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Supercade: A Visual History of the Videogame Age 1971-1984 Hardcover – September 1, 2001

4.6 out of 5 stars 92 ratings
4.1 on Goodreads
176 ratings

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Editorial Reviews

From Publishers Weekly

The generation now in its 30s pumped innumerable quarters into free-standing video consoles with protruding joysticks, steering wheels, and "fire" buttons the quaint precursors of today's dollar-based sensory overload and sleekly sophisticated home systems. Burnham, an L.A.-based Wired contributing editor and a member of the Video Arcade Preservation Society, lovingly collects screen shots of faves like Space Invaders, Pac-Man and Q*bert, along with early games like Computer Space and Pong, and home games from Atari and Nintendo. The cheeky capsule descriptions of each game from Burnham and others are matched with longer essays from writers like Julian Dibble (My Tiny Life: Crime and Passion in a Virtual World), who writes about the text-based game Adventure, and former Feed editor Steven Johnson (Emergence) on Atari competitor Intellivision. The chronological organization holds the book's disparate games and players together adequately, but readers looking for a straight narrative history should look elsewhere: this is all about memory jogging and rapturous description. Notably, Burnham did the book's text, design and production; the layout is quirky and provocative but not disorienting, and the print quality is excellent. (Nov.) Forecast: While the book can't compete with the actual experience of playing the games, Burnham's time capsule will given as a gift among gamers (not a small subculture), and browsers from its demographic will at least flip through. The MIT imprint could lead to some campus acquisitions, especially for schools with modern media and culture departments.

Copyright 2001 Cahners Business Information, Inc.

From Library Journal

Initially thought to be mere fads, video games have become entrenched in global popular culture. These two books use different approaches to document the phenomenon. Kent, a freelance writer, interviewed video game innovators such as Atari founder Nolan Bushnell and Pac-Man creator Toru Iwatani, among hundreds of others, to provide a definitive history. He includes photos of the major video game players and quotes extensively from his interviewees in an academic but highly readable style. The promised index will be needed to navigate the text, but this remains a fascinating and well-researched account of the games many of us grew up with or have encountered in an arcade.
Copyright 2001 Reed Business Information, Inc.
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Product details

  • Publisher ‏ : ‎ The MIT Press; 1st Edition (September 1, 2001)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 448 pages
  • ISBN-10 ‏ : ‎ 0262024926
  • ISBN-13 ‏ : ‎ 978-0262024921
  • Item Weight ‏ : ‎ 4.76 pounds
  • Dimensions ‏ : ‎ 10.25 x 10.25 x 1.25 inches
  • Customer Reviews:
    4.6 out of 5 stars 92 ratings

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Customer reviews

4.6 out of 5 stars
4.6 out of 5
92 global ratings

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Top reviews from other countries

Toastlord
3.0 out of 5 stars Interesting but flawed book
Reviewed in the United Kingdom 🇬🇧 on September 7, 2020
Customer image
3.0 out of 5 stars Interesting but flawed book
Reviewed in the United Kingdom 🇬🇧 on September 7, 2020
With the kickstarter campaign for volume 2 of this having recently happened I wanted to take a look at what the fuss was all about re the first book. I'd had my eye on it for a while but it had been expensive here in the UK, but recently the price has dropped to a more reasonable amount.

Unfortunately despite being something I was really looking forward to I'm afraid the book is a bit of a disappointment - it's certainly not terrible but there are a lot of other options on the market that do it better.

First the format - it's a well printed square paperback, and already after only a few weeks of owning it it's looking very tatty (and I am someone that takes a lot of care with their books so it's a binding issue rather that me chucking it about). Although the books looks good overall, as other have mentioned some photos often look awful, small images blown up to too large a size so you get a very blurry two page spread. It's a very chaotic layout to the book, which sometimes works and sometimes it's less effective. There's a couple of silly mistakes in there too.

The content itself is again a mixed bag, sometimes there are really interesting insights and sometimes it's the same old ground being covered. It's very US-centric so there's little about the scene outside of that country.

I've got a shelf-full of books about video games now, and despite my initial high hopes for this title I'm afraid it's not one of the better ones. For arcade lovers in the UK the forthcoming "Coin-Op - the Arcade Guide" looks like it will cover much of the same ground here but should hopefully do a better job.
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One person found this helpful
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Greentraveller
5.0 out of 5 stars Retro Love
Reviewed in the United Kingdom 🇬🇧 on August 19, 2020
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L. M. Davis
5.0 out of 5 stars Stunning piece of Nostalgia!
Reviewed in the United Kingdom 🇬🇧 on February 21, 2004
3 people found this helpful
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Homo_Ludens
5.0 out of 5 stars Opulenter Bildband über eine faszinierende Ära des Videospiels
Reviewed in Germany 🇩🇪 on February 18, 2009
3 people found this helpful
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Jason Eckert
5.0 out of 5 stars The best arcade nostalgia book I've read
Reviewed in Canada 🇨🇦 on November 11, 2019