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Made for Trade

4.1 out of 5 stars 20 customer reviews

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  • Practicing bartering and money management
  • Learn what life was like for ordinary citizens in colonial America
  • Lessons in History and Economics
  • 2 to 4 players
  • Instructions for 4 games included
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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

Talicor - Made for Trade Game is designed to capture the essence of our country's formative years. Game allows players to visit different shops to attain items they need by paying shillings or by trading. Trade game helps players to learn about what everyday life was for ordinary citizens while practicing bartering and money management. Ages 8 and Above. 1CHOKING HAZARD (1). Not for under 3 yrs.

From the Manufacturer

Made for Trade was designed to capture the essence of our country's formative years. Like American settlers, players will need to visit different shops to attain items they need by paying shillings or by trading. They'll learn what everyday life was like for ordinary citizens while practicing bartering and money management. A delightful lesson in history and economics and great for all ages.

Product Information

Product Dimensions 10 x 3 x 10 inches
Item Weight 1.8 pounds
Shipping Weight 1.8 pounds (View shipping rates and policies)
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More
ASIN B00000IZCW
Item model number 4100140
Manufacturer recommended age 8 years and up
Best Sellers Rank #303,663 in Toys & Games (See Top 100 in Toys & Games)
#7,744 in Toys & Games > Games > Board Games
Customer Reviews
4.1 out of 5 stars 20 customer reviews

4.1 out of 5 stars

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Customer Questions & Answers

Customer Reviews

Top Customer Reviews

Verified Purchase
We are a big game-playing family, and often use games as a part of our homeschooling. Based on the other reviews, I was excited to buy this game, but now that we have it, it gets very little use. The game can take a very long time to play, there is little room for strategy, and the way that it introduces historical facts is a little heavy-handed for my taste.

To play the game, each player chooses a character (there are several with Colonial-sounding names). The characters travel around the board, hoping to land on spaces that will let them enter shops, and then hoping to roll the right number so that they can buy the things they need to complete their shopping list (the point of the game). As you travel around the board, there are "event" spaces, which prompt the player to draw an event card, which includes an interesting historical factoid, along with the usual "lose a turn" or "go directly to gaol" We find that the game relies on so much luck that it gets tedious long before anyone has managed to win.

If you really need your kids to learn the facts introduced by the game, the game probably beats just drilling them with flashcards, but it's not a game we play for fun.
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Verified Purchase
Well, our family loves to play it (pulled out of the game cupboard at least once a week). My daughter is seven, and I've used this game to get her feet wet regarding early American history.

As noted in the first review, there are many levels of play for this game. To this point, we have played two levels. 1) At the tourist level: if you're able to land on a shop "enter" space, you can enter the shop and, again, if lucky enough to roll the dice and score the number/price for which the object in that shop is being sold, you gain the item--assuming you have enough shillings, but... Ah! There's the rub. Often you don't have enough money/shillings to pay. What do you learn from this? My daughter and I have spoken of how difficult it was to gain items during this period; we've pretended we had a bad harvest, or that England taxed us, etc. True, we're dealing with luck (in the game), but in early times, you were lucky to have the shillings to pay for essentials and had to wait some time to earn them. This level of game play goes fairly fast and no event cards are used. 2) At the Trader level (you start as an indentured servant with NO rights to enter shops unless so directed by an Event card, and become a free citizen. You become a free citizen through luck: rolling certain numbers, drawing an event card that frees you, or by passing the entire board once. What have we learned? On the most basic level, she understands that it was hard to be an indentured servant, and that if you don't have shillings to pay fines, you spend a lot of time in gaol (jail: this led us to how spelling has changed over the centuries). Being in gaol has led us to imagine why, for those times, we were in jail.
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Verified Purchase
This game is not for everyone, but our child who is obsessed with early American history and historical role play loves it. I like that it has different levels of play, so the game can grow with the children as they become more sophisticated in their strategy. For an adult willing to play with their child, it provides many "teachable moments" for sharing tidbits about colonization.
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Verified Purchase
My three younger children really enjoyed this game-it was easy to understand and fun to play...there are several ways to play the game so it adds variety also. Great for homeschooling, and also for educational game playing.
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By DEO on November 25, 2006
My 7 year old daughter had this to say about the game:

I love playing this game! My brother (who's 9) sometimes doesn't want to play, but when he's won the game he says"I love it"

My family and I like to play this game not only because it's fun but also because we get to learn some interesting historical facts.
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Verified Purchase
a fun game, also educational. Three generations of my family enjoyed playing it, and there are several levels of difficulty to select.
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Verified Purchase
This game deserves a chance for some uninterrupted play at carefully chosen times. It has great information woven into it, and gives a look at slower paced living. Two boys too focused on electronic games will have to adjust some to enjoy it.
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Verified Purchase
The game fits beautifully with a Colonial Williamsburg unit, and the kids are engaged while learning. The description was accurate.
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