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Scoville Board Game
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- The Town of scoville likes it hot! cross breed peppers to produce the hottest chili recipes. Win the scoville chili cook-off, and win the game!
- A game for 2 to 6 players
- 60-90 minutes play time
- Theme: farming
- Deep strategic play
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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The Town of Scoville Likes it Hot! Plant and cross-breed peppers to produce the hottest chili recipes you can. The hotter the peppers you plant, the hotter the peppers you can breed. In Scoville you'll have to time your actions to harvest the right peppers at the right time in order to beat your opponents to the best chili recipes. The player with the hottest recipes will win the Scoville Chili Cook-off and the game!
Legal DisclaimerContains small pieces that may be a choking hazard
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Purpose of the Game: The purpose of this game is to grow a bunch of peppers to win prizes and make recipes to generate the most heat (Victory Points). I could go in more depth about the story but you can always read the description.
Gameplay: The game play in this game is very good. It is a tight game played in 5 phases that are really easy to understand:
1) Auction - This is where there is a bidding element to see who gets to choose what turn order they get, and claim auction cards which would give you a specific amount and kind of peppers.
2) Planting - This is where the first player on the turn order track gets to plant a single pepper he/she has on the field. After that the second player goes and so on until every player has gone.
3) Harvesting – This is where the last player on the turn tracker goes first (this is why bidding in Phase #1 is important because you can choose to go last on the turn tracker which means you get to go first for harvesting). To harvest you move your farmer up to 3 spots dictated by little diamonds each time you land between 2 different peppers you cross breed those two peppers and receive one according to what they create (note: there is a chart that shows you everything that can be bred).
4) Fulfillment – This is where you can trade in the matching amount of peppers (eg: 2 red peppers, 1 black pepper) to fulfill recipe and market cards which give you Heat Points. (Victory Points). You can also sell peppers to get money.
5) Time Check – This part really comes down to checking to see if it is time to move onto the last whole game phase called Afternoon.
Rules: The rules are extremely well written with lots of visual referencing and examples to help with the comprehension of how the game plays. The whole rule booklet is only 7 pages long so if you take into account all the space that is taken by the pictures, cover, and credits there really isn’t a whole lot to read. The rules work very well as directions and reference.
Components: The components are high quality where the board doesn’t fold but fits together like four large puzzle pieces. Very thick board. The peppers actually fit into holes on the board so they cannot move around when playing. This was a genius thing to do on Tasty Minstrel’s and Ed Marriott’s part. All the peppers are wooden with the exception of the ghost peppers which are a very thick durable plastic composite. The player screens (which hide what peppers and coins you have from other players) is also made of high quality and thick cardboard. So in short everything in this game is high quality.
Time: Once you learn the game it takes about 1 hour and 30 minutes to play if you are a strategic thinker. The time goes by fast and is quite engaging even if it is not your turn. They do a good job of streamlining this game.
Learning: As mentioned above in the “Rules” section, this games instructions are written very well which can accommodate various types of learning styles. I am a kinesthetic learner (hands on) and an Interpersonal learner (asking questions, and external reflection) and it accommodated me very well. My wife is more of a Linguistic learner (reading words) and interpersonal and read the directions out loud and I would demonstrate on the board as she read them.
Final Thoughts: I found that I purchased a good amount of games recently and this game has been the best one. It is so good, fluid and very fun. You have a great amount of control in the decisions you make as well as having the ability to block other players if that is your playing style. I have played this with 5 players and 2 players and both were very fun. This is definitely work the price listed. Not just that but TMG has a good track record. I own more of their games and I find that they are consistent with well put together games and good quality components. You can tell that they put in a good amount of thought in what they publish. If you are a casual gamer this would work for you. If you like more in depth games and are a bit more experienced gamer I also think this would work for you since you can use a good amount of strategy (which the screens help out with). So all in all I fully endorse this game.
One thing I have concern over is the fact that the game board itself is 4 separate pieces that are fit together like a jigsaw puzzle. Boards have a tendency to bend/flex over time with humidity, so I'm wondering if this will be an issue in a few years, or if the board gets wet.
The game plays differently depending on which recipe cards are dealt. Lots of High numbered recipes means you'll play deeper into the afternoon cards, and lots of low-numbered recipes means many recipes will be made in the morning.
My family plays this game every time we get together.