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The Supernaturalist Paperback – July 10, 2012
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From School Library Journal
Grade 6 Up–A suspenseful, cautionary science fiction tale. In a future dystopia, cities have become for-profit businesses. Orphanages are not exempt from the struggle to make money, and at the Clarissa Frayne Institute for Parentally Challenged Boys, kids are forced to endure product testing and frequently end up injured as a result. With orphans facing an average life expectancy of 15, 14-year-old Cosmo Hill knows that he is on borrowed time. Unfortunately, his escape attempt nearly proves fatal. While he's lying there dying, a small, hairless blue creature lands on his chest and begins to feed. He is rescued by the Supernaturalists, a motley crew of young people who have dedicated their lives to destroying the Parasites, which feed on the essence of the living. Cosmo joins the group as a Spotter, someone who can actually see the creatures and thus destroy them. However, facts soon emerge that cause the Supernaturalists to question everything they believe in. Is it possible that the Parasites don't feed off of the energy of dying people, but remove pain? Are they actually beneficial to society? The plot's twists and turns will keep readers totally engrossed until the last page. Colfer's futuristic world seems plausible; his characters have strengths, flaws, and histories that account for their points of view. The ending is satisfying yet open to the possibility of a sequel. For anyone who loves science fiction, or just an engrossing story, this novel is a must-read.–Saleena L. Davidson, South Brunswick Public Library, Monmouth Junction, NJ
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. --This text refers to an out of print or unavailable edition of this title.
Gr. 6-9. In this futuristic thriller, 14-year-old Cosmo escapes from a gruesome orphanage and is rescued from near death by a streetwise trio on a mysterious mission. The group's charismatic leader, Stefan, and his sidekicks, a Latina teen with great mechanical skills and a child-size adult who is a paramedic, are hunting seemingly evil parasites that almost no one else can see. Cosmo, who can see the blue parasites that attack the wounded and dying, joins in the team's fast-paced adventures, which involve shooting and being shot at, like a video game come to life. A high-tech car race and a precarious space flight endanger the four, as does an untrustworthy executive in the corporation that dominates their bleak city. Several twists keep the plot interesting, but a somber turn of events near the end adds a jarring, melodramatic note. Although short on character development, this is packed with action and speculative technology, and the conclusion hints of a sequel. Kathleen Odean
Copyright © American Library Association. All rights reserved --This text refers to an out of print or unavailable edition of this title.
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Top customer reviews
Brief synopsis thanks to the folks at Goodreads.com: In the future, in a place called Satelite City, fourteen-year-old Cosmo Hill enters the world, unwanted by his parents. He's sent to the Clarissa Frayne Institute for Parentally Challenged Boys, Freight class. At Clarissa Frayne, the boys are put to work by the state, testing highly dangerous products. At the end of most days, they are covered with burns, bruises, and sores. Cosmo realizes that if he doesn't escape, he will die at this so-called orphanage. When the moment finally comes, Cosmo seizes his chance and breaks out with the help of the Supernaturalists, a motley crew of kids who all have the same special ability as Cosmo-they can see supernatural Parasites, creatures that feed on the life force of humans. The Supernaturalists patrol the city at night, hunting the Parasites in hopes of saving what's left of humanity in Satellite City. Or so they think. The Supernaturalist soon find themselves caught in a web far more complicated than they'd imagined, when they discover a horrifying secret that will force them to question everything they believe in. Eoin Colfer has created an eerie and captivating world-part Blade Runner, part futuristic Dickens-replete with non-stop action (less)
This wasn't as good as the author's other books. There were surprises, but they came out of the blue almost every time. So they felt random. And the bad guy enters very late in the story, so most of it is kids going on random adventures in the city. The ending was clever, moving it from 2 to 3 stars. But I almost didn't finish this one.
From a grown-up's vantage point, there are aspects of the book that, in spite of being common aspects, make the story good. Some of those elements are the hyper-restrictive, self-serving orphanage, the futuristic city of pollution and areas into which even the authorities don't venture, the group of misfit or outcast youngsters who band together as a sort of jury-rigged family, and even a touch of Ghostbusters good fun. (Youngsters, ask your parents what that means.) The themes that work here revolve around friendship and loyalty and what the future may be like. A modest concern for this reader was the group's uncanny knack for escaping life-threatening circumstances. It's not literature, but it's well enough written and entirely too much fun to not overlook that concern with an easy smile. Your young reader will wolf it down. You probably would, too. I did!
Most recent customer reviews
This story takes place in the future, in a city called Satellite City.Read more
But overall good book i recommend all the time