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- See your favorite Smash Bros. character, redesigned from their most recent games, brawl onto your screen once again!
- A host of new characters to fight with, including Sonic, Pit from Kid Icarus, Wario and Diddy Kong
- More than a dozen gorgeously-rendered stages
- New special moves and attacks, including the groundbreaking Final Smash
- New items and assist trophies
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Product information
| ASIN | B000FQ9R4E |
|---|---|
| Release date | March 9, 2008 |
| Customer Reviews |
4.4 out of 5 stars |
| Best Sellers Rank | #7,101 in Video Games (See Top 100 in Video Games) #36 in Wii Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.6 x 5.3 x 7.5 inches; 3.2 Ounces |
| Type of item | Video Game |
| Item model number | 45496900397 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.2 ounces |
| Manufacturer | Nintendo |
| Date First Available | July 7, 2004 |
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Product Description
The third instalment in Nintendo’s popular Super Smash Bros. fighter franchise debuts on the Wii in Super Smash Bros. Brawl. Loaded with all the characters and features players have loved from the two previous versions, plus much more, it is a worthy addition to the series and yet another must-have title for the Nintendo Wii. Engage the rage with Super Smash Bros. Brawl! The third instalment of the incredibly successful Super Smash Bros. series is now on the Wii, The roster islonger than ever, but that just means more butt to kick across over a dozen different, graphic-rich stages with original moves, new modified moves, and a brand-new super attack called Final Smash! Old favourites like Mario, Link, Peach and Kirby are now joined by such exciting newcomers as Wario, Solid Snake and Sonic the Hedgehog. With a variety of new modes, an absolutely epic soundtrack and the ability to play with distant friends through online multiplayer, this is a game you'll have to break your own fingers to put down. Original soundtrack from 36 different artists Online Multiplayer. See your favourite Smash Bros. character, redesigned from their most recent games, brawl onto your screen once again! A host of new characters to fight with, including Sonic, Pit from Kid Icarus, Wario and Diddy Kong. More than a dozen gorgeously-rendered stages. New special moves and attacks, including the groundbreaking Final Smash. New items and assist trophies.
From the manufacturer
Super Smash Bros. Brawl - Wii
The Brawl to end them all.
Welcome to a brawl for the ages, where anything can happen, anyone can show up and all bets are off.
This action-packed fighting game features a ridiculous number of characters that have appeared on Nintendo platforms, from Mario to Link to Pikachu ... to Solid Snake! As they square off in famous locales drawn from the rich history of Nintendo, literally anything can happen - and usually does. With limitless customizing options, items and weapons that boggle the mind and a wealth of modes, this game has truly infinite replayability.
Super Smash Bros. Brawl features a sprawling adventure mode called The Subspace Emissary that's a full game in and of itself. Players jump and brawl their way through enemy-packed side-scrolling levels, meeting up with other characters, watching incredible cinematics and taking on massive bosses.
For the first time, this celebrated series is going Wi-Fi, allowing up to four players to brawl, no matter where they may be.
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Game StorylineIn multiplayer games, characters from all Nintendo universes meet up in Nintendo locales to duke it out. In the solo mode called The Subspace Emissary, the world of Smash Bros. is invaded by an entity called the Ancient Minister and his army of creatures, called The Primid. Normally, characters come alive in the world of Smash Bros. to do battle, then turn back into trophies when defeated. However, the Ancient Minister starts turning characters into trophies to harness their power, then detonates bombs that suck pieces of the world back into his realm of Subspace. Eventually, all the characters must work together to defeat the invading creatures from Subspace - this is accomplished by playing through side-scrolling levels. |
How to Progress Through the GameFor multiplayer games, players pick characters, set rules and locations for where they want to play and then duke it out. In Solo Mode, characters play through a long, side-scrolling adventure, beating up enemies along the way as they watch short cinematics starring their favorite characters. Characters: Mario, Samus, Bowser, Donkey Kong, Solid Snake, Meta Knight, Kirby, Pikachu, Zero Suit Samus, Link, Zelda, Pit and Wario, to name just a few. Anyone and anything from a Nintendo universe could appear in this game in one form or another. |
Special Powers/Weapons/Moves/FeaturesAnything from a Nintendo game could conceivably be in this game, whether it's a musical score, an obscure item or a character that shows up to help the fighters. Super Smash Bros. Brawl is eminently customizable, so players can choose the frequency of items appearing, adjust musical scores and basically play the game however they'd like. Items range from baseball bats to proximity mines to Poke Balls to Assist Trophies, which spawn characters like Hammer Bros. and Sim City's Dr. Wright to attack others. |
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Now onto the review... I've broken the review down into separate sections to make it more easy for you to follow, or to just get information about a particular topic.
Graphics: 6/10
Well, if you mention graphics, the first thing hardcore Nintendo fan will tell you is "GRAPHICS DON'T MATTER." My opinion of this is slightly different, while graphics don't make a game, they sure can help improve the experience. Now onto the graphics in this game.... most game companies have realized this by now, but apparently Nintendo didn't get the memo: cutscenes are better if they have similar graphical style to the game.
In Super Smash Bros. the majority of the game looks exactly the same as its predecessor Super Smash Bros. Mele. Some will tell you this is fine, but I just don't understand how 7 years later they best they can pull off is "slightly better" than the previous game, even if the Wii isn't much more powerful. My second complaint here is the cutscene thing. Cutscenes were all pre-rendered and stored as movies. Sure they look amazing, but it sure takes away from the experience when you are playing a crappy game, you go through a door, wait for a load, watch a movie that looks nothing like what you can play, sit through another load, and then continue playing. It took me about 4 hours of play to realize that what was happening in the game was actually a continuation of what's showed in the cutscenes, that's how different things look between the two. Now for a casual gamer these details probably won't matter because you just want to play. And if you are the casual gamer, you will probably enjoy the graphics and cutscenes. But for me, and most people who are used to an immersive experience in the game, the graphics here just don't cut it.
Sound: 10/10
Chances are that everybody has played a previous Nintendo game. And chances are that the music from that game will have worked its way into this game somehow. The sound in this game is really amazing. There are hundreds of tracks from which to choose, and you can customize which tracks are played on which stages at which ratios. Also, there are many new recorded sounds for each character, and the new music that was made for the game is also amazing. All in all, the sound in the game won't disappoint anybody, casual or hardcore you will want to play this game on the loudest volume setting you can.
Gameplay/Controls: 9/10
If you've played a Smash Bros. game before, you probably don't need to read this section because nothing has changed too much gameplay-wise. It's the same "button-smashing" (or not button smashing if you know what you are doing) play as before, but everything is more balanced, and each character, despite their strengths or weaknesses has a fairly equal chance of winning. With 35 characters, I really gotta praise Nintendo for getting this balanced so fairly (although you will learn that there are still a few characters that realllly suck!!). They've also added more items (which you can pick up to add a crazy effect to the game, such as throwing a Pokeball at an enemy, and having it attack them). The gameplay is fair enough that a person who has never played before stands a fairly equal chance of winning a match as those who've played hundreds of games. Another amazing thing Nintendo did was giving you 4 ways to play. You can play with the Wii Remote turned sideways, with the Wii Remote "right side up" and the nunchuck, with the Wii Classic Controller, and with the Nintendo Gamecube controller. The system is brilliant, and allows you to change what every single button does for your particular setup. My only complaint in this section is that there are no motion controls whatsoever through the entire game, and it makes navigating menu's more of a pain than what you are used to on your Wii.
Multiplayer: 5/10
Offline: 5/5
I'll start with the positive here. Offline multiplayer is amazing. They've got "tournament" support for up to 32 players, with each player being able to VERY easily pick which controller they use, and play against a randomly selected group of people from the tournament, moving up the bracket to the championship. They've also got a simple rotation mode where up to 32 people rotate through playing random maps where the loser(s) or winner(s) swap out with people who are waiting (Don't worry, if you've only got 30 friends you can have 2 AI players fill the extra spots for you). It eliminates the "hey it's my turn you have played more" aspect of your party because it keeps track of everybody's playing time and keeps things fair. Of course you can play just yourself against computer players, with varying level of skill. Once again, the players have excellent AI, and they "know" how to play to the strengths of their character without ever feeling unfair. All in all, this is by far the most solid Smash Bros. yet in terms of offline multiplayer.
Online Multiplayer: 0/5
Now it's time to talk about the Nintendo WiFi connection. To put it simply, it's just a mess. Either Nintendo hasn't played online on the Xbox 360 or the Playstation 3, or they simply don't care. There is still no universal friends list, voice chat, text chat, or any online features you are accustomed to from your other consoles. Whats even worse is Nintendo's excuse... they claim people don't want these features, and that they aren't safe. The other two consoles have made it pretty obvious that people DO want these features, and they've also added parental controls to make it completely customizable to parents that their children can and can't do. To me, Nintendo doesn't add these things out of sheer laziness. But let's talk about what is in the game. First of all, there's the "play with anybody option." If you choose this, you should (although many gamers have yet to get this feature to work) get matched with 3 other people (whose names you can't see), and play brawl with them until everybody quits. The other option is "with friends." With this feature, you can call friends, ask for their 12 digit friend code, enter it, have them to the same, and then play with them.
Additionally, you are more limited with modes and maps than with single player, and the netcode (the portion of the game code that connects you to the internet and other players) is so poorly written that Nintendo had to put this right in the instruction booklet: "It is normal for the game to periodically freeze while playing online." Brawl is a more basic game than, say, Halo 3 or Call of Duty 4, both of which are consistently lag free, but Brawl is just plagued with lag. So much so that with most of your friends the game will be unplayable online. I wasn't expecting much from this game online, but it delivered even less than I expected. It's probably the worst Nintendo WiFi connection enabled game to date. Also missing is any sort of leaderboard feature, or a way to compare your scores to other gamers across the world (A feature which Microsoft and Sony REQUIRE every game to have on their systems). Now I know many Nintendo fans don't care about online, which is why I broke this section into two subsections, but for me this is really a huge turn off because I had planned to get a decent amount of play-time out of the online play.
Single Player/Campaign: 7/10
In addition to the wealth of multiplayer content we've talked about, the game also has a decent chunk of single player content. My favorite part is the "event matches," where you try to do other things such as race through a level or break all the pieces of a level in the fastest time possible. This really gives a nice break from the standard fighting component of the game. Also, there's an Adventure mode that takes about 8-10 hours to complete. As discussed in the graphics section, I wasn't a huge fan of the adventure mode just because the graphics are so much different between the cinematics and game. That being said, the actually playing of the single player is fairly fun, albeit VERY repetitive. Additionally, the boss battle at the end isn't even fun because the character is overpowered, cheap, and can just teleport away whenever you start hitting him. This doesn't detract from the game in any way, but it sure does make for an annoying way to end an otherwise fun adventure mode. Nintendo does give plenty of reason to play though, as you will unlock lots of characters and stages to play on the more you play single player modes. Also added to the game was an "achievement" system, which allows you to look at things of importance you've done, and more things you need to do to unlock stuff. This is a very cool feature, but would have been cooler with an online component such as is done on Xbox Live, and what is soon to be done with Home on Playstation Network, so that friends can see what you've done and compare it to what they've done, which would have added HUGE amounts of replayability for Nintendo fans as they work their hardest to break those records.
Overall: 3/5 Stars (An average of the above scores)
Note that if you average all the above scores it would convert to 7.4/10. Amazon doesn't allow parts of a star, and I didn't think the game deserved 4 stars so I rounded the 7.4 down to 3/5. I'll leave you with a quick summary of the pro's and con's of the game:
Pros:
- Amazing offline multiplayer
- Best Smash Bros. game yet in terms of gameplay
- Great new items and characters
- Single player will take some time to beat and is fun for the most part
Cons:
- Possibly the most shallow and buggy online game ever (on ANY system)
- The graphics in single player actually take away the cool experience of the game
- Unfair boss battle at the end (It's NOT just hard- its unfair)
?'s:
- Why can Nintendo still not figure out online play?
- Nintendo did an excellent job balancing characters, but why still leave a few that are extremely overpowered?
- Why did Nintendo think it would be cool to put the best possible cinematics in the game, when games like Halo 3 (360), and Metal Gear Solid (PS3) have been getting massive praise for doing just the opposite?
If you've played Smash Bros. games before and liked them, I recommend a purchase of this game. If you're more of a casual gamer, and enjoy some of the more basic games the Wii offers, you might want to do a little more research or consider a rent before you throw down $50 on this game.
Super Smash Brothers is a Nintendo crossover fighting game series featuring characters from almost every Nintendo franchise. Favorites like Mario, Link, Kirby and Samus duke it out in battles of up to four people on stages that are also taken from Nintendo series. Rather than direct combat, SSB focuses on the more cartoonish option of beating up an enemy and then launching them out of the stage with a powerful attack. Plenty of items and stage events keep the game an incredibly fun party experience.
Brawl adds to the formula perfected in Melee by adding new characters, new items, and new stages, as well as some new features. There are a total of 26 characters; new additions to the cast include Pit from NES classic Kid Icarus, a Pokemon Trainer and three of his Pokemon, Pikmin's Captain Olimar, and the Mario series' villain/evil twin, Wario. Furthermore, two non-Nintendo characters are available, in a series first: Snake of Metal Gear fame and Sonic the Hedgehog both join the cast. In total, the cast additions include some pleasant surprises, but also some disappointing removals (characters like Roy and Mewtwo have been nixed, although they have been replaced with similar characters from newer installments of their respective series').
There are a bevy of new items in the game. Foremost among these is the Smash Ball; when attacked enough, it grants the attacking character a "Final Smash" - a devastating attack that varies between different characters. For example, Mario shoots a screen-wide barrage of fireballs, Link catches one opponent in a Triforce symbol and slashes away at them, and Kirby cooks all his enemies in a giant pot. Unfortunately, some Final Smashes are copied or reused; for example, one hidden Zelda character copies Link's Final Smash exactly, and every character from Star Fox (three in all) use the Landmaster Tank as their Final Smash. However, some are definitely really neat and welcome changes to the gameplay - a sort of temporary bonus minigame for whoever manages to get the Smash Ball.
Another new item is the Assist Trophy, which is similar to the Poke'ball item in that it summons an invincible helper to fight the enemies of whoever summoned them. For example, Samurai Goroh (from F-Zero) attacks enemies with a katana, as does Lyn from Fire Emblem (in a single swift cut). Kirby's friend Knuckle Joe delivers a barrage of blows and a mighty uppercut that KOs almost anything in its path. Little Mac from Punch-Out!! uses his speed and strength to deliver a startlingly fast jab. Jeff from Earthbound launches rockets at his enemies. Andross (in his Star Fox for the SNES incarnation) lurks in the background and shoots damaging 3d panels. Not all of them have good effects, though; The Nintendog covers the screen, making seeing the battle almost impossible. Mr. Resetti from Animal Crossing goes on one of his famous rants, the text of which blocks the upper half of the battle completely. All of them contribute greatly to the chaos and hilarity of Smash Bros fighting.
There are some new stages as well. The famous Bridge of Eldin from the Legend of Zelda serves as a long, flat stage occasionally broken by a bomb planted by a rampaging Moblin rider. The Frigate Orpheon from Metroid Prime occasionally flips upside down, causing the playing field to shift. Smashville is an Animal Crossing-themed level, and like its source will change depending on what time the level is played. Pictochat has the enemies fighting among the doodles and illustrations of the DS' built in chat program. Most of the new stages are good, but some of them (particularly Delfino Plaza from Super Mario Sunshine and Lylat Cruise from Star Fox Assault) are simply platforms on a moving background, and lack any real extra themes or effects. It's also possible to build your own stages with a variety of parts and backgrounds, which is a fairly intuitive process that can produce some insanely fun results.
Besides multiplayer, the game has a new single player mode as well: "Subspace Emissary", a story told through cutscenes and action stages. The former are well directed but unvoiced / unworded, relying heavily on body language to get their message across. The story involves an evil plot to destroy the world of Smash Brothers perpetuated by the game's villanous characters (Bowser, Wario, and so on). The Smash Bros cast must team up - splintered at first, but then united - to combat this menace. The interactions between characters have some real gems - for example, Lucas from Mother 3 using the Pokemon Trainer as a sort of big brother role model, or Diddy Kong dragging Fox and Falco off to help him rescue Donkey Kong. The story is difficult to make out, however (though it's explained in detail on the Smash Bros. site), and the final boss is nothing short of eye-roll material (hint: he's a new original character, not an established Nintendo character). The story is mostly enjoyable for the little tidbits, and those are good and plentiful, so they make it worth it.
The action stages are 2d side-scrolling classic platforming, with characters fighting against the mysterious and somewhat generic enemies unique to the game. The mechanics are similar to regular gameplay, but directed at a multitude of enemies rather than a small number of skilled opponents. Stages range from generic and boring to generic and frustrating - from "random jungle" to "random ruins" to "random flying space-lab". Other than the playable characters and some enemies from the Mario games, there's nothing "Nintendo" about the game mode - you feel like a Nintendo character playing in some other non-Smash Brothers game. So, in that way, this mode feels like it could've been done a lot better.
Other bonus parts of the game include the return of trophies from Melee, new unlockable tracks for stages, and a variety of new event matches and sub-games. Furthermore - perhaps most importantly - the Wii allows SSBB to be played online, either with friends (added by inputting their unique code) or with strangers. This mode is pretty well coordinated, and there are no real complaints about it. The option also exists to spectate matches and bet on the winner, adding to the stylish, crowd-pleasing dynamic that the game entails.
The gameplay as a whole is great, but it feels less sharp than Melee; some moves feel too slow, unresponsive, or just "wrong". The sense of controlled chaos that Melee evoked has been replaced by rampant and uncontrolled chaos, and a lot of the "art" of playing has gone out of it. The graphics are in general improved, with some good details on characters and stages, but for the most part everything's moving too fast to notice it. The sound is mostly improved - any poor changes in, say, the announcer's voice, or quality in general are offset by the sheer number of music tracks in the game.
As a whole SSBB is a solid, fun, enjoyable game, with some minor bugs and annoyances. There's a lot added, but the jump from Super Smash Bros. to Melee feels stronger than the jump from Melee to Brawl. However, by itself it is a good game with a wide variety of characters and stages from every part of Nintendo's history.
9/10.
Top reviews from other countries
Basically this is a very unique fighter since instead of walking around, trying to depleat each other's health bars (yawn), you jump around building up you opponents' damage. The aim is to knock your opponent off the screen using a huge variety of moves and techniques, and the more damage they have, the further they fly. Of course the game is packed with old and new Nintendo characters, plus Solid Snake and Sonic. The game is very wacky and Japanese-y so don't expect it to make a whole lot of sense.
SINGLE PLAYER- The thing to remember is that this is a multiplayer game. Single player is really there to brush up on your skills for your next multiplayer match. Of course single player is good fun- but not the key focus of the game. The new Adventure mode (subspace emissary) is so-so. You play through arcade-style levels. Whilst it's cool seeing your favourite characters from different games interact, it's a shame that the levels aren't set in the characters' games (levels and most enemies are just unique "Smash bros" ones). All this is still a great addition for old Nintendo fans, but definitely not the primary reason for buying the game.
ONLINE- You can play against friends online, with loads of options, but so far I have only tried random matchmaking. Two problems I found with this was: Long waiting time to connect to other players, and some laggy slowed-down play. As I understand, however , playing friends online is a much better experience.
NINTENDO NOSTALGIA- This game is packed with it. All I need to point out in this category is: If you don't know much about Nintendo and it's past games, a lot of the game's elements will be lost on you. But that's not to say you won't enjoy it.
So overall I'd highly reccommed this game, just as long as you know what you're getting. People who buy this based on hype alone with no understanding of what the game's about may fail to grasp the nature of it (which is always the case when someone has a negative opinion of it). But if you have a wii, a few mates (if they're Nintendo fans that's even better), and a touch of competitiveness, then chances are that you'll be enjoying this for years to come.
From my first impression of the game I am pretty impressed, the graphics and user interface are very pleasing and as a newbie to the series I can certainly see its appeal.
The only difficulty I can see at the moment is that of the controls, (which from other reviews on sites such as Gamespot were said to be very easy) I find them a little unpredictable and substantially more challenging when using just the wiimote rather then the classic controller.
Otherwise the game as a whole is very very good. I like the fact that you are rewarded for playing in solo (and possibly other modes) by accumulating points and getting trophies.
Also when in the online section, being able to watch other peoples matches is very entertaining.
I am sure that once I have been able to give the game the time it deserves the I will be very satisfied with it and also that it will have a massive amount of re-playability.
A highly recommeded game overall and a welcome addition to your wii game collection!!
But...is it that much different to SSB Melee?...not really, yes ther are more characters and things but the ones that are in the 1st one do almost exactly the same attacks...and the controls arn't very inventive, you have the ability to use the IR and all the clever things that the wii is all about but no...you might as well be using a bog standard boring controller. So poor show there but overall i would highly recommend this game, it is one of the best games out for the wii...
I was getting bored with my wii seeing as the only good game came free with the wii [wii sports] but now ill be wiiing for a good few more months...:)












