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About the product
- Take on the role of three enigmatic commanders; former friends from each of the unique factions -- The United Earth Federation (UEF), The Illuminate and the Cybran Nation -- who get dragged into a conflict of galactic consequences
- Explore a rich, character-driven single-player game which spans over 18 missions and delivers a new level of emotional connection to the RTS genre, or take the battle online for an exhilarating multi-player experience
- Fight action-packed battles on a massive scale, waging war with enormous land, air and naval units in visually spectacular environments, brought to life by all-new rendering technology and a true evolution of RTS controls on both platforms
- Upgrade and customize armies with new weapons and technology and deploy them instantly on the battlefield, turning a base-level tank into a high-powered, multi-barreled, anti-aircraft-sporting multipurpose battle unit
- Deploy experimental war machines that can change the balance of power at any given moment; experience a streamlined economy and redesigned UI putting the focus squarely on combat, battlefield tactics and high-level strategic decision making
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Set 25 years after the events of the original game, Supreme Commander 2 begins with the assassination of the newly elected president of the Colonial Defense Coalition. The CDC members – the United Earth Federation, the Order of the Illuminate, and the Cybran Nation – deny involvement, blame each other, and a galactic war ensues! Experience brutal battles on a massive scale! Players will wage war by creating enormous customizable armies and experimental war machines that can change the balance of power at any given moment. Take the role of one of the three enigmatic commanders, each representing a unique faction with a rich story that brings a new level of emotional connection to the RTS genre, or fight the battle online. Where do your loyalties lie?
From the Manufacturer
Set 25 years after the events of the original game, Supreme Commander 2 begins with the assassination of the newly elected president of the Colonial Defense Coalition. The CDC members - the United Earth Federation, the Order of the Illuminate, and the Cybran Nation - deny involvement, blame each other and galactic war ensues...
- A deep and powerful story element adds a personal, human aspect to a storyline previously focused on warring factions and the politics that fuel them. The single player campaign features three character-driven storylines set 25 years after the events of Supreme Commander: Forged Alliance
- Command enormous armies made up of customizable land, air and naval units. Each of the three diverse factions - The United Earth Federation (UEF), the Cybran Nation and the Illuminate - have been completely redesigned from the original game, with many units
- Experimental units returning with new designs and greatly enhanced looks...and some new tricks that can be unlocked through research
- New Supreme Commander Gameplay Experience: players now have the ability to research new technologies and units and deploy them instantly on the battlefield, allowing them to upgrade a base-level tank to a high-powered, multi-barreled, AA-sporting monster by the end of a given game
- Strategic Mode UI: the redesigned UI that is faster, takes up less screen real-estate and gives better player feedback
- New rendering technology that allows us to create visually spectacular environments
|Operating System||Windows XP/Vista/7||Windows XP/Vista/7|
|CPU||Processor: 3.0 GHz or better, AMD or Intel CPU||2.6 GHz or better, Dual Core AMD or Intel CPU|
|Memory||1GB RAM (XP) 1GB RAM (Vista / Win 7)||2GB RAM (XP) 2GB RAM (Vista / Win 7)|
|Graphics Hardware||256 MB VRAM DX9 compliant with Pixel Shader 2.0 w/ instancing support||256 MB VRAM with Pixel Shader 3.0|
|Sound Card||No accelerated sound hardware required|
|Hard Drive Space||4-5 GB, for full install & DirectX|
|Optical Drive||DVD-ROM drive|
|Internet Conenction||Cable / Broadband||Cable / Broadband|
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I had a heck of time getting the "Steam" interface to load, though. It kept giving me the the error message "Steam Servers are temporarily unavailable. Try back later." I thought I might be having an issue with the firewall, but after I hit the Steam update button for the 20th time during the day, it finally connected, downloaded and let Supreme Commander 2 load. I really despise modern games that force you to sign into their lame Battlenet or Steam or similar to load the darn game.
Everything usually works smoothly, though a couple of episodes tend to crash and force a restart, even a reboot. Anyway, I'm enjoying this old favorite.
1. Game is Dumbed Down. Compared to the 1st game, this game has been simplified in terms of units and mechanics. It used to be how to uniquely maneuver your units to win, now its have eight generic units, upgrade them with research and try to win the the game. Not very fun after awhile as it seems to get a bit repetitive. I loved in the 1st one how it was multi-faceted engagements with the different units for different purposes; now you just build a bunch of fancy experimentals and only have a handful of units to go fight with.
This goes the same for structures. If you did it right you could self-sustain yourself with mass fabricators and energy. Now it only builds if you have enough mass/energy for the unit, no cap (a good feature), but its as if you're buying it instead of building it. And the lack of buildings are annoying. Essentially you only have two kind of turrets, radar, factories and resource collection with the addition of a few other things.
2. Animations could use work. Compared to the cutscenes in the first game, the animations are a bit poor when showing human characters. They seem a bit floppy although their faces are done nicely. To quote someone they look like they came out of a PSX game.
Otherwise its a good game that you can just click and strategize. Felt a bit cheated from the developers with the sequel, though. Up to date Homeworld was the only RTS game I've played to date that had a sequel that delivered just as good or more than the first game.
I still had fun playing it, but the real fix would have been to have much the same game, maybe make resources 25% less demanding and make the A.I. better. I play this one, the A.I. kicks my butt, i play the original, it just gives up after a while. Both make for boring games.
I can't describe the game, because it was a gift for him.
My negatives are Steam (I usually just play solo) and the campaign was fun, but like others have said, too short.