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About the product
- Square Enix's Tactics Ogre series takes a major step forward as a lost tale of political intrigue, conquest, and rebellion, set in the Valerian Isles during the age of Xenegidea, is retold.
- Choose, but choose wisely: The choices you make as you lead the Walister Resistance will dramatically change the fates of both your enemies and comrades
- Master the nuances of the Non-Alternate Turn System battle engine and unlock the secrets of the Wheel of Fortune ? where time itself bends to your will ? as you lead your forces to victory
- Hundreds of skills, dozens of complex characters, and a wide variety of job classes fill an epic tale that unfolds before you in a fully 3D game environment and cinematic sequences
- A multitude of endings determined by side quest completion and player decision-driven plot changes provide nearly endless replay possibilities
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The creators of FINAL FANTASY TACTICS bring you the next evolution in TACTICS games from Square Enix in TACTICS OGRE: Let Us Cling Together! A dream team lead by Yasumi Matsuno has reunited to bring a perfect vision of their lost tale of political intrigue, conquest, and rebellion to vivid life. Experience an epic story where your choices determine the fate of the Walister Resistance. Order TACTICS OGRE: Let Us Cling Together today!
From the Manufacturer
From the creators of the celebrated FINAL FANTASY TACTICS comes one of the most highly anticipated sequels to the "Tactics" franchise. Hiroshi Minagawa (Director), Akihiko Yoshida (Character Design), Yasumi Matsuno (Game Design), Hitoshi Sakimoto and Masaharu Iwata (Composers), all key members of the original TACTICS OGRE development team, have reunited to deliver the ultimate version of this definitive tactical RPG experience.
Sing to me of a time long past.
A time when men answered to power alone.
Ruled by steel.
Steeped in darkness.
Sing of an age called Xytegenia.
The Valerian Isles, jewels of the Obero Sea. Long a center of naval commerce, the people here have struggled throughout history for dominion over these shores.
Finally there rose a man to put an end to this conflict. His name: Dorgalua Oberyth. But history would know him as the Dynast-King.
Dorgalua took the disparate races of men calling the islands home and united them as one. For fully half a century he reigned, and Valeria knew prosperity.
But upon his death, three clans rose to claim Valeria for themselves: the aristocratic Bakram, the teeming Galgastani, and the few but hardy Walister. Valeria was once again in the grip of a great blood war.
The Bakram and the Galgastani quickly divided Valeria between themselves, and an uneasy quiet has since settled over the isles. Yet none believe the calm will last.
"There is blood on my hands, how long till it lies on my heart?"
Denam joined the Resistance after his father, Prancet Pavel, was taken in a Dark Knight attack on their hometown of Golyat. Denam now fights the oppression of the Bakram and Galgastani alongside his sister, Catiua, and childhood friend Vyce. Denam possesses a strong sense of justice and the will to see his convictions through. Yet these are tempered with caution and doubts about the war that must be waged.
"Promise you'll never leave your sister."
Born the 15th day of Darkscale
Denam's sister and fellow Walister, Catiua has a deep and abiding love for her younger brother. After losing their mother at an early age, the task of raising Denam and Catiua fell to their father, an abuna in the church. Under his guidance, Catiua trained to become a sibyl. Now, along with Denam and their childhood friend Vyce, Catiua works as a member of the Resistance. She fights not for a grand cause, but for fear of losing her brother.
"I have no love of war. But I'd sooner die on my feet than on my knees."
Born the 14th day of Godscale
Orphaned when his father, his only remaining family, was slain by the Dark Knights, Vyce joined the Resistance to fight against any who would oppress the Walister. A man of deeds, he and Denam complement each other well.
As Denam makes decisions, the story takes on new shape—a true multi-story system!
Not only Denam's story, but the stories of those around him evolve based on your choices. Watch as former enemies become allies, new characters join the story, and familiar scenes take unexpected twists. It's a different tale with each telling.
When Denam moves across the world map, a battle may take place at his destination or along the way. The battle party screen appears when Denam is drawn into a battle. Here, you can select the units you wish to deploy, as well as examine unit stats and change equipment. The maximum number of units will vary depending on the battle. The terms of victory are displayed as the battle commences. Meet these conditions to win the battle. In "Vanquish" missions, defeat the specified unit to win, or all enemies if your instructions are to "Vanquish All Foes." Friends and foes alike take turns based on their RT (Recovery Time), a value determined by each unit's speed and equipment. A unit's turn is known as its AT, or Attack Turn. When the terms of victory are met, the battle is won. If the terms called for defeating a specific unit, the battle ends when that unit falls, regardless of what other units remain standing. After winning a battle, the results screen lists items collected from bags of loot left unclaimed on the battlefield. Note that any unclaimed tarot cards will be lost. You can also see how many experience and skill points your units earned.
- "Tactics" Evolved: Yasumi Matsuno, creator of the original TACTICS OGRE and FINAL FANTASY TACTICS, has taken the chapter structure and story of the game and built upon it to create a new experience in Tactics Ogre: Let Us Cling Together.
- Destiny is at Your Fingertips: The game includes an entirely new system based on the tenth tarot card, the Wheel of Fortune. The Wheel of Fortune represents the clash of free will and destiny, cyclicality and perpetuity—concepts central to the game's core design. This system enables players to consider their choices and the results, both in terms of story progression and battle.
- Many Tales in One: Watch as former enemies become allies, new characters join the story, and familiar scenes take unexpected twists. It's a different tale with each telling.
- 3D Graphics + Pixel Art = 3DP: Tactics Ogre: Let Us Cling Together preserves the original's sprite-graphics style while revamping the battlefield in 3D! Step back and take in the entire battlefield, change your perspective for a birds-eye view, or simply change the viewing angle to see around obstacles such as buildings.
- Dozens of Characters: Meet Dame Ravness and other entirely new characters unseen in the original Tactics Ogre. Familiar characters, too, have received a redesign from Akihiko Yoshida and Tsubasa Masao, adding a new level of detail to the nearly sixty characters populating the story of TACTICS OGRE.
- Unit Development: Rather than developing individual units, the focus is placed on raising the player's army as a whole. Unlike most strategy RPGs, which assign levels to individual units, units of the same class gain levels collectively in Tactics Ogre. You're not just raising characters, you're raising an army–all while enjoying the unique strategies each class affords.
- Challenge Battles: Create a challenge party from the units in any of your saved games and use the PSP's wireless feature to exchange parties with your friends and pit their forces against yours! The more powerful your forces become in the game, the more deadly the challenge party you can create.
In TACTICS OGRE: Let Us Cling Together, you will experience a lost tale of political intrigue, conquest, and rebellion. It is your choices through a branching storyline that determine the fate of the Walister Resistance, characters in the game, and the story as a whole. Your rebellion is enhanced with reworked visuals, effects, a re-arranged soundtrack by the original composers, new character growth mechanics, and a new Wheel of Fortune system that adds even more replay value to the game. Get ready for an evolved "tactics" gameplay experience on the PSP!
Top customer reviews
The original Tactics Ogre is one of my favorite games of all time. Great characters, a well written story, challenging (and at times *brutal*) battles, memorable music, and a bunch of rewards and secrets for the dedicated player. This version is everything that I loved about the original and more. The new translation has a great feel to it, and the character portraits are stunning.
Customization and Leveling:
My favorite new part of the game is the skill and special attack customization. It adds a good deal of depth to your characters and was largely lacking in the original (with something like 10 special skills available in the game, and even then only at endgame). Leveling is quite different, eliminating the need for most of the grinding. Entire classes gain levels, so even the guys you don't use can be decent level, but only the characters you actually use gain skill points. Also, everyone gains experience together at the end of battle, so the berserker you have in the front ranks and your healer each get their fair share. This is great, since you don't need to "share" kills and have your cleric try to thwack a wounded soldier just to level up.
Chariot and World systems:
I was worried about the Chariot system making things too easy (you can instantly warp back up to 50 actions while in battle), but it actually works quite well. You can try different strategies without a ton of load time and annoyance, but the battles are still challenging. In the 90s I logged well over 100 hours trying to get all the endings. The World system makes this much more manageable and actually lets you know where the branches happen.
All in all, it is a great tactical RPG!
No matter what preference you may have in terms of unit types this game has it. I have always been fond of ranged units and spell casters myself and this game gives me plenty to love. The sheer amount of classes, spells, and skill combinations are sure to keep you constantly tinkering with your units to make them into your own custom fighting machines.
I have currently logged over 60 hours on this game since I recieved it and I have only just reached the last chapter. Between the side quests and the story I am pretty sure I will be logging at least 80 hours just to complete the game for the first time. I highly recommend this game to any fan of Fire Emblem or its like.
Did I say "somewhat?" This game is easily twice as difficult. I found myself losing, or quiting just as many battles as I am playing, if not more! The enemy preys on your weakest units with rampant blood-lust! If a unit is even one level behind your other units, or has ten less Health Points, watch out! Putting weaker units in the back solves nothing, as the enemy always has magic or bowmen to continue the assault. The learning curve is horrendous as well, especially if you're used to FFT like me! You just have to hang in there and go to forums to ask questions.
Getting the "Bad" out of the way, this game is also incredibly fun! Like FFT, you can get numerous different types of allies, much more I think! The monsters are twenty times as useful though, as the monsters in many Tactical RPG's, like FFT, are fairly useless. The Dragons are just incredible especially! Plus, with 10 units in most story battles, you really feel like you're in an epic adventure!
Tactics Ogre: Let Us Cling Together is a wonderful game, if you can get past the hiccups in the beginning. Although it's very challenging, it is also very rewarding and fun, especially when your dragon kills two enemies side by side with it's breath! I would recommend it to anyone that enjoys challenging games and TRPG's. Just don't expect it to be as easy as Final Fantasy Tactics was!