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The SuperCollider Book (The MIT Press)
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SuperCollider is one of the most important domain-specific audio programming languages, with potential applications that include real-time interaction, installations, electroacoustic pieces, generative music, and audiovisuals. The SuperCollider Book is the essential reference to this powerful and flexible language, offering students and professionals a collection of tutorials, essays, and projects. With contributions from top academics, artists, and technologists that cover topics at levels from the introductory to the specialized, it will be a valuable sourcebook both for beginners and for advanced users. SuperCollider, first developed by James McCartney, is an accessible blend of Smalltalk, C, and further ideas from a number of programming languages. Free, open-source, cross-platform, and with a diverse and supportive developer community, it is often the first programming language sound artists and computer musicians learn. The SuperCollider Book is the long-awaited guide to the design, syntax, and use of the SuperCollider language. The first chapters offer an introduction to the basics, including a friendly tutorial for absolute beginners, providing the reader with skills that can serve as a foundation for further learning. Later chapters cover more advanced topics and particular topics in computer music, including programming, sonification, spatialization, microsound, GUIs, machine listening, alternative tunings, and non-real-time synthesis; practical applications and philosophical insights from the composer's and artist's perspectives; and "under the hood,” developer's-eye views of SuperCollider's inner workings. A Web site accompanying the book offers code, links to the application itself and its source code, and a variety of third-party extras, extensions, libraries, and examples.
- ISBN-100262232693
- ISBN-13978-0262232692
- PublisherThe MIT Press
- Publication dateApril 15, 2011
- LanguageEnglish
- Dimensions8.31 x 1.32 x 9.31 inches
- Print length776 pages
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Editorial Reviews
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This book documents the SuperCollider language to an extent never before achieved and shows how it can be used to realize a wide variety of musical and technical applications. The scholarship is sound, as the chapter authors are leaders in the field and deeply knowledgeable on how SuperCollider may be used, taught, and learned.
―Robert Rowe, Director, Steinhardt Music Composition Program, New York UniversityAbout the Author
David Cottle is Lecturer Associate Professor at the School of Music, University of Utah.
Nick Collins is Lecturer in Music Informatics at the University of Sussex.
Product details
- Publisher : The MIT Press (April 15, 2011)
- Language : English
- Hardcover : 776 pages
- ISBN-10 : 0262232693
- ISBN-13 : 978-0262232692
- Reading age : 18 years and up
- Item Weight : 3.1 pounds
- Dimensions : 8.31 x 1.32 x 9.31 inches
- Best Sellers Rank: #954,919 in Books (See Top 100 in Books)
- #124 in MIDI & Mixers
- #469 in Music Composition (Books)
- #1,021 in Music Reference (Books)
- Customer Reviews:
About the author

Thor Magnusson's background in philosophy and electronic music informs prolific work in performance, research and teaching. In his work, Magnusson studies the impact of digital technologies on musical creativity and practice, exploring this equally through writing, software development, composition and musical performance. Magnusson is the co-founder of ixi audio (www.ixi-audio.net), and he has developed audio software, systems of generative music composition, written computer music tutorials and created two musical live coding environments. Further information about his research can be found on the Sonic Writing (www.sonicwriting.org) website. Thor Magnusson is a professor in future music at the Music Department at the University of Sussex and a research professor at the Iceland University of the Arts, where he runs the Intelligent Instruments Lab (www.iil.is).
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I've used SC with Linux on & off over the past years. The SC Book has been a great inspiration for me to get back into this wonderful language - I'm primarily a Csound-based composer, but I'm always on the look-out for interesting developments in similar languages and systems. Btw, the only reason I didn't give it five stars is the absence of an accompanying disc, but in truth it isn't necessary, the book will guide you to all necessary resources. So okay, I'm really giving it four and a half stars. :)
1) The fact that it is written by so many different authors is a problem in itself. On one hand, you get a well-rounded, complete view of a myriad of different concepts and practices. On the other, there is very little connectivity between chapters, and as such it can be quite distressing to finish one chapter and then begin another feeling like everything you learned in the previous chapter doesn't apply anymore.
2) This book is very poor in terms of giving beginner examples. The first chapter starts you off well, but once you get past that, most every other chapter just dives right into very difficult and precise examples after giving very general conceptual explanations. Instead of saying, "You just learned how to add 1+1, so here's how you add 1+1+2", it often feels like "Now that you know how to add 1 and 1, here's how you do differential equations and lambda calculus". Oftentimes chapters will leave you feeling like you have a better understanding of what SuperCollider is capable of but with no means to actually apply any of it. Examples are generally very complex and poorly explained in terms of actually learning the language. There is NO hand holding, and if you don't know much about programming, it will take you a LONG time to understand what they're talking about and how to use their examples in a progressive, practical manner. The Help files on the IDE are almost more useful for examples than this book.
3) There is no "order" to how you learn programming concepts in this book. Learning standard programming from other sources was immensely enlightening because most of the time they teach you concepts in logically reasonable steps (i.e. statements to variables to conditionals to functions and objects to classes to arrays etc...) whereas in this book, it's all extremely scattered. I had NO idea how to use conditionals, loops, or classes in SuperCollider until I learned how to do it in a standard programming language and by that time I had already gotten very far into the SuperCollider Book.
My advice is to use a different book or to learn another, more standard language while you learn SuperCollider. It WILL help immensely and when you finally get this book (and you should definitely get it if you're serious about learning SuperCollider), you'll be much better off.
Top reviews from other countries
Bottom line: if you are true beginner - do the tutorials online or learn a patching language first. Even if you know a fair bit about synthesis, DSP etc. - be warned.
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