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Tabletop: Analog Game Design by [Davidson, Drew, Drew Davidson, Greg Costikyan]
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Tabletop: Analog Game Design Kindle Edition

3.4 out of 5 stars 7 customer reviews

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Editorial Reviews

About the Author

Greg Costikyan, an award-winning designer of board, tabletop, roleplaying, computer, online, mobile, and social games, is Senior Game Designer for Loot Drop, Inc. He is the author of four science fiction/fantasy novels.

Product Details

  • File Size: 617 KB
  • Print Length: 210 pages
  • Simultaneous Device Usage: Unlimited
  • Publisher: ETC Press (August 7, 2011)
  • Publication Date: August 7, 2011
  • Sold by: Amazon Digital Services LLC
  • Language: English
  • ASIN: B005GFHZT8
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Enabled
  • Lending: Enabled
  • Enhanced Typesetting: Enabled
  • Amazon Best Sellers Rank: #30,895 Free in Kindle Store (See Top 100 Free in Kindle Store)
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Format: Kindle Edition Verified Purchase
The contents range between "I designed a game for my kids every year using different mechanics and here's how I did it" (original, awesome, inspiring) and "This game/product/service I made is the best and here is how it works in excruciating detail". The Kindle formatting is bad, with lots of missingspaces, footnotes that aren't linked but have reference numbers 27crammed up against words, and badly formatted charts.

Worth $1 for the good essays, but beware the poor formatting.
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Format: Kindle Edition Verified Purchase
Lots of cool philosophical articles and concepts. The formatting was really terrible in the center of the book for Kindle, furthermore near the end the book started to lose steam and incorporated less structured forms of games, such as improv. Some of the articles did not tie fully into the theme of the book, however no article detracted from the book to a degree where it diminished the usefulness of the book. Also I looked up a few of the major concepts mentioned as being part of this book, GNS Theory has fallen out of favor with its creator. However if you are interested at a look at the major qualities and though processes that go into developing and playing tabletop games, this book gives a great framework (not entirely complete, there are $10 kindle books for that) for thinking through strategic choices that are presented in games.

However the knowledge in this book can be readily replaced with some knowledge of Wittgenstein, Immauel Kant, and a few book from other authors.
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Format: Kindle Edition Verified Purchase
This collection of short essays is not really enlightening. It mostly comprises analyses of particular games or autobiographical anectodes from game designers, which may be interesting to read but not that useful for an aspiring designer. I was quite disappointed, reading this after the Kobold Guide to Boardgame Design (which deals with broader topics and treats them in a more general, instructive way -- highly recommended).
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Format: Kindle Edition Verified Purchase
Anthology of short analysis of different aspects of game design. Nice examples, and thoughts. It's almost a free book and that's why It's so good. It's not an introductory and you must have some experience in the subject.
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