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About the Product
- Square Enix's Tactics Ogre series takes a major step forward as a lost tale of political intrigue, conquest, and rebellion, set in the Valerian Isles during the age of Xenegidea, is retold.
- Choose, but choose wisely: The choices you make as you lead the Walister Resistance will dramatically change the fates of both your enemies and comrades
- Master the nuances of the Non-Alternate Turn System battle engine and unlock the secrets of the Wheel of Fortune ? where time itself bends to your will ? as you lead your forces to victory
- Hundreds of skills, dozens of complex characters, and a wide variety of job classes fill an epic tale that unfolds before you in a fully 3D game environment and cinematic sequences
- A multitude of endings determined by side quest completion and player decision-driven plot changes provide nearly endless replay possibilities
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From the creators of the celebrated FINAL FANTASY TACTICS comes one of the most highly anticipated sequels to the "Tactics" franchise. Hiroshi Minagawa (Director), Akihiko Yoshida (Character Design), Yasumi Matsuno (Game Design), Hitoshi Sakimoto and Masaharu Iwata (Composers), all key members of the original TACTICS OGRE development team, have reunited to deliver the ultimate version of this definitive tactical RPG experience.
Sing to me of a time long past.
A time when men answered to power alone.
Ruled by steel.
Steeped in darkness.
Sing of an age called Xytegenia.
The Valerian Isles, jewels of the Obero Sea. Long a center of naval commerce, the people here have struggled throughout history for dominion over these shores.
Finally there rose a man to put an end to this conflict. His name: Dorgalua Oberyth. But history would know him as the Dynast-King.
Dorgalua took the disparate races of men calling the islands home and united them as one. For fully half a century he reigned, and Valeria knew prosperity.
But upon his death, three clans rose to claim Valeria for themselves: the aristocratic Bakram, the teeming Galgastani, and the few but hardy Walister. Valeria was once again in the grip of a great blood war.
The Bakram and the Galgastani quickly divided Valeria between themselves, and an uneasy quiet has since settled over the isles. Yet none believe the calm will last.
"There is blood on my hands, how long till it lies on my heart?"
Denam joined the Resistance after his father, Prancet Pavel, was taken in a Dark Knight attack on their hometown of Golyat. Denam now fights the oppression of the Bakram and Galgastani alongside his sister, Catiua, and childhood friend Vyce. Denam possesses a strong sense of justice and the will to see his convictions through. Yet these are tempered with caution and doubts about the war that must be waged.
"Promise you'll never leave your sister."
Born the 15th day of Darkscale
Denam's sister and fellow Walister, Catiua has a deep and abiding love for her younger brother. After losing their mother at an early age, the task of raising Denam and Catiua fell to their father, an abuna in the church. Under his guidance, Catiua trained to become a sibyl. Now, along with Denam and their childhood friend Vyce, Catiua works as a member of the Resistance. She fights not for a grand cause, but for fear of losing her brother.
"I have no love of war. But I'd sooner die on my feet than on my knees."
Born the 14th day of Godscale
Orphaned when his father, his only remaining family, was slain by the Dark Knights, Vyce joined the Resistance to fight against any who would oppress the Walister. A man of deeds, he and Denam complement each other well.
As Denam makes decisions, the story takes on new shape—a true multi-story system!
Not only Denam's story, but the stories of those around him evolve based on your choices. Watch as former enemies become allies, new characters join the story, and familiar scenes take unexpected twists. It's a different tale with each telling.
When Denam moves across the world map, a battle may take place at his destination or along the way. The battle party screen appears when Denam is drawn into a battle. Here, you can select the units you wish to deploy, as well as examine unit stats and change equipment. The maximum number of units will vary depending on the battle. The terms of victory are displayed as the battle commences. Meet these conditions to win the battle. In "Vanquish" missions, defeat the specified unit to win, or all enemies if your instructions are to "Vanquish All Foes." Friends and foes alike take turns based on their RT (Recovery Time), a value determined by each unit's speed and equipment. A unit's turn is known as its AT, or Attack Turn. When the terms of victory are met, the battle is won. If the terms called for defeating a specific unit, the battle ends when that unit falls, regardless of what other units remain standing. After winning a battle, the results screen lists items collected from bags of loot left unclaimed on the battlefield. Note that any unclaimed tarot cards will be lost. You can also see how many experience and skill points your units earned.
- "Tactics" Evolved: Yasumi Matsuno, creator of the original TACTICS OGRE and FINAL FANTASY TACTICS, has taken the chapter structure and story of the game and built upon it to create a new experience in Tactics Ogre: Let Us Cling Together.
- Destiny is at Your Fingertips: The game includes an entirely new system based on the tenth tarot card, the Wheel of Fortune. The Wheel of Fortune represents the clash of free will and destiny, cyclicality and perpetuity—concepts central to the game's core design. This system enables players to consider their choices and the results, both in terms of story progression and battle.
- Many Tales in One: Watch as former enemies become allies, new characters join the story, and familiar scenes take unexpected twists. It's a different tale with each telling.
- 3D Graphics + Pixel Art = 3DP: Tactics Ogre: Let Us Cling Together preserves the original's sprite-graphics style while revamping the battlefield in 3D! Step back and take in the entire battlefield, change your perspective for a birds-eye view, or simply change the viewing angle to see around obstacles such as buildings.
- Dozens of Characters: Meet Dame Ravness and other entirely new characters unseen in the original Tactics Ogre. Familiar characters, too, have received a redesign from Akihiko Yoshida and Tsubasa Masao, adding a new level of detail to the nearly sixty characters populating the story of TACTICS OGRE.
- Unit Development: Rather than developing individual units, the focus is placed on raising the player's army as a whole. Unlike most strategy RPGs, which assign levels to individual units, units of the same class gain levels collectively in Tactics Ogre. You're not just raising characters, you're raising an army–all while enjoying the unique strategies each class affords.
- Challenge Battles: Create a challenge party from the units in any of your saved games and use the PSP's wireless feature to exchange parties with your friends and pit their forces against yours! The more powerful your forces become in the game, the more deadly the challenge party you can create.
In TACTICS OGRE: Let Us Cling Together, you will experience a lost tale of political intrigue, conquest, and rebellion. It is your choices through a branching storyline that determine the fate of the Walister Resistance, characters in the game, and the story as a whole. Your rebellion is enhanced with reworked visuals, effects, a re-arranged soundtrack by the original composers, new character growth mechanics, and a new Wheel of Fortune system that adds even more replay value to the game. Get ready for an evolved "tactics" gameplay experience on the PSP!
Top Customer Reviews
The original Tactics Ogre is one of my favorite games of all time. Great characters, a well written story, challenging (and at times *brutal*) battles, memorable music, and a bunch of rewards and secrets for the dedicated player. This version is everything that I loved about the original and more. The new translation has a great feel to it, and the character portraits are stunning.
Customization and Leveling:
My favorite new part of the game is the skill and special attack customization. It adds a good deal of depth to your characters and was largely lacking in the original (with something like 10 special skills available in the game, and even then only at endgame). Leveling is quite different, eliminating the need for most of the grinding. Entire classes gain levels, so even the guys you don't use can be decent level, but only the characters you actually use gain skill points. Also, everyone gains experience together at the end of battle, so the berserker you have in the front ranks and your healer each get their fair share. This is great, since you don't need to "share" kills and have your cleric try to thwack a wounded soldier just to level up.
Chariot and World systems:
I was worried about the Chariot system making things too easy (you can instantly warp back up to 50 actions while in battle), but it actually works quite well. You can try different strategies without a ton of load time and annoyance, but the battles are still challenging. In the 90s I logged well over 100 hours trying to get all the endings. The World system makes this much more manageable and actually lets you know where the branches happen.
All in all, it is a great tactical RPG!
+An amazing story
+In depth tactical strategy
+Enormous game, tons of sidequests to do
+Branching story offers a few different paths through the game
+A good challenge
+Updated visuals and dialog add to the game
-The challenge may be a bit too much for some people
-There is a lot of micromanagement
NOTE: The review is a little long
Around 1995 a small company called Quest released a strategy RPG called Tactics Ogre: Let Us Cling Together. It was originally released on the Super Famicom. Tactics Ogre didn't make it's way to the states until 1998 just after the release of the original Final Fantasy Tactics. The game was pretty much a direct port, but it was a little dated by then, and likewise it suffered from problems. Mostly long load times and visuals that were not suitable for the original Playstation. It was still a fun game, though it was notoriously difficult. Those who thought Final Fantasy Tactics was hard had obviously never played Tactics Ogre. The PSP reissue is no different in that regard. If you're not familiar with the SRPG genre, Tactics Ogre isn't the game you should start with. Those who have invested in the genre will be able to jump in without fail.
Tactics Ogre: Let Us Cling Together is perhaps most well known for it's story. It's filled to the brim with betrayal and plot twists that are too good not to enjoy. It is hard to describe the story in Tactics Ogre. It's filled with a lot of drama and political intrigue. The localization has been completely redone and much of the dialog is thankfully better than the original game. Certain characters are also renamed to better suit the localization. Much of what you get appears to have been completely revamped and redone. The sprites are more or less the same, but the look of the environments have been smoothed over and look much better. Likewise, the game runs almost flawlessly. There's no slow down or long load times here, and that's actually saying a lot for the PSP. There's an option to install the game, but the game actually loads fast enough and well enough that you shouldn't need to do so. There are times when it shifts seamlessly. So it runs rather well.
As I mentioned in the beginning, Tactics Ogre is not for beginners. If you're ONLY experience with Tactical Strategy RPGs is Final Fantasy Tactics, Tactics Ogre can be a rude awakening. For the most part, taking advantage of Final Fantasy Tactics was relatively simple once you learned the system and got it down. Tactics Ogre isn't quite as simple because there's so much more to it, the battlefields are bigger and more populated, and there's a lot more going on. It can be a lot to take in if you're unfamiliar with the genre. In the first place, Tactics Ogre takes on a more active turn based feel. By that I mean a lot of SRPGs nowadays work in "phases" where all the allies get to attack and then all the enemies. Jeanne D'arc, Disgaea and even Tactics Ogre: The Knights of Lodis all do this. It's what makes those games extremely accessible. Tacitcs Ogre: Let Us Cling Together does it all based on how fast your characters are. The turn order is done in such a way that there is much bigger emphasis on strategy and moving your characters around. You can see the order your adversaries and allies will attack.
Sometimes it can be overwhelming, but the difficulty has been strangely toned down from the Playstation port. The game is still a challenge, but there's more of a fighting chance here than previously. You can't exactly go rushing into battle but you're able to take a few more risks with your strategy. But this is also because the game includes a new chariot system which lets you rewind back time in the battle to a previous turn. Should you perform the wrong actions in battle or things don't go swiftly, you can rewind time and try again. This may seem like something that would make the game rather easy, but the risk that things can go worse is always there too. For the most part, the game is challenging but not impossible. In most missions your objective is never to wipe the entire field clean, but just to target a specific enemy and end it.
The job system in Tactics Ogre is also unique. It isn't as complex as Final Fantasy Tactics or as much fun to customize your characters. You can send in Knights who are strong or wizards who can cast magic. You begin with basic classes but you'll get stronger variations. You'll begin with Knights, for example, but eventually you'll be able to use White Knights. Some characters also have unique classes such as Lord or Ranger. It's easy to teach characters abilities as well. Unlike the Playstation port, classes actually level up together instead of just individual characters. So if a Knight rises from level 3 to level 4... every Knight will be level 4. Including characters who aren't Knights. The downside, of course, is that as you get new classes they'll begin at level one and you'll have to raise them all over again and that can require a bit of level grinding.
Grinding is nothing new to the genre. And yes, for those willing to put a lot of time and effort into grinding (usually an extra hour or two... sometimes more) Tactics Ogre becomes a relatively easy game. Especially when you get a grasp of the job system and utilize your abilities fairly well. Your characters also earn Skill Points which actually are individual and they can be used to learn skills and then assigned to the character. Again, the customization isn't quite as unique as Final Fantasy Tactics, but this is because there's a means of using greater Tactics. In Final Fantasy Tactics, for example, it's not hard to spot which classes to train a specific character under, reap the benefits of those abilities and then use them with the strongest classes. Tactics Ogre doesn't quite let you get away with that. A Cleric, for example, can master Light Magic... but that doesn't mean you can suddenly assign those different magic abilities to different classes. If a class can't use Light Magic... mastering Light Magic will not allow you to do so. In short, it's rather difficult to take advantage of Tactics Ogre. That limit to customization actually encourages you to do much more than just learn abilities for the sake of using them with a better class. If classes have the same abilities they can cross over but that's it. Meaning if a Cleric learns the first Heal... a Knight can also use it because the Knight class allows them to.
This can make Tactics Ogre a bit much for some gamers. And yes, there is A LOT of micromanagement between battles. You'll spend a lot of time in the menus learning abilities, swapping those abilities, changing classes and changing equipment. There has been a lot made out of buying weapons in the shop and how you can't exactly "try them on." A lot of games don't let you try the equipment on... but they do let you view which stats increase or which ones decrease. Tactics Ogre doesn't let you do that. What you CAN do, however, is view the stats of each weapon before you buy it. So even with the game not automatically showing an arrow over a character or something... it won't take much to see that a Long Bow has a greater attack than a Short Bow. You simply have to view the stats of each weapon. Many of your classes will be using the same weapons. So there is a bit of micromanagement but it's not a game killing issue.
Tactics Ogre is complex but once you get it down, the game isn't so bad to go through. Battles become more manageable. The key to it all is taking an hour or two out of the story to grind. Luckily Tactics Ogre has a lot of ways to conquer it. As you go through the game you'll be forced to choose alliances by making big decisions that can take you down different paths. It makes a difference in what characters you can recruit, what battles you'll face throughout and how they'll go through. There are a TON of different characters in Tactics Ogre. You can take paths that might have you kill some while choosing a different path allows you to recruit them. You'll also come into battles where if the character survives they'll join, but if they die they're gone forever. Likewise, there are a TON of side quests that you can go on throughout the experience. It's a HUGE game.
One notable upgrade from the Playstation Port that is worth mentioning is the music. Yes, the dialog has been revamped and it's better... and so are the graphics but the best treatment most definitely came to the soundtrack. It just sounds wonderful. Especially some of the battle themes.
Tactics Ogre isn't without flaws, of course. We talked about the micromanagement and how that is likely to turn off some gamers. While the story may be good, it's pretty clear from the get go that this is most certainly not about characters. Tactics Ogre has too big of a cast of characters for it to be a character driven story. And sometimes it's easy to get lost in it. Especially because the twists and turns are numerous. It's not confusing, there's just a lot of it to take in. You'll have characters who begin as your enemies and will later join you. You'll have characters that join you, betray you and join you again. You'll have characters that get a cursory glance but add a major element to the story. It's a good thing you're able to go back and watch every cutscene again and read about all the different characters. There's a lot to keep up with throughout the story. It's good, but pretty dense. Tactics Ogre is much more of a story about the world it takes place in rather than most of the characters in it. There are some gamers who may not particularly appreciate that.
Nevertheless, it's a great remake of a great game. If every SRPG got a revamp like Tactics Ogre a great deal of them would be better than their original releases. Tactics Ogre: Let Us Cling Together is a great game for the SRPG junkie. It may be challenging and there's a lot of micromanagement, but it's satisfying for those who are willing to invest some time in it.
Most Recent Customer Reviews
This game is good.Read more