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Tapworthy: Designing Great iPhone Apps 1st Edition
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"I'm blown away by Josh Clark's deep understanding of the iPhone user experience. This is an important read for everyone thinking about iPhone apps." Jürgen Schweizer, founder of Cultured Code
"It's rare to find a person like Josh Clark who speaks so intently to the topic of interface design and mobile devices." John Maeda, president of Rhode Island School of Design
"Having been completely immersed in iPhone UI design for the past 2+ years, and even writing on the subject myself, I was excited to review an early copy of Tapworthy, but didn't expect any grand revelations. Boy, was I wrong. Tapworthy not only summed up just about everything I think I know about iPhone User Interface design, but challenged me to think about the typical iPhone user in new ways. This book is an invaluable resource to ANYONE working on mobile apps." David Barnard, founder of App Cubby
About the Author
Josh Clark is a designer specializing in mobile design strategy and user experience. He's author of Tapworthy: Designing Great iPhone Apps (O'Reilly, 2010) and Best iPhone Apps (O'Reilly, 2009). Josh's outfit Global Moxie offers consulting services and workshops to help media companies, design agencies, and creative organizations build tapworthy mobile apps and effective websites, with clients including eBay and Nokia.
Josh is a regular speaker at international technology conferences, regularly educating designers, managers, and developers about mobile strategy and designing for phones and tablets.
Before the internet swallowed him up, Josh was a management consultant at Monitor Group in Cambridge, Mass, and before that, a producer of national PBS programs at Boston's WGBH. He shared his three words of Russian with Mikhail Gorbachev, strolled the ranch with Nancy Reagan, hobnobbed with Rockefellers, and wrote trivia questions for a primetime game show. In 1996, he created the uberpopular "Couch-to-5K" (C25K) running program, which has helped millions of skeptical would-be exercisers take up jogging. (His motto is the same for fitness as it is for software user experience: no pain, no pain.)
Josh holds a B.A. from Harvard College in Cambridge, Mass.
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Top Customer Reviews
This is an interface, big-idea, that's why that design works book, not a coding book. Nor is it a "how to market your iPhone app book". That said, the interviews alone with designers of big important iPhone apps about how they really designed those apps is worth the price many times over.
Warning: you will probably spend more on buying apps Josh uses as examples of what he is talking about than you will on the book itself - I guess the skills he developed writing his last book, "Best Iphone Apps: The Guide for Discriminating Downloaders", gave him five star ability for picking great to awesome apps.
Also, while I almost never buy anymore actual paper books, this one is worth it - the color, gloss stock, painstaking layout and content structure would not be done justice as a .pdf.
I could write a longer review, but I'd rather go back to reading, re-reading, mulling and thinking about the what Josh covered in this book. Can't wait for the iPad book!
I've been reading iOS/UX-focused blogs for a while (Marco, Daring Fireball, Ignore the Code, Dustin Curtis) and I've got a lot of views at various aspects of what makes iOS so wonderful, but this book is closer to giving me the complete picture, rather than just glimpses of various aspects.
Clearly, Josh understands iOS at a deep, deep level. You wouldn't expect this level of understanding from anyone except perhaps the designers of iOS and iPhone.
You'll find insightful comments on various topics like:
- various navigation paradigms and the advantages and disadvantages of each
- how to design your app icon
- all the major aspects of iOS, like alerts and notifications
- product definition
- when to launch other apps from within yours and when not to.
I plan to read this book again after a while. It's that good.
What it does, and excellently, is teach you the design. It gets you into the right mindset for creating a successful iphone app. It teaches you the elements of design and art that go into a truly successful iphone app. I haven't read it all the way through yet, but the chapters are excellently formatted. The one I'm on teaches you the size of people's fingers and how that related to where buttons should be placed on the screen and how much space they should allot. If you want to create a beautiful, successful iphone app, this is the book to buy.
Download the Human Interface Guidelines produced by APPLE at [...] or just Google Human Interface Guidelines
I'd say this is a fairly non-technical book. I dont remember a line of obj-c in it, but there is plenty of info for anyone who is doing any part of an iphone app - ideas, design, coding, art, whatever.