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About the Product
- Square Enix's Tactics Ogre series takes a major step forward as a lost tale of political intrigue, conquest, and rebellion, set in the Valerian Isles during the age of Xenegidea, is retold.
- Choose, but choose wisely: The choices you make as you lead the Walister Resistance will dramatically change the fates of both your enemies and comrades
- Master the nuances of the Non-Alternate Turn System battle engine and unlock the secrets of the Wheel of Fortune ? where time itself bends to your will ? as you lead your forces to victory
- Hundreds of skills, dozens of complex characters, and a wide variety of job classes fill an epic tale that unfolds before you in a fully 3D game environment and cinematic sequences
- A multitude of endings determined by side quest completion and player decision-driven plot changes provide nearly endless replay possibilities
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From the Manufacturer
From the creators of the celebrated FINAL FANTASY TACTICS comes one of the most highly anticipated sequels to the "Tactics" franchise. Hiroshi Minagawa (Director), Akihiko Yoshida (Character Design), Yasumi Matsuno (Game Design), Hitoshi Sakimoto and Masaharu Iwata (Composers), all key members of the original TACTICS OGRE development team, have reunited to deliver the ultimate version of this definitive tactical RPG experience.
Sing to me of a time long past.
A time when men answered to power alone.
Ruled by steel.
Steeped in darkness.
Sing of an age called Xytegenia.
The Valerian Isles, jewels of the Obero Sea. Long a center of naval commerce, the people here have struggled throughout history for dominion over these shores.
Finally there rose a man to put an end to this conflict. His name: Dorgalua Oberyth. But history would know him as the Dynast-King.
Dorgalua took the disparate races of men calling the islands home and united them as one. For fully half a century he reigned, and Valeria knew prosperity.
But upon his death, three clans rose to claim Valeria for themselves: the aristocratic Bakram, the teeming Galgastani, and the few but hardy Walister. Valeria was once again in the grip of a great blood war.
The Bakram and the Galgastani quickly divided Valeria between themselves, and an uneasy quiet has since settled over the isles. Yet none believe the calm will last.
"There is blood on my hands, how long till it lies on my heart?"
Denam joined the Resistance after his father, Prancet Pavel, was taken in a Dark Knight attack on their hometown of Golyat. Denam now fights the oppression of the Bakram and Galgastani alongside his sister, Catiua, and childhood friend Vyce. Denam possesses a strong sense of justice and the will to see his convictions through. Yet these are tempered with caution and doubts about the war that must be waged.
"Promise you'll never leave your sister."
Born the 15th day of Darkscale
Denam's sister and fellow Walister, Catiua has a deep and abiding love for her younger brother. After losing their mother at an early age, the task of raising Denam and Catiua fell to their father, an abuna in the church. Under his guidance, Catiua trained to become a sibyl. Now, along with Denam and their childhood friend Vyce, Catiua works as a member of the Resistance. She fights not for a grand cause, but for fear of losing her brother.
"I have no love of war. But I'd sooner die on my feet than on my knees."
Born the 14th day of Godscale
Orphaned when his father, his only remaining family, was slain by the Dark Knights, Vyce joined the Resistance to fight against any who would oppress the Walister. A man of deeds, he and Denam complement each other well.
As Denam makes decisions, the story takes on new shape—a true multi-story system!
Not only Denam's story, but the stories of those around him evolve based on your choices. Watch as former enemies become allies, new characters join the story, and familiar scenes take unexpected twists. It's a different tale with each telling.
When Denam moves across the world map, a battle may take place at his destination or along the way. The battle party screen appears when Denam is drawn into a battle. Here, you can select the units you wish to deploy, as well as examine unit stats and change equipment. The maximum number of units will vary depending on the battle. The terms of victory are displayed as the battle commences. Meet these conditions to win the battle. In "Vanquish" missions, defeat the specified unit to win, or all enemies if your instructions are to "Vanquish All Foes." Friends and foes alike take turns based on their RT (Recovery Time), a value determined by each unit's speed and equipment. A unit's turn is known as its AT, or Attack Turn. When the terms of victory are met, the battle is won. If the terms called for defeating a specific unit, the battle ends when that unit falls, regardless of what other units remain standing. After winning a battle, the results screen lists items collected from bags of loot left unclaimed on the battlefield. Note that any unclaimed tarot cards will be lost. You can also see how many experience and skill points your units earned.
- "Tactics" Evolved: Yasumi Matsuno, creator of the original TACTICS OGRE and FINAL FANTASY TACTICS, has taken the chapter structure and story of the game and built upon it to create a new experience in Tactics Ogre: Let Us Cling Together.
- Destiny is at Your Fingertips: The game includes an entirely new system based on the tenth tarot card, the Wheel of Fortune. The Wheel of Fortune represents the clash of free will and destiny, cyclicality and perpetuity—concepts central to the game's core design. This system enables players to consider their choices and the results, both in terms of story progression and battle.
- Many Tales in One: Watch as former enemies become allies, new characters join the story, and familiar scenes take unexpected twists. It's a different tale with each telling.
- 3D Graphics + Pixel Art = 3DP: Tactics Ogre: Let Us Cling Together preserves the original's sprite-graphics style while revamping the battlefield in 3D! Step back and take in the entire battlefield, change your perspective for a birds-eye view, or simply change the viewing angle to see around obstacles such as buildings.
- Dozens of Characters: Meet Dame Ravness and other entirely new characters unseen in the original Tactics Ogre. Familiar characters, too, have received a redesign from Akihiko Yoshida and Tsubasa Masao, adding a new level of detail to the nearly sixty characters populating the story of TACTICS OGRE.
- Unit Development: Rather than developing individual units, the focus is placed on raising the player's army as a whole. Unlike most strategy RPGs, which assign levels to individual units, units of the same class gain levels collectively in Tactics Ogre. You're not just raising characters, you're raising an army–all while enjoying the unique strategies each class affords.
- Challenge Battles: Create a challenge party from the units in any of your saved games and use the PSP's wireless feature to exchange parties with your friends and pit their forces against yours! The more powerful your forces become in the game, the more deadly the challenge party you can create.
In TACTICS OGRE: Let Us Cling Together, you will experience a lost tale of political intrigue, conquest, and rebellion. It is your choices through a branching storyline that determine the fate of the Walister Resistance, characters in the game, and the story as a whole. Your rebellion is enhanced with reworked visuals, effects, a re-arranged soundtrack by the original composers, new character growth mechanics, and a new Wheel of Fortune system that adds even more replay value to the game. Get ready for an evolved "tactics" gameplay experience on the PSP!
Top Customer Reviews
The original Tactics Ogre is one of my favorite games of all time. Great characters, a well written story, challenging (and at times *brutal*) battles, memorable music, and a bunch of rewards and secrets for the dedicated player. This version is everything that I loved about the original and more. The new translation has a great feel to it, and the character portraits are stunning.
Customization and Leveling:
My favorite new part of the game is the skill and special attack customization. It adds a good deal of depth to your characters and was largely lacking in the original (with something like 10 special skills available in the game, and even then only at endgame). Leveling is quite different, eliminating the need for most of the grinding. Entire classes gain levels, so even the guys you don't use can be decent level, but only the characters you actually use gain skill points. Also, everyone gains experience together at the end of battle, so the berserker you have in the front ranks and your healer each get their fair share. This is great, since you don't need to "share" kills and have your cleric try to thwack a wounded soldier just to level up.
Chariot and World systems:
I was worried about the Chariot system making things too easy (you can instantly warp back up to 50 actions while in battle), but it actually works quite well. You can try different strategies without a ton of load time and annoyance, but the battles are still challenging. In the 90s I logged well over 100 hours trying to get all the endings. The World system makes this much more manageable and actually lets you know where the branches happen.
All in all, it is a great tactical RPG!
+An amazing story
+In depth tactical strategy
+Enormous game, tons of sidequests to do
+Branching story offers a few different paths through the game
+A good challenge
+Updated visuals and dialog add to the game
-The challenge may be a bit too much for some people
-There is a lot of micromanagement
NOTE: The review is a little long
Around 1995 a small company called Quest released a strategy RPG called Tactics Ogre: Let Us Cling Together. It was originally released on the Super Famicom. Tactics Ogre didn't make it's way to the states until 1998 just after the release of the original Final Fantasy Tactics. The game was pretty much a direct port, but it was a little dated by then, and likewise it suffered from problems. Mostly long load times and visuals that were not suitable for the original Playstation. It was still a fun game, though it was notoriously difficult. Those who thought Final Fantasy Tactics was hard had obviously never played Tactics Ogre. The PSP reissue is no different in that regard. If you're not familiar with the SRPG genre, Tactics Ogre isn't the game you should start with. Those who have invested in the genre will be able to jump in without fail.
Tactics Ogre: Let Us Cling Together is perhaps most well known for it's story. It's filled to the brim with betrayal and plot twists that are too good not to enjoy. It is hard to describe the story in Tactics Ogre. It's filled with a lot of drama and political intrigue. The localization has been completely redone and much of the dialog is thankfully better than the original game. Certain characters are also renamed to better suit the localization.Read more ›
Also, I tend to lean more towards the "Final Fantasy Tactics" camp when it comes to SRPGs.
Anyway, this game is daunting, and I love it.
Graphically speaking, it's pretty much standard SRPG fare, comparable to FFT: The War of the Lions, although I must say this game's presentation is extremely polished. The sound effects and the animations have none of the slowdown that plagued the PSP port of FFT, and it's just a crisper, prettier game all around. The soundtrack is magnificent, and the game is kind enough to allow for a music test on the main menu. I miss those in games.
I do, however, miss not having any cutscenes. I got used to having pretty cutscenes in FFT and Jeanne D'Arc, so I half expected this game to also include some.
The game play is pretty much standard fare for SRPGs. The only thing I thought was a bit strange was the camera control (not with the analog, no, hold square button, I believe, and move the camera to top down, or isometric) The menus are a bit confusing at first, but any SRPG enthusiast knows that this game would have menus galore (and if you bought this game not KNOWING that, I'm sorry you picked THIS game as your first SRPG)
The class system is enthralling, and I can't wait to progress further and play around with the combinations. I don't know if the original PSone version required the player to buy or find marks to be able to do a class change, but I thought this was a very interesting twist.
The Tarot Chariot has been touted as a feasible easy mode...and well, I don't see it.Read more ›
Most Recent Customer Reviews
Although very different in some aspects from its source material the game is great, a good blend of game play and graphical style. Certainly does the original justice.Published 11 days ago by Nathan Tyner
So far game is ok. I think final fantasy tactics is better, but i haven't played it all that much yet. Its worth getting if you like these type of games.Published 2 months ago by Christopher Smith
This game will stand the test of time for sure. It is a freaking masterpiece with many of the Fire Emblems. Read morePublished 2 months ago by Roderic Rinehart
True to the tactics genre. Provides a challenging curve as you play through and learn the mechanics and class system. Read morePublished 3 months ago by Anton B.
I bought this after playing Final Fantasy Tactics on PS1. I wanted more of that FFT goodness cause I can't get enough.
This game is good. Read more