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Talisman: The Magical Quest Game, 4th edition

4.7 out of 5 stars 201 customer reviews
| 13 answered questions

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  • The classic quest game featuring revised rules
  • Includes finely detailed miniatures
  • For Ages: 9+
  • Number of Players: - 6
  • Playing Time: 90 min.
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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

Talisman takes you on a journey through magical lands, as you endeavor to reclaim the Crown of Command. Each turn will see your hero advancing, battling, gaining knowledge and power necessary to defeat the guardians lurking between the Portal of Power and the Valley of Fire.

From the Manufacturer

Talisman takes you on journey through magical lands, as you endeavor to reclaim the Crown of Command. Each turn will see your hero advancing, battling, gaining knowledge and power necessary to defeat the guardians lurking between the Portal of Power and the Valley of Fire. For 2-6 players playable in 1-2 hours. Game includes:Revised Rulebook6-fold game board14 Character Cards with matching plastic character figures Over 100 Adventure cards24 Spell cards28 Purchase cards4 Talisman cards4 Toad cards4 Plastic Toad figures Alignment cards6 Six-sided die40 Strength Counters 40 Craft Counters 40 Life Counters 36 Fate Tokens30 Gold Coins


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This item Talisman: The Magical Quest Game, 4th edition
Relic 161661336X
Codenames B014Q1XX9S
Customer Rating 4 out of 5 stars (201) 4 out of 5 stars (211) 4 out of 5 stars (74) 5 out of 5 stars (1038)
Price $43.02 $57.92 $44.99 $12.99
Shipping FREE Shipping FREE Shipping FREE Shipping FREE Shipping
Sold By Amazon.com Amazon.com Dragonfly Games Amazon.com
Are Batteries Required No No No No
Item Dimensions 11.75 x 3 x 11.75 in 11.75 x 11.75 x 4.25 in 11.75 x 11.75 x 3 in 6.3 x 2.8 x 9 in
Item Weight 0.9 lb 5.42 lbs 4.25 lbs 1.25 lbs
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Customer Reviews

Top Customer Reviews

By Zack Davisson HALL OF FAMETOP 500 REVIEWERVINE VOICE on February 12, 2010
Verified Purchase
The board game "Talisman" has a well-deserved reputation as one of the best fantasy board games ever made. I have been a die hard fan ever since picking up the Second Edition boxset back in the late 1980s, and I couldn't even imagine how many hours I have spent vying for the Crown of Command. I still have all of the Second Edition expansions, from the Dungeon and City up to the Timescape and Dragons, including the cut-out special characters from Games Workshop's "White Dwarf" magazine.

Because I love the original so much, (I ignored the Third Edition, which tried to updated things to make the game more in-line with RPGs including things like "Experience Points" and connecting Talisman even further to the Games Workshop "Warhammer Universe.") it took me awhile to give this Fourth Edition of "Talisman" a try. I finally gave it a chance at a local gaming convention and was hooked again.

This Fourth Edition takes a basic "If it ain't broke, don't fix it" approach to this classic boardgame, keeping the Second Edition essentially intact but introducing some of the better fixes from the Third Edition. The board itself is identical, although enlarged and with updated artwork. The card text is almost unchanged (including characters who "plod off to the discard pile") although none of the original art was retained.

Probably the most notable change was making "Life" a variable starting number, just like Strength and Craft. Some of the characters start with five (Warrior) or even six (Troll) life instead of the standard four. The Prophetess, one of the most powerful characters in the Second Edition, has been de-powered a bit. She can now draw one card, and then chose to either keep that card or discard it and draw another, which she must encounter.
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Talisman has undergone a lot of editions over a lot of years, but has a good grip on its essential charm.

The players (and you can have loads) take over the role of archetypical fantasy characters (Seer, Elf, Warrior, Wizard, etc. etc.) and meander around the gameboard, fighting beasties and trying to make it to the center of the board to claim the Crown of MacGuffin.

It isn't a particularly competitive game (although my Assassin did lay the smack down on my friend's Troll once), nor is it cooperative. Instead, everyone sort of benignly ignores the other players while on their individual quest for glory. A strange dynamic, but a fun one. The result is a pleasant, surprisingly absorbing, game that will swallow the evening without your noticing...
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Talisman is one of the most difficult games to find time to play with my group, with an average game length of 4 hours (for 4-6 players). At few points in the game does it feel like a mental battle of wits between multiple parties. The most exciting parts of the game are dice battles between two evenly matched opponents. Randomization is absolutely the biggest problem with Talisman, even if I like the theme and character building aspects.

Your average turn consists of:
1. Roll and move clockwise or counterclockwise
2. Drawing a random card from the deck
3. Fighting a random dice battle with enemies

The players are run around the starting area seeing who can luck into the best items and stats until inevitably someone becomes strong enough, gathers a Talisman, and moves in for the Crown of Command to see if they can win the game. Who becomes the most powerful is very rarely a test a skill, but rather who draws the best items or gets a few lucky rolls. The test of skill in this game is deciding when you are powerful enough to attempt the inner areas of the board.

It's the kind of game that you can spend 5 minutes in between turns that have zero effect on you. The minimal choices and large amounts of downtime make it a social game, but since a slow played six player game can last up to 6-7 HOURS, it is absolutely grueling at times. Never have I seen a board game group more beaten and slumped than at hour 6 in a game of Talisman. It's not at all that the game isn't fun, but in my experience it's a bit of a hassle scheduling time to play such a light game then having to worry about players getting bored with such a light, lengthy game.

There are so many much, much better experiences I've had these days with games similar or otherwise. I just don't think this one aged too well.
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As an old time board gamer, I have saved quite a few, and Talisman is the flagship of my collection. The revised 4th edition is an improvement over previous editions, saving the best and fixing the flaws of the earlier games. It is simple to learn, and provides fun for kids and adults. I play with my son and 3-4 other college-age kids, and they really get into it. It gets them off of the video game controllers for a while. Although it is a board game, it has the feel of a role playing game to some extent, due to the different stats and abilities of each of the characters.
The basic premise is to start with a character, roll dice to move around the board, and draw cards to see what you encounter. Maybe a helpful stranger, or maybe a dangerous monster ! Characters use both strength and craft to resolve encounters, and can use fate to improve their die rolls. Some characters are better at sword-wielding combat, while others rely on magic spells to survive and succeed.
The basic game has sufficient characters and adventure cards to keep the game interesting for many playing sessions, but the variety of the expansions is what adds the real flavor. The 4 main expansions that I have acquired are the Dungeon, the City, the Highlands, and the Woodlands. Each comes with an expansion board that fits around 1 corner of the basic game board, and includes many new adventure cards and characters. The Dungeon and Highlands expansions are easy to quickly adapt to, as they add little to the basic rules, but these areas are much more hazardous to the characters and need to be entered after building up your character's stats first.
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