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Tao Feng: Fist of the Lotus

Platform : Xbox
Rated: Mature
3.6 out of 5 stars 55 customer reviews
Metascore: 65 / 100

Price: $18.75 & FREE Shipping on orders over $49. Details
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  • The Pale Lotus and the Black Mantis are two clans fighting for control of the West Coast colonies of New China, while searching for an ancient artifact. This dispute will only be settled with combat amongst the most powerful warriors of each clan.
  • Experience bone-crushing realism as you watch clothes rip, blood spill, bones breaking and bruises swelling
  • Fully interactive environment -- punch holes in walls, throw opponents through glass and more
  • Use your Chi to unleash awesome special attacks that devastate your enemy and his surroundings
  • More than 100 unique moves, throws and combos for each fighter
19 new from $3.71 89 used from $0.01 4 collectible from $4.17

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Product Description

Product Description

Takes fighting and combat to a whole new level!


From a few of the guys who gave us the 2-D classic Mortal Kombat comes Tao Feng: Fist of the Lotus, a gorgeous full 3-D fighting game that dares to be a bit different from the norm.

In the world of Tao Feng the Pacific Northwest is called New China. Two rival factions, with six members each, fight to gain two mystical tablets that grant awesome power. On the side of the Pale Lotus we have the 90-year-old Master Sage, the attractive Jade Dragon, a hothead appropriately named Fiery Phoenix, the cat-like Fierce Tiger, levelheaded cop-by-day Divine Fist, and the enigmatic and metallic Iron Monk. The bad guys, called the Black Mantis, are: Wulong Goth, looking crazy in a praying mantis costume; the mystical Fatalist; the alluring Divinity; the scary Geist; and a hulking brute named Exile. Each fighter has his own fighting style, powers, and core strategy, and the game design is such that you have to relearn the game with each new fighter.

The slower pace of the fighting in Tao Feng might put off genre fans looking for something more frantic. The controls are simple and include a few innovations. For example: pushing back on the gamepad blocks, but too much blocking might result in losing the use of your limbs. The rest of the buttons are two basic punches, two kicks, all modified by the direction you press and the use of the shoulder buttons and jumping attacks. You can even taunt your foe, which, like hitting them, charges your Chi bar. Chi can be unleashed in a devastating attack with the white button, and this attack is also modified by how you use the direction pad. The result is a fluid game of blocking, striking, and stringing combos, and occasionally taking advantage of your Chi powers to take out your opponent.

The game looks great and features arenas filled with hazards and breakable objects. The only problem with the game is that some animation bugs didn’t get squashed before the game shipped--when executing attacks, characters sometimes instantly jerk into a new stance. Fortunately, the underlying gameplay is strong enough that a player can forgive such faults, and concentrate on the gory action instead. --Bob Andrews


  • Great graphics
  • Limb damage
  • Well-designed arenas
  • Animation quirks

Product Information

Customer Reviews
3.6 out of 5 stars 55 customer reviews

3.6 out of 5 stars
Best Sellers Rank #29,469 in videogames
#479 in Video Games > More Systems > Xbox > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.6 x 4.3 x 1.2 inches
Media: Video Game

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Customer Questions & Answers

Customer Reviews

Top Customer Reviews

I'll admit it, I've got a bias toward this game. That said, I hope this doesn't come across as being dishonest or too one-sided.
Despite the disadvantage of being the first game for a brand-new company, Tao Feng holds its own amongst the many existing fighters. Microsoft clearly raised its standards for its 1st-party games since Kakuto Chojin crashed and burned, and the team at Studio Gigante worked hard to bring a fresh game to the Xbox's exclusive library.
Tao Feng uniquely rewards aggressive gameplay with its chi system, which helps to vary gameplay in a few ways. If a player continuously lands attacks (blocked or successful), the chi meter builds up, resulting in either a special move ("chi attack") when full, or the chance to heal a damaged limb resulting from excessive blocking. Attacking off walls and poles is a fun new feature as well, eliminating the `trapped' feeling found in fighters with invisible walls. Preset Long- and Short-Form Combos give both veterans and newbies a chance at exploring the game's combos and juggles, some of which range up to 12 hits.
To me, the fighting game genre's `big 5' franchises (Tekken, DOA, Virtua Fighter, Soul Calibur, and Mortal Kombat) have become irritatingly similar in the last few years-nearly identical aquarium and cage match levels pop up in DOA3 and VF4, Mortal Kombat's weapon system and large quantity of unlockable content mimiced the Soul Calibur of three years ago, and the differences between Tekkens sequels are far from staggering. While not as technically big and bright as these more well-established titles, the mere fact that Tao Feng was built with innovation in mind from its inception deserves a chance from Xbox owners and fans of the genre alike.
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Great, great, great game. You feel the punishment being inflicted in this game, completely awesome, changed the fighting genre and flipped it on its head. Awesome characters, cool environments. "Limb damage" two of the greatest words ever uttered in a video game, this game still,rocks today!
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As fighters go, this one isn't a stand out from all the rest except in a few very small ways. The visible damage to body and clothes is cool and the very best part is the damage to the environment from the fighting, not to mention the extra damage caused by certain danger zone areas. Being able to do attacks off of walls and swinging from poles is a plus too. And I couldn't forget to mention that the grab attacks are pretty neat. Now for the bad news. First of all, it lacks a good training set up. The one it has is so annoying that I quit using it 5 minutes after I bought and used the game. Secondly, it's misleading that you can actually break bones when all that really happens is a player can badly bruise their limbs from too much blocking making your punches weaker until you heal them. Third, the controls and button combinations are a little difficult in some characters and the characters aren't too unique, quite boring actually. Fourth, the game sometimes has a habit of switching camera angles in the middle of a fight at some pretty bad moments. More than once, I've tried to block an attack only to have the camera angle switch and I was facing the opposite direction. In a game that has no block option other than holding back on the pad, this is a major design flaw. What would have made this game the penultimate fighting game would have been a better comprehensive trainer, better fight controls, maybe the ability to do some kind of killer or nice finishing move a-la-mortal kombat, actual bone breaking moves that makes the other persons limb unusuable until healed, and some better thought out characters or maybe even more characters than what is offered. With all that said, this game has the makings to be the best fighter out there, the designers just fell a little short of the mark.Read more ›
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By A Customer on December 27, 2003
Fun well executed fighting game that tries to do something different. The people who hate this game obviously just want the same old same old all the time. Don't listen to them, this is a very fun game, especially against another player.
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This is the only worth while fighting game to come out on the Xbox since DAO3. The main novelty of this game is the damage fighters receive during combat. Break an arm, and it dangles throughout the rest of the match, and you can't use it. You get cuts, and scars grow over them. The characters have over three times the polygon count as Dead or Alive 3, which allows for some amazing detail. In addition, the backgrounds are extremely interactive. This is a super game, and raises the bar on all others.
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While I will concur with the sentiment that Tao Feng is a pretty average game on the whole its just as far from being horrible as it is from being exceptional.

The limb damage system seems like an idea that was either tacked on at the last second or quickly reworked in a more simple context than originally intended. I've yet to see anything besides arms be broken and the conditions that cause damage seem to be simply "punishing mid-section attacks" rather than "targeted shots" as eluded to in the game's description. If nothing else, it gimps people who like to block too much and is funny to watch when a fighter is hobbling around with limp arms.

Amusement factor is definitely where this game shines. A decent stereo system combined with the fluid and downright punishing graphic effects makes for a rather giggle-infested ride. Anyone with an appreciation for excessive violence will likely cackle in glee to the tune of bouncing an opponent off walls and into floors while plaster, glass and other assorted building materials are thrown up in chunks.

The ability to actually use the evironment in fights is probably the most notable aspect of the game and certainly something unique to typical fighting games.

In my experience the game's pace moves fairly quickly contrary to some other reviews. Given that your fighters are pretty quick on their feet and feature a number of moves that cover alot of ground really quick.

The graphics and sound are quite nice overall with a few low points to be had in the former category. Notably the times when an opponent is "popped up" into the air or when one of the fighters execute a "corkscrew" manuver really look very cheesy and out of place in a game that otherwise boasts very nice fluid graphics.
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