into the room and making it night time. The child, apparently, was not playing along and continued to run around his room. One of my friends then thought it would be a great idea to equip Maxwell with a Tranquilizer Gun and shoot the little boy with it. I concured, but we first had to get him to the bed. How would we do that? By placing a candy bar on his pillow to lure him in (starting to sound a little creepy, I know). Once he was on the bed, POP, we shot him with the Tranquilizer Gun. The little boy passed out and fell off the bed... FAILURE. After another few minutes of pondering, we jokingly decided to give him a bottle full of Morphine, assuming nothing would happen. Much to our dismay, the bottle of morphine appeared before us and once put it in the boy's hand he took it and promptly walked to his bed and fell asleep. Level complete. Hilarity ensued.