| Print List Price: | $13.00 |
| Kindle Price: | $7.99 Save $5.01 (39%) |
| Sold by: | Yen Press LLC Price set by seller. |
Your Memberships & Subscriptions
Download the free Kindle app and start reading Kindle books instantly on your smartphone, tablet, or computer - no Kindle device required. Learn more
Read instantly on your browser with Kindle for Web.
Using your mobile phone camera - scan the code below and download the Kindle app.
Sword Art Online 1: Aincrad (light novel) Kindle Edition
| Price | New from | Used from |
|
Audible Audiobook, Unabridged
"Please retry" |
$0.00
| $7.95 with discounted Audible membership | |
|
Paperback, Illustrated
"Please retry" | $9.53 | $1.35 |
- Kindle
$7.99 Read with Our Free App -
Audiobook
$0.00 Free with your 3-Month Audible trial - Paperback
$11.2993 Used from $1.35 26 New from $9.53
In the year 2022, gamers rejoice as Sword Art Online - a VRMMORPG (Virtual Reality Massively Multiplayer Online Role Playing Game) like no other - debuts, allowing players to take full advantage of the ultimate in gaming technology: NerveGear, a system that allows users to completely immerse themselves in a wholly realistic gaming experience. But when the game goes live, the elation of the players quickly turns to horror as they discover that, for all its amazing features, SAO is missing one of the most basic functions of any MMORPG - a log-out button. Now trapped in the virtual world of Aincrad, their bodies held captive by NerveGear in the real world, users are issued a chilling ultimatum: conquer all one hundred floors of Aincrad to regain your freedom. But in the warped world of SAO, "game over" means certain death - both virtual and real...
- LanguageEnglish
- PublisherYen On
- Publication dateMay 30, 2017
- Reading age13 years and up
- Grade level8 and up
- File size15977 KB
Customers who viewed this item also viewed
Editorial Reviews
About the Author
Product details
- ASIN : B06XNJW99V
- Publisher : Yen On; Illustrated edition (May 30, 2017)
- Publication date : May 30, 2017
- Language : English
- File size : 15977 KB
- Text-to-Speech : Enabled
- Screen Reader : Supported
- Enhanced typesetting : Enabled
- X-Ray : Enabled
- Word Wise : Enabled
- Sticky notes : On Kindle Scribe
- Print length : 218 pages
- Best Sellers Rank: #259,291 in Kindle Store (See Top 100 in Kindle Store)
- Customer Reviews:
About the author

Reki Kawahara (川原 礫 Kawahara Reki, born August 17, 1974) is the Japanese author of the light novels and manga Sword Art Online and Accel World. Both series have been adapted into anime. He has also written The Isolator (絶対ナル孤独者 Zettainaru Aisorēta), a light novel series which began publishing in print in June 2014, after having been serialised online starting in 2004, and the manga and light novels for the spinoff series Sword Art Online: Progressive.
The Sword Art Online series was first published online in 2002, under the pen name Fumio Kunori (九里史生 ). Kawahara entered the first Accel World novel into ASCII Media Works' 15th Dengeki Novel Prize in 2008 and the novel won the Grand Prize. The first novel was published by ASCII Media Works on February 10, 2009 under their Dengeki Bunko imprint. As of October 10, 2015, 19 volumes have been published. After gaining fame from the Dengeki award, Kawahara republished Sword Art Online in print. 16 volumes have been published as of August 2015, as well as four volumes of Sword Art Online: Progressive.
Bio from Wikipedia, the free encyclopedia.
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonReviewed in the United States on August 9, 2016
-
Top reviews
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
Ah, Sword Art Online. Whether you love it, hate it, or have never seen it, you've probably heard of it. A modern whipping-boy for people who insist on raging like rabid jackals at anything that becomes more popular than it deserves to be: an arbitrary problem not worth seriously complaining about in any case, though that's not to discount criticism in general (there's a difference between criticism and whining, and between complaining about a thing and complaining about the fans of that thing). SAO is in my own experience just a hit-and-miss series with some good parts, some bad parts, and a few specific parts that are absolute stand-out horrible plot elements. But it's worth mentioning that a large portion of the most commonly-complained-about issues with SAO are symptoms of the more deliberately shonen-centric appeal of the anime, combined with it not really doing a great job at adjusting the source material's storytelling methods to the medium. Written stories and cinematic/animated stories have very distinct strengths and weaknesses, and adaptations need to figure out how to adjust the strong points of one into those of the other, something SAO's anime adaptation only achieves mixed success with. This light novel series by Reki Kawahara is the source material, and as such can be judged in a vacuum; the anime, on the other hand, can be called out both for falling short of what it's adapting and for what it presents the audience on its own merits. It wouldn't be any more fair to judge SAO without at least examining the source material than it would be to base your entire judgment of Harry Potter or The Hunger Games on their respective movies.
In the spirit of that, Sword Art Online: Aincrad Volume 1 is an enjoyable, if imperfect, stand-alone story. But that's "stand-alone" in the sense that it was written with the intention of being self-contained, even if additional stories were set during the Aincrad story's time period after the fact. According to the author's afterword, it was originally written for a 2002 novel competition with a maximum length limit, which it ended up exceeding (thus not being entered into the competition in the end), prompting the writer to instead publish it as a web novel, and eventually it became a professionally published work with, I assume, some revision from its web novel iteration, since the writer references it as "amateur" and credits an editor with its rebirth in paperback form. There are a few aspects of this story in particular that make more sense in light of this, such as the way the novel's plot is paced (it begins two years into the virtual death game of Sword Art Online, flashing back after an in media res opener for a brief two-chapter look at how it started and a one-chapter synopsis of the intervening years, obvious attempts to keep the overall story compact) and the way the game mechanics of SAO function--at the time of its original writing, World of Warcraft would not be released for another two years; many conventions of MMORPG gameplay were still in flux during this period of gaming history, so the gameplay mechanics of Sword Art Online wouldn't have seemed as strange and frankly "backwards" at the time.
Considering its awkward origins, your mileage may vary on the clunkier elements of Volume 1, but it is, if nothing else, a story that doesn't need additional material to understand or appreciate, and which you can drop when you're finished with it if you don't want to be bothered reading more, which makes it a good starting point for anyone who's unsure of whether Sword Art Online is worth taking a risk on. The novel is written in the first-person perspective of protagonist Kirito, and because of this perspective, Kirito's personality is more solidly defined here than in the anime (in which it is... not really defined at all, to be brutally frank). The story itself focuses on one solo player among thousands of surviving players who've been trapped in a virtual death game for a long while, his relationship with a top-tier player named Asuna, and how the two of them found love and eventually decided to risk their own continued happiness by returning to the front lines to help clear the game and free themselves and the other players--ending with the (intentionally) abrupt resolution that would achieve that goal, although the novel trails off into a suitably uncertain final scene that leaves the future of the two main characters hanging off the side of a cliff in a way that fits both as sequel-bait and one of those maddeningly up-for-interpretation vague endings that novelists in general seem to love so darn much.
To be more specific about the story content in relation to the anime, this volume's story is that seen adapted in episodes 1, 8, 9, 10, 13, and 14 of the first season. Many of the other stories (including most of those introducing members of Kirito's "harem" as well as that rather eyebrow-raising character called Yui) are shorter side-stories that were written later in other volumes, although the story of Sachi and the Moonlit Black Cats guild from Episode 3 is present in this volume as a brief recounting of a past event that Kirito shares with Asuna midway through the book.
It's surprising how much better Kirito is when his character feels more generally grounded by the lack of troublesome story elements (the saying "less is more" comes to mind), but there are still issues with the story without bringing adaptations or future light novel volumes into it. The lack of any real coverage of Kirito's life during those two years leaves him without a truly solid "arc" to show his growth in skill as a player, with his only on-screen development directly tied into his relationship with Asuna and how it relates to their shared desire to live together but also to escape Aincrad. Asuna herself is shown very predominantly in a feminine love interest role here, without much real explanation for how a girl of her personality type became the vice commander of the game's most prominent frontline guild or one of Aincrad's strongest combat-oriented individual players. Further development for that side of Asuna wouldn't be given until future volumes, most notable of which are the stories in the Sword Art Online: Progressive light-novel side-series. The only character who can be called "fully realized" here is Akihiko Kayaba, the mysterious antagonist who designed SAO, but in this the story wins mostly by virtue of Kayaba working well as a mysterious, only partially explained character that you're meant to puzzle over from what actions of his are directly shown in the story. (So far, Kayaba is the only "good" villain in the entire franchise, in my humble opinion.)
One thing that I will both commend and criticize is the translation, which is enjoyable enough but also has a few examples of clunky wording or literal inclusions of writing style elements that simply do not jive with English prose. Double exclamation points and written-out verbalizations of wordless yells are two things that you'll normally only see in fanfiction, and apart from those kinds of weird bits, the general writing quality sits at "good to average" depending on the specific scene. It is not, by any stretch of the imagination, as unwieldy as the woefully literal fan translation which is still floating around on the Internet. Considering that light novels don't get as much love as manga and anime here in the west, I can't really expect much better than this, but it COULD be better, and that bothers me.
Between this and the nice-sized, fairly sturdy paperback it's printed in, slightly more durable than your average manga volume, I'd advise buying the official paperback if you can and only reading the fan-translation to test the waters if you read that version at all. The illustrations are also pretty good, albeit standard fare for light novels, but the full-color set of eight illustration pages at the very start were a nice inclusion.
All in all, I'm going to say "give it a chance." You might like it. If you don't, chances are that you won't dislike it half as much as many dislike the anime. And if you do like it, I'd recommend springboarding off it into Volume 2, Volume 8 (not officially released yet as of this review), and the Progressive series for a more complete arc for the Aincrad death game era of SAO's plot.
As of this writing, since I haven't read beyond those, the jury is still out on whether the anime's abysmal Fairy Dance arc or the better-but-ultimately-average Phantom Bullet storyline are more enjoyable in light novel format. I'll be reviewing those light novels when I get to them.
Reviewed in the United States 🇺🇸 on August 9, 2016
Ah, Sword Art Online. Whether you love it, hate it, or have never seen it, you've probably heard of it. A modern whipping-boy for people who insist on raging like rabid jackals at anything that becomes more popular than it deserves to be: an arbitrary problem not worth seriously complaining about in any case, though that's not to discount criticism in general (there's a difference between criticism and whining, and between complaining about a thing and complaining about the fans of that thing). SAO is in my own experience just a hit-and-miss series with some good parts, some bad parts, and a few specific parts that are absolute stand-out horrible plot elements. But it's worth mentioning that a large portion of the most commonly-complained-about issues with SAO are symptoms of the more deliberately shonen-centric appeal of the anime, combined with it not really doing a great job at adjusting the source material's storytelling methods to the medium. Written stories and cinematic/animated stories have very distinct strengths and weaknesses, and adaptations need to figure out how to adjust the strong points of one into those of the other, something SAO's anime adaptation only achieves mixed success with. This light novel series by Reki Kawahara is the source material, and as such can be judged in a vacuum; the anime, on the other hand, can be called out both for falling short of what it's adapting and for what it presents the audience on its own merits. It wouldn't be any more fair to judge SAO without at least examining the source material than it would be to base your entire judgment of Harry Potter or The Hunger Games on their respective movies.
In the spirit of that, Sword Art Online: Aincrad Volume 1 is an enjoyable, if imperfect, stand-alone story. But that's "stand-alone" in the sense that it was written with the intention of being self-contained, even if additional stories were set during the Aincrad story's time period after the fact. According to the author's afterword, it was originally written for a 2002 novel competition with a maximum length limit, which it ended up exceeding (thus not being entered into the competition in the end), prompting the writer to instead publish it as a web novel, and eventually it became a professionally published work with, I assume, some revision from its web novel iteration, since the writer references it as "amateur" and credits an editor with its rebirth in paperback form. There are a few aspects of this story in particular that make more sense in light of this, such as the way the novel's plot is paced (it begins two years into the virtual death game of Sword Art Online, flashing back after an in media res opener for a brief two-chapter look at how it started and a one-chapter synopsis of the intervening years, obvious attempts to keep the overall story compact) and the way the game mechanics of SAO function--at the time of its original writing, World of Warcraft would not be released for another two years; many conventions of MMORPG gameplay were still in flux during this period of gaming history, so the gameplay mechanics of Sword Art Online wouldn't have seemed as strange and frankly "backwards" at the time.
Considering its awkward origins, your mileage may vary on the clunkier elements of Volume 1, but it is, if nothing else, a story that doesn't need additional material to understand or appreciate, and which you can drop when you're finished with it if you don't want to be bothered reading more, which makes it a good starting point for anyone who's unsure of whether Sword Art Online is worth taking a risk on. The novel is written in the first-person perspective of protagonist Kirito, and because of this perspective, Kirito's personality is more solidly defined here than in the anime (in which it is... not really defined at all, to be brutally frank). The story itself focuses on one solo player among thousands of surviving players who've been trapped in a virtual death game for a long while, his relationship with a top-tier player named Asuna, and how the two of them found love and eventually decided to risk their own continued happiness by returning to the front lines to help clear the game and free themselves and the other players--ending with the (intentionally) abrupt resolution that would achieve that goal, although the novel trails off into a suitably uncertain final scene that leaves the future of the two main characters hanging off the side of a cliff in a way that fits both as sequel-bait and one of those maddeningly up-for-interpretation vague endings that novelists in general seem to love so darn much.
To be more specific about the story content in relation to the anime, this volume's story is that seen adapted in episodes 1, 8, 9, 10, 13, and 14 of the first season. Many of the other stories (including most of those introducing members of Kirito's "harem" as well as that rather eyebrow-raising character called Yui) are shorter side-stories that were written later in other volumes, although the story of Sachi and the Moonlit Black Cats guild from Episode 3 is present in this volume as a brief recounting of a past event that Kirito shares with Asuna midway through the book.
It's surprising how much better Kirito is when his character feels more generally grounded by the lack of troublesome story elements (the saying "less is more" comes to mind), but there are still issues with the story without bringing adaptations or future light novel volumes into it. The lack of any real coverage of Kirito's life during those two years leaves him without a truly solid "arc" to show his growth in skill as a player, with his only on-screen development directly tied into his relationship with Asuna and how it relates to their shared desire to live together but also to escape Aincrad. Asuna herself is shown very predominantly in a feminine love interest role here, without much real explanation for how a girl of her personality type became the vice commander of the game's most prominent frontline guild or one of Aincrad's strongest combat-oriented individual players. Further development for that side of Asuna wouldn't be given until future volumes, most notable of which are the stories in the Sword Art Online: Progressive light-novel side-series. The only character who can be called "fully realized" here is Akihiko Kayaba, the mysterious antagonist who designed SAO, but in this the story wins mostly by virtue of Kayaba working well as a mysterious, only partially explained character that you're meant to puzzle over from what actions of his are directly shown in the story. (So far, Kayaba is the only "good" villain in the entire franchise, in my humble opinion.)
One thing that I will both commend and criticize is the translation, which is enjoyable enough but also has a few examples of clunky wording or literal inclusions of writing style elements that simply do not jive with English prose. Double exclamation points and written-out verbalizations of wordless yells are two things that you'll normally only see in fanfiction, and apart from those kinds of weird bits, the general writing quality sits at "good to average" depending on the specific scene. It is not, by any stretch of the imagination, as unwieldy as the woefully literal fan translation which is still floating around on the Internet. Considering that light novels don't get as much love as manga and anime here in the west, I can't really expect much better than this, but it COULD be better, and that bothers me.
Between this and the nice-sized, fairly sturdy paperback it's printed in, slightly more durable than your average manga volume, I'd advise buying the official paperback if you can and only reading the fan-translation to test the waters if you read that version at all. The illustrations are also pretty good, albeit standard fare for light novels, but the full-color set of eight illustration pages at the very start were a nice inclusion.
All in all, I'm going to say "give it a chance." You might like it. If you don't, chances are that you won't dislike it half as much as many dislike the anime. And if you do like it, I'd recommend springboarding off it into Volume 2, Volume 8 (not officially released yet as of this review), and the Progressive series for a more complete arc for the Aincrad death game era of SAO's plot.
As of this writing, since I haven't read beyond those, the jury is still out on whether the anime's abysmal Fairy Dance arc or the better-but-ultimately-average Phantom Bullet storyline are more enjoyable in light novel format. I'll be reviewing those light novels when I get to them.
PLOT
The general thrust of the book is that 10,000 players have been trapped in the VMMORPG, Sword Art Online and have to conquer the castle of Aincrad in order to escape. There are one hundred floors but the book only covers the point from the 74 and 75 floors. This is two years after the game began.
You see, it's In Media Res. The first chapter is Kirito fighting an Elite Mook on the 74th floor. Then he flashesback to the first day up until Kayaba announces the start of the death game. Then he spends a chapter or so expositing on how the game works and general history: like how The Army got started and the four types of players in the game. After that, the plot goes directly to Kirito finding the Ragout Rabbit which would not happen in the anime until "The Sword Dance of White and Black". The content of episodes two through eight are all from other volumes. This is why there is no connection between them and the main story; they were created after the main story was published. They seem like filler because they were intended to be extra stories to flesh out the world and characters after the main story was completed.
The main story as presented in the light novel is straightforward; possessing little fat or digressions. Even the "honeymoon" Asuna and Kirito take serves its purpose by demonstrating what life in Aincrad is like away from the front lines. Thus, providing both a traditional heroic reason to go back to the front lines as well as a temptation to stay away from them. It provides good emotional conflict without descending into meaningless angst or drama.
For those that have a problem with the climatic battle, there's something here too. Kayaba talks about how one of the great things about an RPG is having "one's expectations betrayed" and that includes his own expectations. Afterward, he talks about how he dreamed of a world that could surpass the rules of reality, including his own rules. While he is as surprised as anyone both in-universe and out-of-universe by the seemingly impossible feat that our leading lady accomplished, he is not angry. That's how his world is supposed to work.
For those complaining about the status of the player's real bodies, and what would happen to them during a two year comma, there's an explanation for that too. The epilogue goes into detail about such things: food, body waste, bed sores, muscle atrophy etc.
The ending is good. The book's main conflict closed but personal conflict remains. In fact, it's a perfect sequel hook for the next adventure "Fairy Dance".
CHARACTERS
I see a lot of bashing of Kirito in the anime. It's the typical mary sue variety; overpowered, bland, somehow attracts many admires etc. That's not the case here in volume 1.
--->Sure he's a powerful solo player with the inside knowledge of a beta tester, but he's not the "only" solo player or the only beta tester. He points this out himself as part of his self-depreciation. This just happens to be his story so it focuses on him instead of them.
--->Sure he has the Unique Skill Dual Blades. In the anime it comes out of nowhere, but it's not as great as it seems. The light novel explains that he can't use it often or he'll be seen as even more of a "beater" than he is already thought to be, or be hounded by people demanding to know how he got the skill. Since he doesn't know, they might think he's lying and dislike him for it. Thus increasing his social isolation. There's sufficient foreshadowing in the light novel that he has before he uses it as well as an explanation of why he keeps it a secret: it's his ace in the hole.
--->Overpowered character? He has to be rescued twice in this volume, runs away in fear from a floor boss, and he only clears the game because the final boss allowed him to.
--->Bland badass? In the Light Novel, we see his thoughts because he's a first person narrator. There's rarely a time when he "isn't" scared, either for himself, Asuna, someone else, or all of the above. We also see his intense interest in and experience of VMMRPG, as well as a great deal of Heroic Self Depreciation. He's constantly praising others: Asuna, Klein, Heathcliff, but has a poor opinion of himself and his own skills.
--->Too many female admirers? Asuna is the only girl in his life and they known each for two years before their Relationship Upgrade.
There's a different perspective on Asuna as well. The anime introduces her during the raid of the first floor boss. This establishes her first as an action girl and then later episodes show her cooking talent and her love for Kirito. In the Light Novel while she is still the Sub-Commander of the Knights of the Blood Oath from her introduction and she finds Kirito because it's part of her job to find solo players for boss runs. Her first scene with Kirito is this recruitment followed by the Ragout Rabbit stew, which is then followed by exploring a dungeon with Kirito. Instead of an Action Girl that becomes girly, we have an Action Girl that is girly from the start; there is no separation.
Unlike the anime where she floats in and out of the picture, she's a constant presence here and significant contributions to plot development.
Because of the book's focus, Kuradeel is a bigger presence and a bigger threat. In the anime, the scope is smaller and he's just some one-off guy. Not so in the novel; in the novel is introduced shortly after the beginning exposition and reappears many chapters latter.
POLISH
This is a first person narration and the narrator happens to be a hard core VMMORPG addict. Thus, all the talk about the history of the game, the mechanics of the system, all of it is perfectly in character. There is a great sense of things because of this perspective.
No spelling or grammar problems.
Trickster Eric Novels gives Sword Art Online Volume 1 Aincrad an A+
Without spoiling too much, events that take place within games such as EVE Online, World of Warcraft, Final Fantasy XIV, and the interactions and memories made by all the people experiencing those events *are real*, regardless of the medium the occurred in. Real relationships form in those universes between real people. SAO tells that story, far ahead of it's time.
Top reviews from other countries
原作を意識して読むと、なるほど~~~と思います









