Made for Trade
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- Practicing bartering and money management
- Learn what life was like for ordinary citizens in colonial America
- Lessons in History and Economics
- 2 to 4 players
- Instructions for 4 games included
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
From the Manufacturer
Top Customer Reviews
To play the game, each player chooses a character (there are several with Colonial-sounding names). The characters travel around the board, hoping to land on spaces that will let them enter shops, and then hoping to roll the right number so that they can buy the things they need to complete their shopping list (the point of the game). As you travel around the board, there are "event" spaces, which prompt the player to draw an event card, which includes an interesting historical factoid, along with the usual "lose a turn" or "go directly to gaol" We find that the game relies on so much luck that it gets tedious long before anyone has managed to win.
If you really need your kids to learn the facts introduced by the game, the game probably beats just drilling them with flashcards, but it's not a game we play for fun.
As noted in the first review, there are many levels of play for this game. To this point, we have played two levels. 1) At the tourist level: if you're able to land on a shop "enter" space, you can enter the shop and, again, if lucky enough to roll the dice and score the number/price for which the object in that shop is being sold, you gain the item--assuming you have enough shillings, but... Ah! There's the rub. Often you don't have enough money/shillings to pay. What do you learn from this? My daughter and I have spoken of how difficult it was to gain items during this period; we've pretended we had a bad harvest, or that England taxed us, etc. True, we're dealing with luck (in the game), but in early times, you were lucky to have the shillings to pay for essentials and had to wait some time to earn them. This level of game play goes fairly fast and no event cards are used. 2) At the Trader level (you start as an indentured servant with NO rights to enter shops unless so directed by an Event card, and become a free citizen. You become a free citizen through luck: rolling certain numbers, drawing an event card that frees you, or by passing the entire board once. What have we learned? On the most basic level, she understands that it was hard to be an indentured servant, and that if you don't have shillings to pay fines, you spend a lot of time in gaol (jail: this led us to how spelling has changed over the centuries). Being in gaol has led us to imagine why, for those times, we were in jail.Read more ›
I love playing this game! My brother (who's 9) sometimes doesn't want to play, but when he's won the game he says"I love it"
My family and I like to play this game not only because it's fun but also because we get to learn some interesting historical facts.
Most Recent Customer Reviews
Fun! Three different levels and great for teaching children about Colonial America. Bought to supplement our Colonial America unit in homeschool.Published 7 months ago by KG10204
Great game that teaches how to barter and trade goods. Teaches them about life in the colonial days and their daily struggles. Great learning game!!!!Published 11 months ago by Unicorn241982
our family loves to play Made for Trade and my kids are learning also!Published 15 months ago by Amazon Customer
Great game. It goes along great with the time in history we are learning. Full of historical facts. We love the different levels of play. It is like 4 games in one.Published 19 months ago by Mary Kay Mom
Not a very exciting game. There's different levels of play; we only did the easiest one. Frankly, didn't care to read the directions for the harder levels. Read morePublished on March 31, 2014 by Rae Ann Urban