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Sydney Chambers: Captain (The Confederacy) (Volume 1) Paperback – November 1, 2015
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About the Author
B. T. Jaybush is the pen name of Brian and Timothy Jaybush, a father and son team specializing in Fantasy, Science Fiction, and Paranormal worlds. • Winners: 2008 Zirdland.com Novel Writing Contest (“Relics”) • Finalists: 2010 Santa Fe Screenplay Contest (“Outpost Station,” the screenplay version of “Sydney Chambers: Captain”) www.Psiwriters.info Brian Jaybush cut his teeth reading science fiction, starting with Asimov's I, Robot at age 10 and progressing insatiably from there. He has been writing all his life, starting as a journalist in junior high school and continuing with legal and technical writing later in life (BA History, 1975; Juris Doctor, 1978). Retirement from 30 years in the telecommunications industry has allowed him to concentrate on fiction writing full time, in partnership with his son, Timothy. Timothy Jaybush also began reading and writing science fiction at an early age, leading to an uncanny ability to construct unusual and entertaining story lines. In addition to working full-time, Tim graduated from the University of Washington with a degree in Philosophy.
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Top customer reviews
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Its a good book and a great start to a series in some ways, but I just didn't find it compelling.
The potential for character development and grand adventure was there, all the events of multiple chases squeezed into three battles. The actions were not logical, or progression based. The first action showed a foiled piracy becoming a foiled rescue, but was never really brought to life, either through multiple viewpoints or a hunt for a leak of military information. Where were the multiple hunts for pirates through empty systems or ships that were just failed to be saved?
Where are the limitations of the technology that provide scenarios that prove tactics, strategy, and cunning? The inventions and upgrades of the engineer being used in creative ways by the bridge officers and captain? The cunning of pirates shown through inventive traps of O'Shaughnessy (leading the TSM into the asteroid field and blowing up rocks to scattershot the chaser, or leaving signs leading to a false base while a target is attacked) or brutal ruthlessness of Vattermann depicted through diabolical choices that don't have a right answer? ( like killing the Pirates left onboard the Pride first chapter through remote denonated bombs or leaving bomb onboard ships as a means of forcing disengagement of the militia or TSM then blowing them up anyway?)
The flashbacks showed not a young officer of conviction and courage tripped up by a shark like lawyer, but someone I wanted to slap in a SNL sketch.
All through the story we were told, not shown or illustrated through the characters in what could have been character development.