Buy new:
$68.26$68.26
FREE delivery:
Friday, Feb 17
Ships from: Amazon Sold by: California Book Bag
Buy used: $28.99
Other Sellers on Amazon
100% positive over last 12 months
95% positive over last 12 months
-
-
VIDEO -
-
Super Smash Bros. Brawl
| Was: | $73.10 Details The Was Price is determined using the 90-day median price paid by customers for the product on Amazon. We exclude prices paid by customers for the product during a limited time deal. Learn more |
| Price: | $68.26
FREE Returns
Return this item for free
How to return the item?
|
| You Save: | $4.84 (7%) |
Enhance your purchase
About this item
- See your favorite Smash Bros. character, redesigned from their most recent games, brawl onto your screen once again!
- A host of new characters to fight with, including Sonic, Pit from Kid Icarus, Wario and Diddy Kong
- More than a dozen gorgeously-rendered stages
- New special moves and attacks, including the groundbreaking Final Smash
- New items and assist trophies
Buy this product as Renewed and save $23.47 off the current New price.
(189)
Works and looks like new and backed by the Amazon Renewed Guarantee
Frequently bought together

- +
- +
More items to explore
TIANHOO Wii Controller 2 Pack, Wii Remote Controller, with Silicone Case and Wrist Strap, Remote Controller for Wii/Wii U, WhiteAmazon's Choicein Wii Gamepads & Standard Controllers
Product information
| ASIN | B000FQ9R4E |
|---|---|
| Release date | March 9, 2008 |
| Customer Reviews |
4.5 out of 5 stars |
| Best Sellers Rank | #9,626 in Video Games (See Top 100 in Video Games) #64 in Wii Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.6 x 5.3 x 7.5 inches; 3.53 Ounces |
| Binding | Video Game |
| Item model number | 45496900397 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.53 ounces |
| Manufacturer | Nintendo |
| Date First Available | July 7, 2004 |
Warranty & Support
Feedback
Product guides and documents
Product Description
The third instalment in Nintendo’s popular Super Smash Bros. fighter franchise debuts on the Wii in Super Smash Bros. Brawl. Loaded with all the characters and features players have loved from the two previous versions, plus much more, it is a worthy addition to the series and yet another must-have title for the Nintendo Wii. Engage the rage with Super Smash Bros. Brawl! The third instalment of the incredibly successful Super Smash Bros. series is now on the Wii, The roster islonger than ever, but that just means more butt to kick across over a dozen different, graphic-rich stages with original moves, new modified moves, and a brand-new super attack called Final Smash! Old favourites like Mario, Link, Peach and Kirby are now joined by such exciting newcomers as Wario, Solid Snake and Sonic the Hedgehog. With a variety of new modes, an absolutely epic soundtrack and the ability to play with distant friends through online multiplayer, this is a game you'll have to break your own fingers to put down. Original soundtrack from 36 different artists Online Multiplayer. See your favourite Smash Bros. character, redesigned from their most recent games, brawl onto your screen once again! A host of new characters to fight with, including Sonic, Pit from Kid Icarus, Wario and Diddy Kong. More than a dozen gorgeously-rendered stages. New special moves and attacks, including the groundbreaking Final Smash. New items and assist trophies.
From the manufacturer
Super Smash Bros. Brawl - Wii
The Brawl to end them all.
Welcome to a brawl for the ages, where anything can happen, anyone can show up and all bets are off.
This action-packed fighting game features a ridiculous number of characters that have appeared on Nintendo platforms, from Mario to Link to Pikachu ... to Solid Snake! As they square off in famous locales drawn from the rich history of Nintendo, literally anything can happen - and usually does. With limitless customizing options, items and weapons that boggle the mind and a wealth of modes, this game has truly infinite replayability.
Super Smash Bros. Brawl features a sprawling adventure mode called The Subspace Emissary that's a full game in and of itself. Players jump and brawl their way through enemy-packed side-scrolling levels, meeting up with other characters, watching incredible cinematics and taking on massive bosses.
For the first time, this celebrated series is going Wi-Fi, allowing up to four players to brawl, no matter where they may be.
|
|
|
|
|---|---|---|
Game StorylineIn multiplayer games, characters from all Nintendo universes meet up in Nintendo locales to duke it out. In the solo mode called The Subspace Emissary, the world of Smash Bros. is invaded by an entity called the Ancient Minister and his army of creatures, called The Primid. Normally, characters come alive in the world of Smash Bros. to do battle, then turn back into trophies when defeated. However, the Ancient Minister starts turning characters into trophies to harness their power, then detonates bombs that suck pieces of the world back into his realm of Subspace. Eventually, all the characters must work together to defeat the invading creatures from Subspace - this is accomplished by playing through side-scrolling levels. |
How to Progress Through the GameFor multiplayer games, players pick characters, set rules and locations for where they want to play and then duke it out. In Solo Mode, characters play through a long, side-scrolling adventure, beating up enemies along the way as they watch short cinematics starring their favorite characters. Characters: Mario, Samus, Bowser, Donkey Kong, Solid Snake, Meta Knight, Kirby, Pikachu, Zero Suit Samus, Link, Zelda, Pit and Wario, to name just a few. Anyone and anything from a Nintendo universe could appear in this game in one form or another. |
Special Powers/Weapons/Moves/FeaturesAnything from a Nintendo game could conceivably be in this game, whether it's a musical score, an obscure item or a character that shows up to help the fighters. Super Smash Bros. Brawl is eminently customizable, so players can choose the frequency of items appearing, adjust musical scores and basically play the game however they'd like. Items range from baseball bats to proximity mines to Poke Balls to Assist Trophies, which spawn characters like Hammer Bros. and Sim City's Dr. Wright to attack others. |
Videos
Videos for this product

0:13
Click to play video

Customer Review: Some copy’s are bad but as I seen rare
James

Videos for this product

2:41
Click to play video

Customer Review: Super Smash Bros. Brawl Review
The Nintenviewer

Videos for this product

1:01
Click to play video

Super Smash Bros Brawl
Merchant Video
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonReviewed in the United States on September 26, 2022
-
Top reviews
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
Super Smash Brothers is a Nintendo crossover fighting game series featuring characters from almost every Nintendo franchise. Favorites like Mario, Link, Kirby and Samus duke it out in battles of up to four people on stages that are also taken from Nintendo series. Rather than direct combat, SSB focuses on the more cartoonish option of beating up an enemy and then launching them out of the stage with a powerful attack. Plenty of items and stage events keep the game an incredibly fun party experience.
Brawl adds to the formula perfected in Melee by adding new characters, new items, and new stages, as well as some new features. There are a total of 26 characters; new additions to the cast include Pit from NES classic Kid Icarus, a Pokemon Trainer and three of his Pokemon, Pikmin's Captain Olimar, and the Mario series' villain/evil twin, Wario. Furthermore, two non-Nintendo characters are available, in a series first: Snake of Metal Gear fame and Sonic the Hedgehog both join the cast. In total, the cast additions include some pleasant surprises, but also some disappointing removals (characters like Roy and Mewtwo have been nixed, although they have been replaced with similar characters from newer installments of their respective series').
There are a bevy of new items in the game. Foremost among these is the Smash Ball; when attacked enough, it grants the attacking character a "Final Smash" - a devastating attack that varies between different characters. For example, Mario shoots a screen-wide barrage of fireballs, Link catches one opponent in a Triforce symbol and slashes away at them, and Kirby cooks all his enemies in a giant pot. Unfortunately, some Final Smashes are copied or reused; for example, one hidden Zelda character copies Link's Final Smash exactly, and every character from Star Fox (three in all) use the Landmaster Tank as their Final Smash. However, some are definitely really neat and welcome changes to the gameplay - a sort of temporary bonus minigame for whoever manages to get the Smash Ball.
Another new item is the Assist Trophy, which is similar to the Poke'ball item in that it summons an invincible helper to fight the enemies of whoever summoned them. For example, Samurai Goroh (from F-Zero) attacks enemies with a katana, as does Lyn from Fire Emblem (in a single swift cut). Kirby's friend Knuckle Joe delivers a barrage of blows and a mighty uppercut that KOs almost anything in its path. Little Mac from Punch-Out!! uses his speed and strength to deliver a startlingly fast jab. Jeff from Earthbound launches rockets at his enemies. Andross (in his Star Fox for the SNES incarnation) lurks in the background and shoots damaging 3d panels. Not all of them have good effects, though; The Nintendog covers the screen, making seeing the battle almost impossible. Mr. Resetti from Animal Crossing goes on one of his famous rants, the text of which blocks the upper half of the battle completely. All of them contribute greatly to the chaos and hilarity of Smash Bros fighting.
There are some new stages as well. The famous Bridge of Eldin from the Legend of Zelda serves as a long, flat stage occasionally broken by a bomb planted by a rampaging Moblin rider. The Frigate Orpheon from Metroid Prime occasionally flips upside down, causing the playing field to shift. Smashville is an Animal Crossing-themed level, and like its source will change depending on what time the level is played. Pictochat has the enemies fighting among the doodles and illustrations of the DS' built in chat program. Most of the new stages are good, but some of them (particularly Delfino Plaza from Super Mario Sunshine and Lylat Cruise from Star Fox Assault) are simply platforms on a moving background, and lack any real extra themes or effects. It's also possible to build your own stages with a variety of parts and backgrounds, which is a fairly intuitive process that can produce some insanely fun results.
Besides multiplayer, the game has a new single player mode as well: "Subspace Emissary", a story told through cutscenes and action stages. The former are well directed but unvoiced / unworded, relying heavily on body language to get their message across. The story involves an evil plot to destroy the world of Smash Brothers perpetuated by the game's villanous characters (Bowser, Wario, and so on). The Smash Bros cast must team up - splintered at first, but then united - to combat this menace. The interactions between characters have some real gems - for example, Lucas from Mother 3 using the Pokemon Trainer as a sort of big brother role model, or Diddy Kong dragging Fox and Falco off to help him rescue Donkey Kong. The story is difficult to make out, however (though it's explained in detail on the Smash Bros. site), and the final boss is nothing short of eye-roll material (hint: he's a new original character, not an established Nintendo character). The story is mostly enjoyable for the little tidbits, and those are good and plentiful, so they make it worth it.
The action stages are 2d side-scrolling classic platforming, with characters fighting against the mysterious and somewhat generic enemies unique to the game. The mechanics are similar to regular gameplay, but directed at a multitude of enemies rather than a small number of skilled opponents. Stages range from generic and boring to generic and frustrating - from "random jungle" to "random ruins" to "random flying space-lab". Other than the playable characters and some enemies from the Mario games, there's nothing "Nintendo" about the game mode - you feel like a Nintendo character playing in some other non-Smash Brothers game. So, in that way, this mode feels like it could've been done a lot better.
Other bonus parts of the game include the return of trophies from Melee, new unlockable tracks for stages, and a variety of new event matches and sub-games. Furthermore - perhaps most importantly - the Wii allows SSBB to be played online, either with friends (added by inputting their unique code) or with strangers. This mode is pretty well coordinated, and there are no real complaints about it. The option also exists to spectate matches and bet on the winner, adding to the stylish, crowd-pleasing dynamic that the game entails.
The gameplay as a whole is great, but it feels less sharp than Melee; some moves feel too slow, unresponsive, or just "wrong". The sense of controlled chaos that Melee evoked has been replaced by rampant and uncontrolled chaos, and a lot of the "art" of playing has gone out of it. The graphics are in general improved, with some good details on characters and stages, but for the most part everything's moving too fast to notice it. The sound is mostly improved - any poor changes in, say, the announcer's voice, or quality in general are offset by the sheer number of music tracks in the game.
As a whole SSBB is a solid, fun, enjoyable game, with some minor bugs and annoyances. There's a lot added, but the jump from Super Smash Bros. to Melee feels stronger than the jump from Melee to Brawl. However, by itself it is a good game with a wide variety of characters and stages from every part of Nintendo's history.
9/10.
Brawl! is an interesting take on the series, however, it's not the best. I know that Nintendo fans were screaming for it ever since the Wii came out, but I think the developers could have done more with it. Here's what I think about each characteristic of the game:
Graphics: Game developers seem to put more funds into photo-realism than gameplay, but Nintendo decided it was time for a face-lift anyway for its memorable characters of their long history. The game uses the same improved graphics engine as "The Legend of Zelda: Twilight Princes", which pushes the Wii to the best graphics rendering it can. Characters such as Link, Fox, and Captain Falcon have better detail and shadows, while others like Kirby and Pikachu, who are rounder and don't need as much detail, stayed the same since "SSB: Melee". The original maps of Brawl look amazing, but careful to not distract players from where they should be looking - their characters.
Gameplay: Which brings me to my next topic, since this is where Nintendo strives to maximize gameplay over graphics. Instead of making the game as visually pleasing as possible, they wanted to make sure that the player has a solid connection to his/her character at all times. With the moving camera that adjusts to the player's environment, to the multitude of extra items that can light up the screen, the player will feel that they are in complete control of the characters fate. However, Brawl! doesn't really offer anything new to the table when compared to Melee as far as gameplay is concerned. It does offer new combat modes and new ways to kick your friend's butt, however there isn't a big difference that separates Brawl from Melee. It seems like this game was "Melee Pt. 2", designed to be a flagship for the Wii, and nothing else. But what I will say is that the game is still fantastic work, nonetheless, and takes full advantage of the Wii's slightly-improve processing power over the GameCube.
Character Selection: This is probably the best reason why people love to play SSB. Brawl! adds some new faces to the SSB trilogy, such as Star Wolf, Meta Knight, Wario, and even Snake from MGS, whom all played crucial roles in Nintendo's history. Each new additional character (when compared to the original SSB) is an almost mirror-image of another base character. For example, Star Wolf, who replaced Falco in Brawl, has almost the same traits as Fox, while Ganondorf has almost the same traits as Captain Falcon, and so on. Nintendo does this so that players do not have to learn entirely new personalities for each character, which could become confusing. The playability of these characters may be a little confusing with the use of a Wiimote, but can be picked up with some practice. I myself use a GameCube controller, I just like having all the buttons in one place. Overall, these newer faces and classic favorites still deliver, as they have done the past two games.
Nostalgia: Nintendo uses these games to milk hardcore fans' nostalgia part of their brain to bring back memories of Mr. Game and Watch, the old-school F-Zero, and other favorites from their classic systems. It seems like all of the "stickers" and unlockables in the game are somewhat related to titles not really featured in the game. Brawl even has a glossary section where each item, character, or misc thing came from, when the game was made, and so on.
Online Capability: The Wii is capable of connecting to the internet via a WiFi connection, so developers thought it would be cool for players to be able to play against others over the internet, whether it was across the street, or around the world. The problem with this is that Nintendo has very strict privacy policies to protect it's vast range of customer ages, so whenever playing on a WiFi connection on the Wii, you are kept anonymous to the other players you are connected to. So you have no idea who you are fighting, which is ok, but it makes you wonder if you're fighting anyone at all. I have noticed lots of lag when playing others via WiFi, even when my router is right next to my Wii. Now, others may have different experiences, but that was just mine. Even if the system is not perfect, Nintendo has been trying this ever since the DS came out, so in a sense, it's still feels like it's in its Beta stages. It's not Brawl's biggest attribute, so I'm not going to hold it against them.
Overall: I rated this game a 4/5 because there's still room for improvement for Nintendo. Gameplay was my main concern, because it didn't have anything exceptionally new to offer from its other titles, mostly mixing and matching the successful aspects of their previous titles, and making a flagship game for the Wii out of it. Graphics wasn't my main concern, like most Nintendo fans, but the face-lift sure did help distinguish Brawl from other titles. Overall, I still think that this game is successful at bringing friends together, and with the intuitive nature of the Wii, it's even more so. Great job Nintendo!
Top reviews from other countries
As a classic game Super Smash Bros instantly hit the right spot with my son. The controls seem fairly easy to master and he is progressing through it neatly so the game play must be strong. There are a lot of characters that appear and that can be played.
All in all it seems to be quite exiting and good fun. So very pleased with this game from the digital stone age.
Reviewed in the United Kingdom 🇬🇧 on January 28, 2021
As a classic game Super Smash Bros instantly hit the right spot with my son. The controls seem fairly easy to master and he is progressing through it neatly so the game play must be strong. There are a lot of characters that appear and that can be played.
All in all it seems to be quite exiting and good fun. So very pleased with this game from the digital stone age.
People say this isn't a traditional beat em up. In my opinion thats a good point not a bad one. It offers a unique way of defeating your enemies. You hit your opponents and deal enough damage to smash them off the level. Also as to people complaining its too manic, thats kind of the point.
This has great graphics, a wonderful array of characters and many different
ways to play.
The only bad point in my opinion is the subspace emisery mode is a little tedious and you do need to complete this to unlock all the extras.
Seriously though this Game is so much fun, the first Smash Bros Game and Melee for the Game cube were so innovative and this version adds more to the Brawl.
If you like games with a difference, want a new take on the aging fighting genre or just want to see Mario beat the hell out of Solid Snake and Sonic buy this Game. You won't be sorry.
The variation in the levels is just fantastic - it's like having a bit of every game in one.
The controls are really simple - which makes it easily playable for everyone.
4 player action in blistering high speed.
Best game I've had on a console, ever! It's pure high-speed easily playable full-on fun, which is exactly what you'd expect. There's more variations to this game than can be described or even remembered.





















