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About the product
- Gripping storyline continuing from the adventures of the first game yet able to be played and enjoyed by gamers who have not even seen the original Gothic
- Numerous ways to achieve quests giving huge replay value
- Players gain experience through using weapons and magic enabling them to become better at combat and spell casting
The mine valley of Khorinis. The glorious days of the once productive mines in this small seaside region were long over. Surrounded by the impenetrable magical barrier, the slaves eked out their miserable existence in this apparently natural prison.
One brave man managed to burst the bonds of imprisonment. Willing to do whatever was necessary, he went out to banish Evil and destroy the magical barrier forever. No one in Khorinis had been prepared for this. Too long had they lived under the deceptive notion of security granted by the apparently indestructible magical dome. The small militia garrison could not put up enough forces against the onrush. After numerous bloody clashes, many captives successfully escaped and found safety in the woods and rugged mountains of the surrounding countryside. The steadily escalating number of raids in the vicinity of the town wall and the bandits' ever-increasing boldness seemed to paralyze the whole town. Khorinis is facing an uncertain future. Due to the farmers' decreasing production, more and more of the food deliveries do not take place, and the stocks diminish continuously. The militia's might ends at the town gate. Outside the town wall, nobody is safe from the bandits' armed raids. There is war in Khorinis. A civil war.
But there is something else that could not be foreseen. Evil is not dead, rearing its ugly head again. But this time it is set on delivering the deathblow to humanity, and no one can stop it.
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Top customer reviews
However, what makes Gothic near unenjoyable is its difficulty level and false promise of an open-ended game world. You start off, as in most role-playing games, as a level one character. But Gothic makes you stay a level one character, essentially, for seemingly endless hours. Consequently, every fight wherein there is more than a single wolf or other assailant is one in which you die or from which you run away. The game utilizes a 'real time' combat system, meaning you can't heal yourself during a fight. Believe me; I tried. While you're opening the inventory menu to drink a potion, the combat doesn't stop. The same for trying to cast a healing spell.
Forget about exploring the larger world, because it's not possible. You die before you get out of a small, confined gameplay area. Thus, for an interminable time you're just confined to a small city being an errand boy for guilds. Obtaining wolf skins for the bow maker, gathering plants for the alchemist, etc. The mundane 'fetch' tasks that can swiftly destroy the fun of a role playing game.
When those fetch tasks are all you've got to do...and (worse yet) you keep getting killed while trying to do them, Gothic II becomes a game that you just shut off far ahead of its completion.