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The Sword of Bheleu (The Lords of Dus, Book 3) Mass Market Paperback – July 12, 1986

4.8 out of 5 stars 4 customer reviews
Book 3 of 4 in the Lords of Dus Series

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Mass Market Paperback, July 12, 1986
$5.16 $2.65
--This text refers to the Kindle Edition edition.

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Product Details

  • Mass Market Paperback: 272 pages
  • Publisher: Del Rey (July 12, 1986)
  • Language: English
  • ISBN-10: 0345341015
  • ISBN-13: 978-0345341013
  • Product Dimensions: 6.8 x 4.1 x 0.9 inches
  • Shipping Weight: 5.6 ounces
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #6,406,852 in Books (See Top 100 in Books)

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By The Reviewer Formerly Known as Kurt Johnson TOP 1000 REVIEWER on December 23, 2015
Format: Paperback
Having finished with his quest to steal whatever he finds on the altars of the seven dark gods in Dusarra, Garth the overman returns to Skelleth, only to find it besieged by overmen looking for him. Garth would like to find a peaceful solution to this situation, but one of the items he got in Dusarra won’t let him – the dreaded Sword of Bheleu, the god of chaos and destruction. Garth is the chosen one of Bheleu; chosen to bear the sword and usher in a new age of destruction. Can Garth restrain the magic sword that is taking control of him, or will he bring upon the world a catastrophe beyond his worst nightmares?

For many years now, I have been a great fan of Lawrence Watt-Evans’ wonderful Ethshar series. Having finished all of the Ethshar books currently available, I moved on to his Lords of Dus series, and must say that I am quite happy! This book makes an excellent sequel to The Seven Altars of Dusarra, and is every bit as good as that one. This is a great fantasy story, complete with wizards, gods, and lots of swordplay. In particular, I found the author’s use of a non-human as the protagonist to be quite intriguing and masterfully done.

So, if you are a fan of fantasy literature, then you must get this book. You will not be disappointed.
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Format: Mass Market Paperback
The Sword of Bheleu (1982) is the third Fantasy novel in The Lords of the Dus series, following The Seven Altars of Dusarra. The initial volume in this sequence is The Lure of the Basilisk.

In the previous volume, three months later, Garth came back to Skelleth with three companions. They entered in the night and set up the trading goods on the town square. Despite their fear of overmen, the villagers were soon trading for the furs and carved ivory.

The Forgotten King sent Saram to fetch Garth. So Garth walked to the King's Inn and told the Forgotten King that he wanted nothing to do with him. Despite his reluctance, the Forgotten King made an unappealing offer for further services.

Later the Baron's guards opened his front door. Herrenmer set a guard on each side of the door and then noticed the overmen. He went over to ask Garth why he has returned,

The baron agreed to let the overmen trade with his villagers if Garth would swear fealty to him. Garth was very angry, but vowed to present the offer to his City Council after returning to Ordunin. Then he returned to the King's Inn and accepted the task proposed by the Forgotten King.

In this novel, Garth is an overman. He is a humanoid taller and stronger than a man. He is the Prince of Ordunin -- a port city in the far north -- and Lord of the Overmen of the Northern Waste. He is married to three overwomen and has many children.

Kyrith is Garth's senior wife. They have no children.

The Forgotten King is an immortal man from long ago.
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Format: Paperback
In the world of good intentions run afoul of fate, Garth the overman occupies a special place. What started out as a lone overman determined to have some impact on the world has turned into a trail of disasters. It's not that Garth particularly relishes wanton slaughter and destruction, but they seem to follow him around. But his last episode - stealing whatever was on the altars of the seven dark gods in Dusaarra - has left him with an unpleasant legacy. Garth is now the wielder of the sword of Bheleu, and it has no intention of letting go of him.

The sword has a nasty habit of taking over Garth's mind and inciting him to violence. Having barely managed to keep his temper during the long trip back from Dusarra to Skelleth he finds that his wife has laid siege to Skelleth (suspecting that Garth was being held captive. Far from straightening thing out, his arrival inflames a conflict that results in Skelleth becoming the spoils of a war that no sane overman would want to start. Gerth is now faced with trying to find a way to undo the disaster at Skelleth and rid himself of the sword - without asking the King in Yellow for help.

Others have noticed that Bheleu now has a avatar. The priesthood of Aghad would like nothing better than to torture Garth to death for desecrating their temple. And the council of wizard has reconvened to stop Garth before the world has to deal with 30 years of increasing destruction. Needless to say, our overman is in hot water, and wherever he turns, someone is turning up the heat. If he doesn't find a solution he is slated to live a short life for an on of his kind.

At this point it is unclear whether Garth is hero or anti-hero.
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Format: Paperback Verified Purchase
This book is the key piece in the outstanding "Lords of Dus" series. In this book, Garth the overman comes to understand just what he has in the sword he plundered from the temple of the god of destruction, Bheleu. The sword is a link to the god of destruction himself, plugging Garth directly into the destructive will of Bheleu, who wishes to use him as a tool of destruction. But Garth is an essentially good person (though not a man, but, interestingly, an "overman" - a nicely executed twist in the series).

While Garth has become involved through the wish to achieve fame, he does not want fame through destruction. This pits Garth as an individual against the will of a god, and the twists of fate. Plucky to the end, Garth wrestles through this series with destiny, struggling to bring good out of evil, life out of destruction.

Garth makes a completely atypical hero. He is hideously ugly, not an idealist, and far from being above the temptation of evil power. But he is game! He is determined to maintain his individuality and will in the face of one trial after the next.

These books are filled with imaginative scenarios, wryly humorous developments, and lots of action, details, and surprises. But, beyond being engrossing and enjoyable, they will make you think. This isn't just good fantasy; this is good writing!
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