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Talisman: The Magical Quest Game, 4th edition

4.8 out of 5 stars 164 customer reviews
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  • The classic quest game featuring revised rules
  • Includes finely detailed miniatures
  • For Ages: 9+
  • Number of Players: - 6
  • Playing Time: 90 min.
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$38.95 & FREE Shipping on orders over $49. Details In Stock. Ships from and sold by Amazon.com. Gift-wrap available.

Frequently Bought Together

  • Talisman: The Magical Quest Game, 4th edition
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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

Talisman takes you on a journey through magical lands, as you endeavor to reclaim the Crown of Command. Each turn will see your hero advancing, battling, gaining knowledge and power necessary to defeat the guardians lurking between the Portal of Power and the Valley of Fire.

From the Manufacturer

Talisman takes you on journey through magical lands, as you endeavor to reclaim the Crown of Command. Each turn will see your hero advancing, battling, gaining knowledge and power necessary to defeat the guardians lurking between the Portal of Power and the Valley of Fire. For 2-6 players playable in 1-2 hours. Game includes:Revised Rulebook6-fold game board14 Character Cards with matching plastic character figures Over 100 Adventure cards24 Spell cards28 Purchase cards4 Talisman cards4 Toad cards4 Plastic Toad figures Alignment cards6 Six-sided die40 Strength Counters 40 Craft Counters 40 Life Counters 36 Fate Tokens30 Gold Coins

Product Information

Product Dimensions 3 x 11.8 x 11.8 inches
Item Weight 14.4 ounces
Shipping Weight 3.2 pounds (View shipping rates and policies)
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More
ASIN 1589944623
Item model number TM02
Manufacturer recommended age 9 years and up
Best Sellers Rank #9,296 in Toys & Games (See Top 100 in Toys & Games)
#418 in Toys & Games > Games > Board Games
Customer Reviews
4.8 out of 5 stars 164 customer reviews

4.8 out of 5 stars

Technical Specification

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Customer Reviews

Top Customer Reviews

By Zack Davisson HALL OF FAMETOP 500 REVIEWERVINE VOICE on February 12, 2010
Verified Purchase
The board game "Talisman" has a well-deserved reputation as one of the best fantasy board games ever made. I have been a die hard fan ever since picking up the Second Edition boxset back in the late 1980s, and I couldn't even imagine how many hours I have spent vying for the Crown of Command. I still have all of the Second Edition expansions, from the Dungeon and City up to the Timescape and Dragons, including the cut-out special characters from Games Workshop's "White Dwarf" magazine.

Because I love the original so much, (I ignored the Third Edition, which tried to updated things to make the game more in-line with RPGs including things like "Experience Points" and connecting Talisman even further to the Games Workshop "Warhammer Universe.") it took me awhile to give this Fourth Edition of "Talisman" a try. I finally gave it a chance at a local gaming convention and was hooked again.

This Fourth Edition takes a basic "If it ain't broke, don't fix it" approach to this classic boardgame, keeping the Second Edition essentially intact but introducing some of the better fixes from the Third Edition. The board itself is identical, although enlarged and with updated artwork. The card text is almost unchanged (including characters who "plod off to the discard pile") although none of the original art was retained.

Probably the most notable change was making "Life" a variable starting number, just like Strength and Craft. Some of the characters start with five (Warrior) or even six (Troll) life instead of the standard four. The Prophetess, one of the most powerful characters in the Second Edition, has been de-powered a bit. She can now draw one card, and then chose to either keep that card or discard it and draw another, which she must encounter.
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Talisman has undergone a lot of editions over a lot of years, but has a good grip on its essential charm.

The players (and you can have loads) take over the role of archetypical fantasy characters (Seer, Elf, Warrior, Wizard, etc. etc.) and meander around the gameboard, fighting beasties and trying to make it to the center of the board to claim the Crown of MacGuffin.

It isn't a particularly competitive game (although my Assassin did lay the smack down on my friend's Troll once), nor is it cooperative. Instead, everyone sort of benignly ignores the other players while on their individual quest for glory. A strange dynamic, but a fun one. The result is a pleasant, surprisingly absorbing, game that will swallow the evening without your noticing...
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Talisman is one of the most difficult games to find time to play with my group, with an average game length of 4 hours (for 4-6 players). At few points in the game does it feel like a mental battle of wits between multiple parties. The most exciting parts of the game are dice battles between two evenly matched opponents. Randomization is absolutely the biggest problem with Talisman, even if I like the theme and character building aspects.

Your average turn consists of:
1. Roll and move clockwise or counterclockwise
2. Drawing a random card from the deck
3. Fighting a random dice battle with enemies

The players are run around the starting area seeing who can luck into the best items and stats until inevitably someone becomes strong enough, gathers a Talisman, and moves in for the Crown of Command to see if they can win the game. Who becomes the most powerful is very rarely a test a skill, but rather who draws the best items or gets a few lucky rolls. The test of skill in this game is deciding when you are powerful enough to attempt the inner areas of the board.

It's the kind of game that you can spend 5 minutes in between turns that have zero effect on you. The minimal choices and large amounts of downtime make it a social game, but since a slow played six player game can last up to 6-7 HOURS, it is absolutely grueling at times. Never have I seen a board game group more beaten and slumped than at hour 6 in a game of Talisman. It's not at all that the game isn't fun, but in my experience it's a bit of a hassle scheduling time to play such a light game then having to worry about players getting bored with such a light, lengthy game.

There are so many much, much better experiences I've had these days with games similar or otherwise. I just don't think this one aged too well.
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I freely admit that I'm a "board game geek." I love unconventional, complicated games with boards the size of the table and hundreds of tokens and cards spread about. Most of my friends, however, are not. Talisman has proven to be fun for everyone and satisfyingly complex enough for the more serious boardgamers. It is very easy to play despite having so many choices and twists. As a Fantasy Flight Game, this version is up to the standards I have come to expect from the company- heavy cardstock, sturdy boxes, great artwork, and tons of tokens and other accessories. When you add in a few of the expansions you have enough material to never have the game play out the same way twice. This is a must-have if you're looking to broaden your boardgame horizons beyond Monopoly and Clue.
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