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About the product
- WELCOME TO THE WORLD OF GUNS: Gun Gale Online from Sword Art Online II is visually enhanced, with many landscapes to discover in an all new original story supervised by series creator, Reki Kawahara
- UNREAL VISUALS: Get lost in a lifelike world developed by Dimps with realistic and robust environments and textures made possible by Unreal Engine 4
- Friend or foe: challenge tough bosses that require friends in co-op or play against them in 4-on- 4 battles
- Realistic and heroic gun play: plenty of one-of-a-kind and beautifully Designed weapons to choose from and unique skills to create
- New to Xbox One and PC: Sword art online is playable on Xbox One and PC for the first time in the history of the popular gaming series
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Become the hero of Gun Gale Online in the latest game of the SAO franchise in Sword Art Online: Fatal Bullet, for PS4, Steam and XBOX One. Step into the versatile landscapes and environments of Gun Gale Online. Experience an original story supervised by series creator Reki Kawahara that unfolds and changes based on the players' choices and interaction. Play as the protagonist, battle against opponents using new weapons and further customize gameplay by creating skills and abilities. Interact with characters from the Sword Art Online original novels, anime and previous games as you navigate a world that is vastly personalized and visually enhanced. As an action based RPG, gun battle plays a large role unlike previous games, with unique and realistic designs resembling something out of a sci-fi movie and numerous other weapons and fighting styles to choose from. Stunning visuals also accompany this game thanks to the power of the Unreal Engine 4, which lends realism to the textures and materials, further immersing the player into the dynamic world. Full dive into Sword Art Online: Fatal Bullet.
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Meh, it's nothing special, but how could it be? Gun Gale Online was the second season to SAO, and just about everything that is GGO wasn't developed at all. The devs had almost nothing to go on, and yet somehow they still managed to make a game out of it. The story goes that your childhood friend talked you into playing your first full dive VRMMO, that game being GGO. The first half of the game is you finding a robot anime boy/girl (you get to customize) and Kirito's motley crew and having a blast murdering people. The second half is all about a space ship called the SBC Flugel and your raid on it. Really isn't that complex of a game and is often so predictable it hurts. There is, however, one thing that managed to capture my interest. The characters. I know, an SAO game has interesting characters? "Um, you forgot the /s flair." No, this game actually has side character stories, most of which are trash but a few stand out. Namely Kureha (your childhood friend), and that anime boy/girl I mentioned earlier. So no one important to the overall SAO canon and actually aren't technically canon. 10/10 guys, we did it. Oh yeah and then theres a third plot about Death Gun or whatever, just a retelling of the anime with your self insert character this time around.
Huh, I don't know what to say. It's odd, you can clearly see that this game was lazy and repetitive, even rushed at points, but there's clearly some care put into the basic controls/gunplay that makes the experience strangely enjoyable. Don't get me wrong, it's not great but sit down for 20 minutes and you'll find 2 hours went by. It's not even mindless either, you actually think a bit when you play it. Without getting too deep, the combat works a bit like ReCore for anyone that had the misfortune of playing that. The emphasis is on mobility, as your guns lock on for you. But there's a catch, guns have lowered accuracy and wider spread through auto aim so you'll end up wasting a good bit of ammo which isn't cheap in this game. Instead of auto aim you can turn off the function and hip fire while running, a dangerous but sometimes effective move, or you can aim down the sights and fire manually which is much more accurate but slows movement down considerably. This wouldn't be dangerous if the enemies attacks could miss. I'm not completely convinced the enemies aren't just using hit scan because I swear if an attack happens in your general direction you get hit. Like, I have recordings of an axe swing clearly missing me by a mile and yet I get knocked into the stratosphere to meet Elon Musk's Tesla. You can't dodge well, so there is a STRONG emphasis on mobility. Combat can get a little crowded however, so to assist you in your travels is a party system of up to 3 extra characters that have their own unique load outs. Theres a lot, and I mean A LOT of side characters in this game that you'll end up forgetting half of them exist. Each has their strengths and weaknesses and their own side missions which are unlocked by leveling a "like meter" or something to that effect. You level that bar up by just playing the game with them in your squad so it isn't difficult, just time consuming. Good luck getting that "max all characters like meter" achievement. Enemies on the other hand are dull and repetitive with shoddy AI thats reminiscent of early PS2 games. The ol' rush em and die or strafe a few steps and stand strats get me every time /s.
Over all, not the worst game but far from great. If your looking for something to kill time or want a glimpse into what GGO is like, here you go.