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TIME Dungeons & Dragons Paperback – September 6, 2024

4.4 4.4 out of 5 stars 43 ratings

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In 1974, a fledgling company called Tactical Studies Rules published a fantasy game inspired by medieval Europe. The original Dungeons & Dragons introduced magic items, fearsome monsters, unique character abilities, and myriad elements that have endured throughout the game’s many iterations. Fifty years later, Dungeons & Dragons is more popular than ever, with film and TV adaptations and millions of players worldwide. This special edition of TIME chronicles the beloved tabletop game. Dive into D&D’s history, from its start as a small game created by a Midwestern dad to an expansive media franchise, with an in-depth timeline marking all its big moments and landmark editions. Discover how D&D is being used to treat mental health conditions, and dive into the social and emotional benefits of roleplay games. Plus, visit the world of actual play through the prolific voices of Dungeon Masters and players, including Critical Role’s Matthew Mercer and Dimension 20’s Brennan Lee Mulligan. From dice collectors to video game experts, cinephiles to actors, this TIME special edition has something for every kind of D&D lover. Please note that this product is an authorized edition published by the Dotdash Meredith Corporation and sold by Amazon. This edition is printed using a high quality matte interior paper and printed on demand for immediate fulfillment.

Customer reviews

4.4 out of 5 stars
43 global ratings

Customers say

Customers find the book a great collector's item and a good buy for fans. They appreciate the content quality, saying it has fun information and pictures. Readers also mention the book has a good mix of different D&D topics, going from the original to modern.

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5 customers mention "Value for money"5 positive0 negative

Customers find the book a great collector's item and an enjoyable read for anyone interested in Dungeons & Dragons. They say it's a good buy for fans and a well-deserved victory lap for every adventurer.

"This is a great collectors item and enjoyable read for anyone interested in the history of Dungeons & Dragons." Read more

"...this special edition, Time has given Dungeons & Dragons the well-deserved victory lap that every adventurer dreams of...." Read more

"...I'd say it's a good buy for a fan and someone who is collecting stuff for its 50th anniversary." Read more

"Great special edition..." Read more

3 customers mention "Content quality"3 positive0 negative

Customers find the content great, with fun information and great pictures. They say it's an enjoyable read with a good mix of different D&D topics going from the original to modern.

"This is a great collectors item and enjoyable read for anyone interested in the history of Dungeons & Dragons." Read more

"...The contents itself is great though. Good mix of different D&D topics going way back to the original all the way to modern times like live plays and..." Read more

"Lots of fun info and great pictures. A+" Read more

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Top reviews from the United States

Reviewed in the United States on September 23, 2024
This is a great collectors item and enjoyable read for anyone interested in the history of Dungeons & Dragons.
Reviewed in the United States on October 19, 2024
When Stephen Colbert paid tribute to Gary Gygax on the "Late Show" back in 2008, he knew exactly what he was doing. After all, Dungeons & Dragons (D&D) has gone beyond just being a game: it’s seeped into our language ("leveling up," anyone?), films, TV, art, video games, and even marketing. In its 50 years of existence, more than 50 million people across the globe have rolled dice and embraced the epic quest for glory. And now, in 2024, Time Magazine is releasing a special edition to celebrate half a century of adventure.
It’s been a long journey since 1974, when two guys from Lake Geneva, Wisconsin—Gary Gygax and Dave Arneson—gifted the world this ultimate nerdy treasure. And what a gift! Though Gygax and Arneson were inspired by authors like H.P. Lovecraft, Robert E. Howard, and Fritz Leiber, it was from across the Atlantic, with Tolkien, that D&D got its injection of pure magic. There’s nothing like a cheap, unlicensed copy of The Lord of the Rings to light the fire of American fantasy fans. As they say, not all heroes wear capes.

The Nerds Who Took Over the World
In the '60s, nerds were, essentially, wargamers, rewriting rules for their battles. Gygax was one of them, and in 1971, together with Jeff Perren, he released Chainmail. But it was Dave Arneson who, by adding fantasy elements into his Blackmoor campaign, collaborated with Gygax to create what we now know as D&D. Suddenly, we had holy warriors healing and protecting (thank you, Poul Anderson), rare but mighty magic (props to Robert E. Howard), and grotesque creatures from Lovecraftian nightmares. A game with fantasy races and dragons (Hi Tolkien) —what more could any self-respecting nerd want?
The Rise, Fall, and Triumphant Return
Gygax’s story, from insurance salesman to gaming guru, is an epic quest in itself. The first print run of Dungeons & Dragons was just a thousand copies, and that was only the beginning. Of course, like any good adventure, there were pitfalls—like the legal disputes between Gygax and Arneson over credits and royalties, which Arneson eventually won. The initial success of TSR, the company behind D&D, soon gave way to management issues, opening the door to the era of Lorraine Williams and the expansion of D&D’s many worlds. But even heroes stumble, and TSR was eventually bought by Wizards of the Coast, marking the dawn of the D20 system revolution and the Open Game License.
But, like every great campaign, the true climax was yet to come. In 2010, the game stumbled again, only to rise from the ashes in 2014 with the 5th edition, catapulting it back to the top. Suddenly, D&D was everywhere—from Stranger Things to Critical Role, from board games to custom sneakers (we love you, Converse!).

The Future is Ours (With Dice!)
The obsession with dice and the connection between D&D mechanics and video games form the heart of the chapter “Modern Ventures.” Remember those early computer games like Wizardry and Dragonquest? They drank directly from the well of D&D. But the circle was completed with the release of Baldur’s Gate 3, which brought video gamers back to the tabletop, both physical and virtual.
D&D has also expanded into unimaginable realms—from partnerships with Lego and Monopoly to D&D-themed vacations in medieval castles! Moreover, it has revolutionized areas like psychotherapy, using the game as a tool to help people confront life’s challenges just as they would in a dungeon (after all, real life has its own dragons too).

Conclusion: A Critical Hit
With this special edition, Time has given Dungeons & Dragons the well-deserved victory lap that every adventurer dreams of. In its 50 years, D&D not only created a whole new gaming market but also literally shaped the modern world. For those of us who are lifelong nerds, who’ve rolled dice with friends until dawn, this celebration feels like our own victory. So, let’s raise our D20s in a toast, and here’s to another 50 years of epic adventures! Thank you, Time Magazine, for acknowledging what we already knew: Dungeons & Dragons is a true legend.
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Reviewed in the United States on October 29, 2024
As a huge D&D fan, I was looking forward to this and figured it would just be easier to order here than to try to track one down at a physical store. Unfortunately it had a bit of a visible crease on the cover like it had been bent too hard or something.

The contents itself is great though. Good mix of different D&D topics going way back to the original all the way to modern times like live plays and Baldur's Gate 3. I'd say it's a good buy for a fan and someone who is collecting stuff for its 50th anniversary.
Reviewed in the United States on October 17, 2024
Lots of fun info and great pictures. A+
Reviewed in the United States on September 21, 2024
Amazon shipped it in a cardboard envelope. Looks brand new.
Reviewed in the United States on October 11, 2024
The pages feel like printer paper and there are weird white pages? Is this even a real TIME Magazine, or a knock off? I'm not very happy with this as i paid for a real TIME magazine.
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1.0 out of 5 stars Is this the real magazine?
Reviewed in the United States on October 11, 2024
The pages feel like printer paper and there are weird white pages? Is this even a real TIME Magazine, or a knock off? I'm not very happy with this as i paid for a real TIME magazine.
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Reviewed in the United States on November 1, 2024
If you are into D&D, love the history and lore this is a must have item to place in your collection.
Reviewed in the United States on October 25, 2024
Glad to be able to order this online as all the shops were sold out. Arrived in perfect condition!

Top reviews from other countries

Jose A. Montero Sanchez
4.0 out of 5 stars A bit expensive but great quality
Reviewed in Mexico on November 1, 2024
Being a magazine I thought it a bit expensive, just the kind of overpriced things WoTC achieves when sharing their licenses. But being a collector item it's great quality